The map is canceled!!!
Why: Unfortunately, it's not possible to create a path network for the ZEDs this huge. Even with the PathNodes at a maximum distance from each-other - even with just PathNodes on the little roads and paths through the map but none in the wilderness - there are simply too many for the engine to handle.
BUT: if you're interested in taking a stroll through the unfinished (!) map here is a
download of the map-file:
Download UNFINISHED FOREST MAP
You also have my permission to use any model or texture you can find in this for your own free Killing Floor projects, except for the terrain itself! Of course, you can use whatever is on it though, which includes 4 birch models, a few fir trees, bushes, grasses, little rocks, a few models of old miner huts, two creeks... Just check out the pictures in this topic! It's all yours!
Here is a download with just the more interesting StaticMeshes in one map, waiting to be copy+pasted into exciting projects:
Download map-file with JUST the interesting models
(a small note if you're going to use my birches: The one in the Map have a bark texture with my lighting painted on it. It won't look good in your map with different lighting! Please use the birches from the models-only map-file instead, i.e. the second download link, as these use the intended regular bark texture that's going to look great in your map, with your lighting. Sorry for the inconvenience!)
It would be a nice gesture if you mentioned me if you're going to use my stuff. Sending me screenshots of what you did with it would be even nicer! Neither is required though.
Enjoy!