I can relate to the viewpoint that the weapon handling in the game is too good. I don't agree with most of it, especially when the argument is "make it more like RO1", but opinions are like that.
However, I think we can all agree that the weapon behavior should be determined
by the weapon behavior and not by an externality like the networking model. The end result might still be poorer weapon handling, but getting there in the roundabout way results in some really strange and unpleasant side-effects.
Weapon behavior is the realm of another mutator