..and there's a big part of my point.. you arent ineffective on foot as a tanker, you may be less effective because you arent surrounded by armor loaded down with heavy weapons, but you arent ineffective. You can still help to cap/stop a cap, and you can still kill. If you're a tank commander, you can still call arty!
Again, you are based everything in an imaginary game mechanic and not in a real life useful context
That's exactly where my arguments are based. They are based on how the capping system in RO plays right now, and how it seems to still play in HoS based on the videos we've seen. You guys act as though the capping system has changed to something else by giving these arguments of 'ineffectiveness' and whether or not a tanker has capping power or if a rifleman can weigh the same in a capzone as a tank etc, etc.. None of that means anything if the capping system is the same. So are you arguing for a different capping system at the same time as locking tankers in their tanks?
The system is already different, as tankers can't get out of the tank to go and cap, no moral dilemma for you, there is just no choice, no need to worry about it. It would be like spectators complaining about not being able to cap.
I also advocated for a 20-30 second exit/enter animation for tankers, so this would effectively limit the tankers ability to escape going down with the ship. It wouldnt happen like it does now where you just pop out. You would more than likely be killed inside of your ride, but having the option to exit should be there. It would be unrealistic if it wasnt there.
It would also be realistic to spend a week inside a train just to get to the battlefield, but as TWI wants the fun part of the war and cut the BS, for gameplay reasons is much better this way: You are a tanker and you play as one. The option shouldn't be there because it would spawn a huge load of problems of the current RO.
Next, exiting tanks is already there, it wouldnt need to be 'coded'. They would only need to add an animation for exiting and entering, and yes, I think it would be worth it.
Animations are quite a lot of work, then they need to test them, then they need to bug fix them, and then they would have a working system that breaks the game so you could have your exploit.
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