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[Game] Forgotten Hope 2

Hello and welcome back to another Forgotten Hope 2 devblog. You may have noticed that there was quite a pause after the last one, but we are glad to report that we are officially back in business and working hard on the next patch.

Today we have some ingame screenshots of new equipment, as well as a new map to show you.

The first new tank is the Churchill AVRE (Armoured Vehicle Royal Engineers). As the name suggests, this conversion of the heavy Churchill infantry tank was designed to support during engineering operations. To this end it was equipped with a 290mm Spigot mortar, which shot a huge projectile called the "Flying dustbin". The gun was able to destroy bunkers and clear obstacles from a safe distance.
Ingame you can use it to blow breachers in antitank barriers, creating new avenues of approach for the attacking British forces.






The second Churchill conversion is the Churchill crocodile, which mounted a flamethrower instead of the hull mg. This will make it extremely useful for clearing out bunkers or trench lines ingame. The Churchill tanks were made by Toddel.






Both new tanks will be used on an upcoming map by Schism-Rvtl, which will be shown in more detail in a later news update. Have fun speculating until then.
 
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ello and welcome back to another Forgotten Hope 2 update.

We know that it has been some time since we last had a news update, and we'd like to thank our fans for being patient. To help make up for this, we'd like to use this update to announce the first new map coming to the next patch.

That map of course is Gold Beach. This beach landing map was brought to you by the work of Beregil and Schism.

On the morning of the 6th of June 1944, the 50th (Northumbrian) Infantry Division landed on the beaches between the Normandy towns of Le Hamel and Ver sur Mer. The code name given to this landing ground was Gold Beach. Opposing the landing was the 716th Static Infantry Division, formed from Germans unfit for the Eastern Front and conscripts from occupied nations. The initial bombardment and the support of the "Funnies" from the 79th Armoured Division led to the creation of a beachhead six miles wide and deep by the end of the day.

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Hello and welcome back to another Forgotten Hope 2 update.

Today we have some news concerning a three-wheeler: the BMW R75! Firstly though, we have some news concerning this years Mod of the Year awards:

It is once again come around to the annual Mod of the Year Awards, and Forgotten Hope 2 has made it into the top 100 released mods again. We'd like to thank all our fans for voting for us once again. Go here if you'd like to vote for us in the second round. There are still two days left to vote.

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The R75 started life as an answer to a request from the Wehrmacht for a motorbike designed with the rigours of the battlefield in mind. It was powered by a 750cc engine that delivered enough power to get the R75 to 95 km/h. The sidecar was provided with a powered wheel and heating, and could mount a machinegun for defence.

Production started in late 1940, and the R75 was soon in use on the Eastern Front and in North Africa. It was found to be particularly resilient to the desert, where the configuration of the engine meant that it was cooled more effectively and the shaft drive was less susceptible to dust than a chain.

Despite this reliability the rival Z
 
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Update time!

Hello and welcome back to another Forgotten Hope 2 update.

Today we are featuring a short video interview that shows some of the new content in the next patch in detail and covers some of the thought that went into the design of our upcoming map Gold Beach.

https://www.youtube.com/watch?v=fnxwfptWuB0

The interviewee Ts4EVER is a new member of our mapping team and one of our forum moderators. The interviewer sHaKeNbAkE is from the website Shake's Pub and may be familiar to some of our players.
 
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news update:

Hello and welcome back to another Forgotten Hope 2 update.

Today we have a very special announcement: we can reveal that the second of the new maps in the upcoming update will be Omaha Beach! As you might have been aware, we had a little guessing game going on in our Dev Blogs section. We'd like to congratulate to Surfbird, Eikthyrnir and Mudzin for their correct guess.

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Since Omaha has been a much requested and much anticipated map, we wanted our version of this famous battle to be as good as possible. Among others, Omaha Beach was created by Mr Cheese, Remick08, Ts4EVER and Stubbfan.

Of all five landing beaches on D-Day, "Omaha Beach" was without a doubt the bloodiest of the day. The assault troops of the 29th Infantry Division and 2nd Ranger Battalion landing in Dog Green and Charlie sectors had the difficult task of securing the beachhead and clearing the road leading inland at Vierville-sur-Mer. The draw off the beach was heavily defended by the German Wehrmacht's 352nd Infantry Division, at 15 strongpoints also known as 'Widerstandsnester' (Resistance Nests). Each strongpoint was armed with machine guns, mortars and anti-tank guns interconnected by trenches and tunnels. These defences created a murderous cross-fire for any would-be attackers moving inland.

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Hello and welcome back to another Forgotten Hope 2 update.

As most of you may be aware, news from FH2 has been a little thin on the ground in the last few months. Today, we'd like to explain why.

We have long been dissatisfied with the voiceovers that we've used. The original ones in version 2.0 were straight out of Battlefield 2, and too modern. The current ones from Battlefield 1942 suit the time period well enough, but are missing some important commands and can also be a bit hard to understand. Well, with some hard work and lucky connections over the last 6 months, we have finally managed to improve!

With the help of a talented voice artist (who would like to remain anonymous), we have completely remade every voice command. He has given us full sets for all current armies, armies in the future Eastern Front patches, and also a few more (just in case!).

But what good is writing about these new voices if you can't hear them? Although we cannot show you the actual commands yet (we are still adding the finishing touches to the new commrose that was required), our voice artist was kind enough to narrate our first 2.46 teaser video, made by the talented NTH.

https://www.youtube.com/watch?v=kAaTPx7B6Lo
 
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Hello and welcome back to another Forgotten Hope 2 update.

It might not come as much of a surprise to those of you who have read the title of this update, but Forgotten Hope 2 version 2.46 will be released later this week on:

Friday 11th April 2014 @ 18:00 UTC

Although this come over a year and a half after the release of 2.45, we hope that the new maps, weapons and vehicles as well as the changes that we have made to the existing content will make up for this. While we have announced both of the maps - Omaha Beach and Gold Beach - in this distinctly D-Day themed update, we still have a few items of interest to tell you about in the coming days.

We would also like to give a special thank you to our beta testing team. Without their continued support and dedication, there would be no FH2 as we know it.

Finally, as if the news of the next version wasn't exciting enough, we also have a few screenshots to show of the new communications rose that will be featured in version 2.46.

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As you can see, it is a lot simpler in layout to the current version, which should mean that it is much easier to use in life and death situations. You might notice that some of the buttons have two commands; you can activate the alternative options by either left or right clicking.

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Finally, you might notice that when you have the ability to spot for artillery, you will have two blue commands available. You can use these to give the artillerists a better idea of what you want them to do. Want that antitank gun pinning your squad down taken out? You better spot for high explosives. Your spot will be marked on everyone's minimap, so that your teammates will know to keep clear:

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Or maybe you need some smoke cover to cross that open field. An empty spot might have been overlooked by the artillery before, but when they see the smoke icon they'll know what you wanted:

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The new communications rose was made by Malsa, Gavrant and Spitfire, with the update to the artillery spotting provided by Gavrant.
 
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Hello and welcome back to another Forgotten Hope 2 update.

Today, we'd like to show off a rather important change to the way that you will start and update FH2. Firstly though, we'd like to show a fan made trailer for version 2.46, created by the talented JMLigthart:

https://www.youtube.com/watch?v=giwb70dihf0

New to 2.46 is the FH2 Launcher, which has been made, tested and refined by Gavrant, Mayhemic.MAD and Spitfire.

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The new launcher provides several useful services, but the most useful is the built in update engine, that can check for and then download new versions of FH2 automatically. The download will restart from where it left off in the case it is interrupted. Broken your FH2 installation? Don't worry, the same torrent engine can repair it too! For those of you with custom maps, the launcher will leave these alone.

You can select which game account you'd like to login with, as well as the number of bots for singleplayer. The launcher also allows you to manage your game without having to use the ingame settings page. You can change the audio and video settings without needing to restart the game afterwards.

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Pre-Release Downloads

For those of you who want to jump straight into the action on Friday, we have a pre-release download containing all the files you will need. The password to extract and install 2.46 from this download will be released on the website on Friday. You will need a bittorrent program to download the torrent file, many of these can be downloaded for free.

http://forgottenhope.warumdarum.de/download/Forgotten Hope 2.46 Full pass.torrent

ftp://fh246:[email protected]/Forgotten_Hope_2.46_1_of_2_pass.rar

ftp://fh246:[email protected]/Forgotten_Hope_2.46_2_of_2_pass.rar
 
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Hello and welcome back to another Forgotten Hope 2 update.

Today we have a render and screenshots of perhaps the most famous Soviet aircraft of the war: the Ilyushin Il-2.

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The most produced military aircraft of all time, the Il-2 started life in 1938 with the design of the TsKB-55 by the team of Sergey Ilyushin. This two seat aircraft incorporated an armoured shell that protected the engine, fuel tank, radiators and crew. To save weight, the armour was a part of the load bearing stucture of the aircraft, but even with this it was overweight. Redesigned as a single seater, and powered with a newer Mikulin AM-38 engine optimised for low altitudes, the Il-2 was accepted into service in March 1941.

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The rear gunner returned as an answer to heavy losses to fighters, first as a field improvisation and then in a 1943 redesign. While the rear gun proved effective, the casualty rate for gunners was high, since they were outside the protection of the armour plates. The extra weight also reduced the handling of the aircraft.

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In the role of ground attack, the Il-2 was an intimidating prospect. While it suffered from poor bombing accuracy and low bomb load, its armour made it a difficult target to bring down. The accuracy was somewhat improved with PTAB shaped charge bomblets, of which the Il-2 could carry up to 192. These could penetrate the top armour of any tank on the battlefield, and were dropped in the millions.

36,183 Il-2 were produced during the war, and ours was made by Agus, with a cockpit by Fred and Berezin UBT by Agus.
 
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hows the player count going? I'd be willing to reinstall bf2 and this if theres a decent community

73 People online as I write this.

Hello and welcome back to another Forgotten Hope 2 update.

Today we have yet another render of a Soviet aircraft. This time, we will be showing you the Lavochkin La-5FN fighter.

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The Lavochkin-Gorbunov-Gudkov LaGG-1 was a 1938 design for a lightweight fighter built from laminated wood. The design was promising, and Soviet aircraft losses in the Winter War led to it being placed into production. In the field, it was found to be underpowered, and improvements led to the LaGG-3. While this was a better aircraft, it still had many problems and was not liked. Eventually, factories were switched to production of the rival Yak-1 and Yak-7.

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The La-5 began life as an unofficial experiment to mount the powerful radial ASh-82 engine onto the LaGG-3, using the nose section on the Su-2. The prototype flew in March 1942, and was found superior to the Yak-7. Stalin ordered the La-5 into production in July.

The La-5FN was a further refinement of the design, and while it suffered at high altitudes, in the more common low altitude combat on the Eastern Front, it proved a worthy match to the Luftwaffe's fighters. 9,920 La-5 of all types were produced, and ours was made by Kr?tzer, with a cockpit by Fred.
 
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