Forcing TeamPlay

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DaedalusAI1

FNG / Fresh Meat
Feb 20, 2007
23
0
0
Arizona, USA
tbh i cant see how this changes much compared to "normal clanplay".
What i can see it do is create a rather long time of "setting up", defenders get even more bonus, the attack of the whole team, running and gunning is delayed to until 4:30, 9:30, etc.
In the end imo it serves the purpose to make the defender even more stronger than they are now already.

On the same note, if the attackers wipe out the entire defense and storm the objective, they could be at or close to taking the next objective. At that point the defenders would be at a disadvantage. Imagine on Berezina that the Germans kill off all the infantry in the first two positions. This would leave the 1st line pretty clear for them to take and thus make the map move along much quicker. The Russians would respawn in time to hold them off at the next objective.

I think it is a good step towards making the game more immersive. Infact I would like to see a mod for the smaller maps that allow only one life. Matches would be over within five to ten minutes. The way Danzig is played when the match starts would be entirely different and no longer be a nade fest, (unless you were willing to wait out the rest of the round because you ran across the bridge right away throwing nades). Think of the Rainbow Six games or the original Ghost Recon games. You had one life and when the fighting started, it was an intense shoot out that lasted a few seconds and the next minute or two was clearing out the people that ran and hid.
 

Mikhail

FNG / Fresh Meat
Oct 30, 2007
136
0
0
I think this is a great idea

I usually stay alive for a good 10-15 minutes anyways. I always enjoy crawling through the wheatfields and sneaking behind enemy lines.

Now if only my entire team would join me in it:rolleyes:
 

MrT785479

FNG / Fresh Meat
Jan 24, 2006
144
0
0
That trailer really shows some good quality tactics. Although whoever made it needs to brush up on their drive-by-satchels and towers-of-power.
 

Rak

FNG / Fresh Meat
Nov 23, 2005
3,539
677
0
33
D
Well, if your description of "forcing teamplay" is running in a line on an empty huge map, or lying together in a bunch and then getting blown to pieces, and some tank rushes together and multiplying this with 5 minute spawns . . . I'm kinda happy that nobody forces me to do that **** :)

I mean, stacking together is not "teamplay" but the "coordination" is. I think you'd be surprised if you saw the tactics and gameplay of some ROLadder clans.
 

Gomer Pyle

FNG / Fresh Meat
Dec 11, 2005
292
0
0
Upstate New York, USA
If some of the forum readers would like to try the play style on an individual basis, we can arrange for you to be an extra on one of the teams, during a scheduled match. As for having a public ORC night on the server, I'm planing on doing that.
That sounds like something I'd like to try. I'm another that doesn't get a lot of time to play and rarely at set times. I've played with you guys a couple times recently and had a good time. I think the last was Wednesday night. I was playing as Sammy.
 

[3.SA]Koba

FNG / Fresh Meat
Sep 20, 2006
578
66
0
Dallas, TX
www.3rdShock.org
Well, if your description of "forcing teamplay" is running in a line on an empty huge map, or lying together in a bunch and then getting blown to pieces, and some tank rushes together and multiplying this with 5 minute spawns . . . I'm kinda happy that nobody forces me to do that **** :)

I mean, stacking together is not "teamplay" but the "coordination" is. I think you'd be surprised if you saw the tactics and gameplay of some ROLadder clans.

Should I be surprised? Keeping large groups of men laying down exposed on a hill in a combined arms map has worked well for us in the past. :p ...

On a serious note, This trailer is ofcoarse pure theatrics and meant to illustrate a concept while getting a laugh out of the viewer. The footage represents neither the tactics of an actual ORC match nor that of any other ladder. I went ahead and posted a disclaimer in the begining of the thread for anyone else who doesn't recognize that it's a parody.
 

MrT785479

FNG / Fresh Meat
Jan 24, 2006
144
0
0
Well, if your description of "forcing teamplay" is running in a line on an empty huge map, or lying together in a bunch and then getting blown to pieces, and some tank rushes together and multiplying this with 5 minute spawns . . . I'm kinda happy that nobody forces me to do that **** :)

I mean, stacking together is not "teamplay" but the "coordination" is. I think you'd be surprised if you saw the tactics and gameplay of some ROLadder clans.

Yeah Koba, I don't think you've seen real tactics ur whole life. I mean, you should really pay attention to ROLOL more often.:D
 

[3.SA]Koba

FNG / Fresh Meat
Sep 20, 2006
578
66
0
Dallas, TX
www.3rdShock.org
lol, MrT785479 is just being his usual sarcastic self and poking fun at that last comment. I think we're all cleared up on that issue. We're scheduling a couple scrims with some first time clans so their impressions, suggestions and criticisms will be posted here afterwards.
 

MrT785479

FNG / Fresh Meat
Jan 24, 2006
144
0
0
WOAH...WOAH......WOAHWOAHWOAHWOAH...........woah...

Clown-car-satchel-tower-drive-by-suicide-runs are NOT a valid tactic in ROLOL!? wtf r u talkin bout?
 

Ron

FNG / Fresh Meat
Feb 9, 2006
910
0
0
Vlad my advice is just ignore anyone who cant see the funny side most people at least got a smile out of the video, this thread is about 5 min respawns and encouraging a different stlye of play not arguing with people who cant get a joke.
 

BlackLabel

FNG / Fresh Meat
Jan 9, 2007
3,137
1,063
0
Churmany
pfff. you guys really think people are stupid...:rolleyes: But hey..your video suffers the same...Wihtout writing "irony" above it on big red letter...:p
 

smokeythebear

Grizzled Veteran
Nov 21, 2005
2,299
634
113
32
Sheppards house
Well, if your description of "forcing teamplay" is running in a line on an empty huge map, or lying together in a bunch and then getting blown to pieces, and some tank rushes together and multiplying this with 5 minute spawns . . . I'm kinda happy that nobody forces me to do that **** :)

I mean, stacking together is not "teamplay" but the "coordination" is. I think you'd be surprised if you saw the tactics and gameplay of some ROLadder clans.

I agree.

I think a lot of people see RO as a very team oriented game just because of the realism side of it. If anything this makes it more about individual skill rather than teamwork compared to your average fps.
 

MILK

FNG / Fresh Meat
Nov 22, 2005
880
0
0
Czech
2m.toh.cz
hell I got amazing idea.... how about encourage team play this way - everytime you are killed, your RO will uninstall and delete from your hard drive... so you will have to dl and install it again ... that would be wonderful simulation ... right?
 

fiftyone

FNG / Fresh Meat
May 6, 2006
5,451
284
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Na!!! Do it like this :
Make a mod that puts a color pre-fix in front of your name when joining a server, and set that for four players :" Red 1/51"for example, so that will give you 4 guys in squad "Red 1.

With the next bunch of 4 happy players, assign them to squad Blue 2 and so on.
That should encourage team work, for those that feel the need.

Right, of you go lads, get it done, sharpish like !

Thanks for the Tanks.