Forum Opinion on Tank Bailing Poll

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Forum Opinion on Tank Bailing Poll

  • Yes

    Votes: 82 52.2%
  • No

    Votes: 75 47.8%

  • Total voters
    157
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Mormegil

FNG / Fresh Meat
Nov 21, 2005
4,178
574
0
Nargothrond
A forum member mentioned most people here would prefer being able to bail. I have my doubts, so I'm putting forward a poll.


Bear in mind TWI has already decided against tank bailing for game play and possibly coding resources reasons. But who knows, some modder might want to put this in later if the community really supports it.


Note: This is not a discussion thread. It's already been discussed quite a bit on the forums, and I just wanted to see which side of the fence people fall on.

Here are some of the discussion threads:
http://forums.tripwireinteractive.com/showthread.php?t=47195
http://forums.tripwireinteractive.com/showthread.php?t=35602&highlight=bailing&page=15
http://forums.tripwireinteractive.com/showthread.php?t=47165&page=5&highlight=bailing
http://forums.tripwireinteractive.com/showthread.php?t=45521&highlight=bailing
http://forums.tripwireinteractive.com/showthread.php?t=45626&highlight=bailing
http://forums.tripwireinteractive.com/showthread.php?t=47142
 
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Reise

FNG / Fresh Meat
Feb 1, 2006
2,687
851
0
Maine, US
I gotta say no.

I'm mostly in agreement with Ramm and the devs believing it's unnecessary and generally "un-fun" to have in the game.

Too many times have I seen a friendly tanker wandering around in the distance after he bailed from a tank right before it exploded, taking shots at him because he looks so similar to opposing tankers on foot.

It's also a pain in the rear to have to wait for a vehicle so the change to spawn with the tank is great IMO.
 

Ender

FNG / Fresh Meat
Jan 30, 2006
442
64
0
Illinois
I'm going to have to say no because the point of a tanker is to run a tank not jump out when there tank is dieing. This is one of the unrealistic things that make the game more realistic. ei zoom when aiming, ya it wouldn't be like that in real life but it is a compromise to gain other features.
 

Apos

FNG / Fresh Meat
Dec 3, 2007
1,749
1,436
0
Europe
www.enclave.pl
In real war tank crews did many things after their tank got damaged/busted, usually tried to escape from the battle. For gameplay reason respawning and dying in tank is best solution. No more running tankers or hiding in some bushes in tank maps.

@Ender, "FOV zoom" ain't unrealistic. It's solution how to make eye vision better in game. Many simulation games like ArmA use that.
 

Fedorov

FNG / Fresh Meat
Dec 8, 2005
5,726
2,774
0
No to tank bailing, If I choose tanker class is to have a ****ing tank (well, more like a tractor in this case) and not to run around in the middle of nowhere with a crappy pistol asynchronized from my tank mates.
 
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Ender

FNG / Fresh Meat
Jan 30, 2006
442
64
0
Illinois
@Ender, "FOV zoom" ain't unrealistic. It's solution how to make eye vision better in game. Many simulation games like ArmA use that.

I'm not say its unrealistic to fix the FOV just that when you put up IS in real life your eyes don't zoom in. An unreal solution for a real problem.

I also think "dieing" in RO should really be call combat infective. There isnt a good way(at least the would still be fun) to model a wounded soldier or damaged tank.
 
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Mormegil

FNG / Fresh Meat
Nov 21, 2005
4,178
574
0
Nargothrond
This poll proves why this forum is wrong.

People are entitled to their opinion. Just because they don't agree with you doesn't make them wrong.

They're only wrong if they disagree with me :D



Anyway, at this point in time, it's over 2 to 1 against bailing. So I think the "silent majority" is speaking their mind.
 
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REZ

Grizzled Veteran
Nov 21, 2005
3,534
482
83
46
The Elitist Prick Casino
I think spawning inside of the tanks and then never being able to leave them is kinda weak. I'm in agreement with most people that 'popping' out of a tank right before a shell hits you is weak as well.

So, what I would prefer to see is realistic enter and exit animations for the tanks, this way a tanker can exit his tank if he wants to, but he wouldnt be able to 'pop' out in a split second before a shell impact. He'd have to go through the animation of climbing out of the tank which would pretty much make 'bailing' a non-issue since it takes some time to climb out and be free from the tank.

An animation that takes a good 20-30 seconds to exit and/or enter the tank would work well to solve the problem of 'tank bailing' and it would add that extra bit of realism and immersion to the game.
 

jalex3

FNG / Fresh Meat
Oct 21, 2009
1,638
273
0
Australia
For the people that dont like being a sardine how about you stay off the tank class so I can use it... Or stick your head out the roof (and get shot by me).
 

Grobut

FNG / Fresh Meat
Apr 1, 2006
3,623
1,310
0
Denmark
I voted "No", but my real opinion is "let's wait till we have tried the Beta before we make up our minds".
 

Mormegil

FNG / Fresh Meat
Nov 21, 2005
4,178
574
0
Nargothrond
An animation that takes a good 20-30 seconds to exit and/or enter the tank would work well to solve the problem of 'tank bailing' and it would add that extra bit of realism and immersion to the game.

I think the issue with "tank bailing" isn't just popping out at the last second. It's having players act as pistol equipped infantry or wasting "tank time" by having them huff it back to tank spawn, instead of bringing up the new tank right away. Animations and exit delays don't fix those game play issues.

Edit: Put it this way. How do you like it on an infantry attacking map, when you squad leader doesn't lead, doesn't call arty, doesn't throw smoke, doesn't cap. Maybe he picked up a sniper rifle and is hanging back camping, when he should be leading the assault. That's exactly the same thing as the tanker not tanking. Only the squad leader can do these things, and only the tankers can tank.
 
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REZ

Grizzled Veteran
Nov 21, 2005
3,534
482
83
46
The Elitist Prick Casino
It's having players act as pistol equipped infantry or wasting "tank time" by having them huff it back to tank spawn, instead of bringing up the new tank right away.

I always thought if the tanker moved far enough away from the tank it would disappear and respawn (even if it isnt damaged).. In any case, they could always have more tanks available in spawn than there are tanker positions for the given team, this way there's always a tank to be had, if that's really one of the issues you guys have with exiting tanks.

I voted for players to be able to leave their tanks if they wish to because I see it as the realistic thing to do. If a guy can escape a burning tank in real life, he should be able to try and do so in game. The argument that tankers shouldnt be walking around with a pistol outside of their tanks is flimsy at best; I think the real reason this 'non-bailing' issue is brought up is because people get frustrated when an enemy gets out of their tank just before being killed; note the negative slanting term 'bailing'. It could be solved with a significantly timed animation.
 

hockeywarrior

FNG / Fresh Meat
Nov 21, 2005
3,228
1,982
0
The RO Elitist's piano bar
www.youtube.com
I'm just going to copy and paste what I said in an earlier thread:

I really like the fact that tankers can't bail out of tanks.

In real life, a bailed out tank crew wasn't a threat to an enemy army -- their main goal was to get off the battlefield (and survive) as quickly as possible to fight another day. It's not realistic to have all these tank crew guys running around, charging the enemy after having their tank blown out from under them.

Also, keeping tankers in tanks and infantry on the ground keeps gameplay focused. I know that if my tankers can't leave their tank, they are going to be completely dedicated to tanking -- which is what I want. When their tank dies, I want them back at base in a new tank to come help the fight ... not running around like a regular soldier, not doing their job.

Think about it from a historical and gameplay stand point -- it really does make sense in both contexts.
 

NoxNoctum

FNG / Fresh Meat
Jun 15, 2007
2,968
722
0
As long as you have the option to "scuttle" your tank SheepDip posted in my thread that got locked claims TWI said (though I have no recollection of them saying this), then I say "no" to tank bail outs. Care to post the source please SheepDip?

At the same time, it should of course be an *option*. I recall one instance on krivoi rog (hate the map but it can be fun when you get the tiger, drive out to the very edge of the map and lob shells from 2 kilometers away), where I got tracked but managed to get another 10-15 kills (can't recall exactly) before being finished off by someone who finally managed to get close and flank me.

But if you have to suicide when your tank gets tracked, that's just retarded. (or if your optics on the main gun get blown out... you shouldn't have to get yourself killed to get a new tank... especially on maps where there are limited tank respawns it'll really matter)
 
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