Forum Opinion on Tank Bailing Poll

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Forum Opinion on Tank Bailing Poll

  • Yes

    Votes: 82 52.2%
  • No

    Votes: 75 47.8%

  • Total voters
    157
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Pvt.Skoko

FNG / Fresh Meat
Sep 12, 2009
256
41
0
Canada
It isn't. I don't think anyone is contradicting themselves but, merely understanding both sides of the story and accepting the fact that they won't be able to hop out.:)
 

CCCP

FNG / Fresh Meat
Jan 27, 2006
280
124
0
I have an other question
Say Both sides have no more reinforcements? And there are 3 infantry left on German side and 3 tankers on Russian side. Who is going to win this battle?
Stalemate?:confused:
 

Ender

FNG / Fresh Meat
Jan 30, 2006
442
64
0
Illinois
I have an other question
Say Both sides have no more reinforcements? And there are 3 infantry left on German side and 3 tankers on Russian side. Who is going to win this battle?
Stalemate?:confused:
This is kind of an unanswered question but I would make each tank count as 5 and each infantry count as 1.
 

Nimsky

FNG / Fresh Meat
Nov 22, 2005
4,190
945
0
Elitist Prick Nude Beach
Hans, there is some tripwire fanboys in here that doesn't like you cause everyone of your posts are thumbed down, whether good or bad.
I personally like your posts cause they are the truth, and none of the fanboys wanna hear your truthful suggestions.:D

I love how all the fanboys are "this would require too much effort for TWI." But then they contradict themselves when they praise TWI for making something more realistic, more immerssive with more features than the cookie cutter COD series that presently dominates the PC/console gaming market.

When you're losing the argument, shout "FANBOY" and you immediately shut up the opposition.

Really guys, if you have to drop that low, just stay out of the conversation.

Anyway, I'm sure the tanking will work out just fine.
 
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fiftyone

FNG / Fresh Meat
May 6, 2006
5,451
284
0
I've got a dead tank just up the road from my house.
Of the five man crew, one was killed instantly and the other four managed to bail out.

They were repatriated to safe ground, dusted down, stitched up and reincorporated with a nice new tank a month or so after, back into the field of action.
I've posted in the History section about this in the past.
Now that is a true story, in fact the last survivor passed away earlier this year, RIP.

This is a game, and the truth is that even yours truly has in the past hopped out of his tank just to cap the South Field in Arad. (Not that my IS2 was damaged BTW, simply just to exploit the situation at hand).

The problem became really apparent when KrivoriRog was being mastered. Impossible to locate the errant (bailed) tanker capping the zone in such a vast area.
Ramm said "Because it was Lame" in the 2nd of the last set of videos from the Russian gaming community.
I agree.

That being said, I personally would like to be able to bail out and ask someone to come and pick me up, as I have done many times in Game1 and would pretty much resemble what happened just up the road from my house.

I voted No already.
 

-[SiN]-bswearer

FNG / Fresh Meat
Apr 3, 2008
3,460
1,942
0
i think it's pretty obvious where this is all going......

TW won't put it in the game. no matter what valid arguements are given to support the inclusion of the ability to exit your vehicle, nothing is going to change their minds.

SO.......somebody just make a mutator, then everybody's happy
 
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MEGADETHTHRETH

FNG / Fresh Meat
Nov 24, 2009
166
77
0
When you're losing the argument, shout "FANBOY" and you immediately shut up the opposition.

Really guys, if you have to drop that low, just stay out of the conversation.

Anyway, I'm sure the tanking will work out just fine.
We are losing the argument because of where the argument is located.
THE TRIPWIRE FORUMS.
Place this argument in a non biased place where users like more features than less and a place where users dont agree with everything the developer does and we would see who would want to get out of tanks.
A vast majority. Hans said that the battleground europe players said they want a system like Red Orchestra ostfront, shea said, in a game of darkest hour he told people about not being able to exit tanks in RO2, and they said that is a load of bull.
I dunno, some guy said tripwire should solve the problem instead of completely removing exiting tanks. Why not do that?:rolleyes:
 

=GG= Mr Moe

FNG / Fresh Meat
Mar 16, 2006
9,791
890
0
56
Newton, NJ
Again, the benefits of exiting do not necessarily justify the effort needed to implement it properly. Throw in that it can be abused or encourage even more Unrealistic behavior by trying to be realistic, and then there are even more negatives.

Seriously, if you want it so bad, create a mutator for someone to run on their server.
 

hockeywarrior

FNG / Fresh Meat
Nov 21, 2005
3,228
1,982
0
The RO Elitist's piano bar
www.youtube.com
I've got a dead tank just up the road from my house.
Of the five man crew, one was killed instantly and the other four managed to bail out.

They were repatriated to safe ground, dusted down, stitched up and reincorporated with a nice new tank a month or so after, back into the field of action.
But see there's the problem -- people who bail from tanks in RO1 don't walk all the way back to base. They either sit in a bush and hide, or try to cap an objective. Sometimes they just use tanks to GET to an objective, like a taxi, which is even worse.

The no-bail system doesn't try to rewrite history and say that people never bailed out of tanks -- of course not, that's obvious. It simply acknowledges that the act of bailing isn't relevant to a game on the scale of Red Orchestra with only a maximum of 64 players on a battlefield. Each player is needed to keep the action going.
 
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Hans Ludwig

FNG / Fresh Meat
Jan 13, 2010
255
567
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Again, the benefits of exiting do not necessarily justify the effort needed to implement it properly.

Who says? You?

But see there's the problem -- people who bail from tanks in RO1 don't walk all the way back to base. They either sit in a bush and hide, or try to cap an objective.

I have an idea. Once RO2 is released you can start driving your Kubel around and picking up panzer crew to shuttle them back to spawn.
 
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hockeywarrior

FNG / Fresh Meat
Nov 21, 2005
3,228
1,982
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I have an idea. Once RO2 is released you can start driving your Kubel around and picking up panzer crew to shuttle them back to spawn.
LOL what? Oh yeah that sounds like a great time. So now we are pulling away yet another player to do this shuttling business just so our bailed tankers can be useful to the team again. On a 64 player server. Naw, that isn't a waste of players at all!
 

Floyd

Grizzled Veteran
Feb 19, 2006
4,313
725
113
Waterproof
www.ro50pc.net
In the arguments insinuating that TW is being lazy or that its a "simple" matter of adding a few animations, it would seem to me that perhaps we are forgetting the AI in this new form of tanking. Hans comes close to considering them in his post regarding Steal Fury. (I haven't checked the link, but I would imagine that Steal Fury is an FPS tanking only game? If so, I imagine the conceptual goals of the game are quite different than that of RO:HOS and that since its inception Steal Fury dealt with tanking only battles? All conjecture on my part.)

But in the new method of having AI (these are not bots as we know them now mind you):
What happens to the AI when you bail?
Do the AI bail too?
Do they follow you?
Cap with you?
Hide? run? Continue to fight in the tank?
What coding is required for the AI?
Wouldn't any or all of these issues require a vast amount of additional coding other than 'mere' animation creation?

Before we judge TW for being lazy/imcompetent/unconcerned/whatever perhaps we should consider if there are more issues involved. Are there any? and/or do how do they affect the conceptual goals of the game at hand? Is the input:reward ratio (considering the goals) desirable?

I'd rather give a little to be able to play a well concieved game within the next year. From my experience with TW games, I'm more than happy to let them "fill in the minor 'blanks'" as long as they release a solid game within my lifetime.
 
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Reise

FNG / Fresh Meat
Feb 1, 2006
2,687
851
0
Maine, US
Maybe they realize that as soon as they start to crawl out in a bail animation they will get mowed down by the other tank's hull machine gun.

You definitely don't need AI for that.
 

hockeywarrior

FNG / Fresh Meat
Nov 21, 2005
3,228
1,982
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The RO Elitist's piano bar
www.youtube.com
In the arguments insinuating that TW is being lazy or that its a "simple" matter of adding a few animations, it would seem to me that perhaps we are forgetting the AI in this new form of tanking. Hans comes close to considering them in his post regarding Steal Fury. (I haven't checked the link, but I would imagine that Steal Fury is an FPS tanking only game? If so, I imagine the conceptual goals of the game are quite different than that of RO:HOS and that since its inception Steal Fury dealt with tanking only battles? All conjecture on my part.)

But in the new method of having AI (these are not bots as we know them now mind you):
What happens to the AI when you bail?
Do the AI bail too?
Do they follow you?
Cap with you?
Hide? run? Continue to fight in the tank?
What coding is required for the AI?
Wouldn't any or all of these issues require a vast amount of additional coding other than 'mere' animation creation?

Before we judge TW for being lazy/imcompetent/unconcerned/whatever perhaps we should consider if there are more issues involved. Are there any? and/or do how do they affect the conceptual goals of the game at hand? Is the input:reward ratio (considering the goals) desirable?

I'd rather give a little to be able to play a well concieved game within the next year. From my experience with TW games, I'm more than happy to let them "fill in the minor 'blanks'" as long as they release a solid game within my lifetime.
See the problem is that you're offering logical subjects for consideration. We will have none of that here! Only stubborn arguing and restating your opinion over and over again! :D
 

=GG= Mr Moe

FNG / Fresh Meat
Mar 16, 2006
9,791
890
0
56
Newton, NJ
Again, the benefits of exiting do not necessarily justify the effort needed to implement it properly...

Who says? You?...

Yes, me. Also apparently TWI and quite a few others posting here or in one of the polls about tank exiting.

Perhaps you should list out again (if you have already) the benefits of having a player be able to exit their tank and also how it would justify the extra effort involved and how it would outweigh the negatives. I imagine you should be able to give us a few good reasons. Whether we agree they may outweigh the negatives is up to debate, but try and convince us. I know I can come up with some good reasons, but to me they don't compare to the negatives.

At least you will be sounding better than a few of the others (who will remain nameless) who just whine about wanting to exit a tank like a small child whines that he wants a cookie.

And to all those out there who want to exit tanks, convince us!
 

Ender

FNG / Fresh Meat
Jan 30, 2006
442
64
0
Illinois
And to all those out there who want to exit tanks, convince us!

That's the thing I don't get the best answers i can come up with are these but they fall apart easily and dont take into account the new features that where added.

say in cap- who said you still count toward a cap or equal the same amount as a tank.

continue fighting - you should be in a tank not running around with a hand gun.

happened in real life - lots of things happen in real life that can't be modeled 100%.
 
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