The removal of crosshair really improved gameplay and the new maps are pretty great. The next step should be separating the gunner and driver positions in tanks, just like RO
Actually I'm glad they only have 1 position that drives and guns in FH2, mainly because the game has so much more content. If you were to do that, way too many people would be tied up in tanks that should be in the infantry role.
Obviously full scale WWII battles with 64 players don't make realistic sense, so you have to abstract certain things. I'm just happy they finally made an angle-based system for calculating shell damage/penetration, and lowered the turret traverse speed on tanks.
The new version really is amazing. The graphics are jaw-dropping -- the new shaders make it not even look like BF2 anymore. The tweaks to movement are so much better, including a 10% reduced spring speed and a slight momentum system. The removal of the crosshair has totally changed CQB gameplay for the better as well. ALL of the maps this time are fantastic and offer plenty of gameplay variety as well as seeming very well balanced.
Overall, it's one of my favorite releases in FH2 so far. My only beef is that for some reason this version is causing my entire PC to randomly freeze up after playing for a certain amount of time, despite perfect FPS throughout ... if anyone else has this problem please let me know so I might be able to figure out the source.