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[Game] Forgotten Hope 2

December 16th, 1944. Three miles from the German defensive line lay the small village of Eppeldorf, located just on the border of Luxembourg. After an intense artillery barrage, the Volksgrenadiers of the 276th Division captured the town, but a swift counterattack by American forces pushed them back to the easterly outskirts. Now with the Germans gearing up for another offensive push, both sides prepare for battle, despite the already snowy conditions...










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Hello and welcome back to another update of Forgotten Hope. Today we are very proud to announce that the release of FH 2.4 is finally upon us! This is a very exciting moment for us here at the development team, as the last 9 months have been filled with nothing but hard work and constant dedication towards the mod. So, it is with great pleasure that Forgotten Hope 2.4 will be released this week on..

July 15, 2011 @ 18:00 UTC

In the coming days leading up to this Friday, we will be releasing the pre-release client files, the server files, as well as the change-log for verison 2.4. On a more substantial note however, we will also be introducing several of the major gameplay changes that are coming in 2.4 as well. Be sure to check back daily to get the full story!

A special thanks to FatJoe as well for the above release image. You can download the wallpaper pack later this week.

The first order of business is that we'd like to announce that after several missed releases and agonizing delays, Forgotten Hope 2 will finally be introducing it's own awards system coming with patch 2.4! Now, on FH2's own website, you can track your kills, view your awards, and show off to your friends. Thanks to the hard work of FatJoe and Spitfire05, our awards system will feature 11 ribbons, 14 traditional medals (each with a bronze, silver, and gold level), 11 historical medals (such as the Medal of Honor and Iron Cross), and 6 theatre-based awards.

You can view the website here to get a more in-depth look. If you are a server administrator and would like to register your server with our stats system, you can go through the process here.

With today's release announcement, we will start by introducing some of the more drastic changes that that have been implemented since the last release. Today's update will focus around the soldierly-side of things, but in the next few days we will also be revealing how the tanks and aircraft have changed in FH 2.4 as well.

The first major change to infantry combat is that the crosshair has now been removed from use. It is our hope that this will bring about longer firefights and reduce the amount less spray-and-pray present on the battlefield. We realize that many fans have voiced concerns against such a change, but we feel that after many months of testing, removing the crosshair will be a welcome change.

Next, thanks to the work of numerous developers, the overall movement physics of the player has been tweaked as well. The way you move, jump, and sprint has all been adjusted to give a more immersive, and yet still enjoyable experience. However, these first two changes are better experienced in the first-person, so we'll leave it to Friday's release for you to truly experience everything the infantry combat in FH 2.4 has to offer.

Our next addition is something that has finally been added to the mod, after being a popular suggestion for quite some time; smoke mortar rounds!

Thanks to this new round type, each and every faction will have the luxury of cover and concealment that only comes from large smoke plumes, even when a larger weapon such as a tank or howitzer is not available. The smoke mortar rounds were implemented by azreal with help from Spitfire05.

Our last item for the day is yet another, brand new map! This time we journey to a dense forest south of the town of Aachen, where both sides will have to use light armor support and small tactical maneuvers to overcome the enemy. The Battle of Hurtgen Forest was made by Knoffhoff.

October 6th, 1944. To support the US attack on Aachen, the 9th Infantry Division was ordered to attack enemy positions in the wooded area south of Aachen. During this first attack on Schmidt, the 39th Infantry Regiment's objective was to cross the Weisser Wehe valley, occupy Germeter and advance to Vossenack to secure the nothern flank of the attack. They were facing the German 275. Infanterie-Division, which was well prepared even though they suffered heavy losses in Normandy. Neither side expected this to be the start of one of the bloodiest battles on the Western Front, the Battle of Hurtgen Forest.








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Hello and welcome back to another update of Forgotten Hope. It is the second day in our series of release updates, and today we will be revealing the major updates to our tanking system.

However, before we get to all of that, we first have the changelog for version 2.4 for your viewing pleasure. You can download it here. Also, in case you haven't heard, Forgotten Hope, version 2.4 will be released this Friday, the 15th of July. Be sure to check back tomorrow to get the pre-release client files.

Since the inception of Forgotten Hope 2.0, amongst one of the larger problems was the tanking system. Armored battles were plagued with the problem of 'frontal armor accounting for nothing'. Also there was no limitation as to how fast your turret could move to name another major problem. However, thanks to the hard work of Kev4000 and the betatesters, the tanking systems have received a much needed overhaul.


Firstly, each tank has been updated to use what we on the development team commonly refer to as the 'Angled Damage Modifier'. This feature was present in Forgotten Hope 1942, and while previously thought impossible, has now been brought into the world of Forgotten Hope 2.4. This new addition will bring about the end of 'side-shooting tanks from the front'. When hitting highly angled surfaces from 60 - 90 degrees, the damage dealt will drop accordingly down to zero.

Also coming in 2.4 is our new turret traverse system. In previous releases of FH2, the traverse rate could not be set since players could alter this unfairly by adjusting their mouse sensitivity. This in turn made any intended balance and gameplay settings ineffective. Now however, this has been changed so that the turret of a tank turns in a much smoother manner, and is not effected as much by changes in sensitivity Finally, players now have the choice to either aim with their mouse or the arrow keys.



Other changes to the tanking system include a sharper turning radius and a decreased field of view. The gray area in the above screenshot represents what you saw in 2.3, while the area that is in color shows what you will see in 2.4.

But perhaps the greatest addition to the immersion factor in 2.4, is that high explosive projectiles now work and show up properly online. Immersion wise, this totally changes the feel of the game. You will no longer be killed by 'invisible explosions', as there will literally be 10x the explosions going off when you play online.

Up next we have some in-game screenshots of a tank that almost did not make it into the upcoming release. It's the M4A3 (76)W Sherman tank!



By the time of the Battle of the Bulge, the M4A3 was the main Sherman variant in use. While the base version was fitted with a 75mm gun, this one was armed with the more powerful 76mm M1 gun, and therefore, was more effective at knocking out enemy armor. The M4A3 (76)W was made by both Pointblank86 and Herc and was exported by Kev4000.

The last item for today is the fifth and final map that will be featured in version 2.4. This time, players will find themselves amongst a picturesque landscape with a vast array of powerful tanks and armored vehicles at their disposal. The map, Vossenack was made by Kettcar with the finishing touches done by Lili Marlene.

In the middle of September 1944, the allied advance was grinding to a halt. The rapid advance east after the collapse of the German forces at Falaise stretched the allied supply lines, the German forces on the western front were regaining their strength and were digging in along the Siegfried Line. Although the area had little strategic value for the allies, offensive operations were started in the middle of October, in part to keep as many German forces tied up to prevent them taking part in the defense of Aachen. After a month of heavy fighting the frontline had barely moved forward, so on November 2nd 1944, a new offensive was launched into the Hurtgen Forest, centered around the small town of Vossenack...






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Don't get me wrong, I love the mod, but I feel bad, so much work has gone into a game that is on its last legs with BF3 around the corner, should they cease work and call it a day now?
This doesn't take into account a number of things.

1) Many of the people who frequently play FH2 are long-time players and know they can only get an epic WWII battlefield experience from FH2. BF3 won't deliver that, no matter how awesome it is.

2) BF3 won't have mod tools, so forget any WWII mods taking FH2's place any time soon. Once people get bored with BF3 vanilla and play it to death (including FH2 players), they'll be heading right on back to the mod which is constantly updated and shows no signs of stopping.
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