Hello, i was just wondering whether there were any plans to bring back the ability to select the FOV in settings? Would be nice not to have tunnel vision on the larger maps - Ogledow and the new maps being built.
Yeah, I think it caused clipping issues - making certain walls disappear? To be honest though, that still happens to me regularly when prone and crawling tight along a wallI often wonder if I'm also visible at that point to players inside, but keep forgetting to try and test it
heh
There were some bugs involving it, we just gotto wait and see if they patch it back. But i doubt it's that high on their list.
I actually prefer 90 FOV myself.
You can set 90fov in the config file and then write protect it that's how I did it![]()
Yes, me2.
But even on FOV75 when you are close to the wall, wall will disappear.
... It often does feel like part of my arm goes through, and then when the wall clips out I instantly feel like everyone can see meheh
Fortunately I rarely ever see anyone clipping thru a wall and if I do it is only the tip of a rifle. This is one area that is a great improvement over ROOST.
You've got to set it to read only. Also, once you're in game it'll reset back to default if you go in the options menu. Luckily, I very rarely have a reason to go in there.I dislike playing with blinders on, 90 FOV is my preferred as well. I haven't seen much clipping at all with other players although I do occasionally get shot by the top of a helmet.....
I've tried changing the FOV in the configs, but have never gotten it to stay for very long.
You've got to set it to read only. Also, once you're in game it'll reset back to default if you go in the options menu. Luckily, I very rarely have a reason to go in there.
C:\My Documents\My Games\RedOrchestra2\ROGame\Config\ROGame.iniWhere is the config?
It'd be especially damning since all the zoom views are currently multipliers to the base FOV rather than a fixed value. You'd be crippling your visibility at all ranges.