The real issue here is not the games hit detection. It works fine if you have a stable internet connection and the ping stays under 150. I play 2fg all the time and leading for lag is a breeze for me and I hover around 120. @ issue here is your ****ty internet connections. No game no matter what style hit detection is going to work right when your ping is over 150+. Seriously?
I guess with COD and BF many people have become accustomed to the clientside hit detection and clientside server model that always produces ****ty pings and ****ty performance. You want a good game without all the bull**** you cry about? Host a server near you and populate it with friends. I'm sure you can find enough people in a 1500mile radius to populate a server. and get sub 80ping for everyone.
I find the bullet lag to be a bit too much with anything over an 80 ping. I'm not saying I can't adjust for it, but it makes the game less fun.
RO2 has a problem with keeping pings low when you get 30+ people in the server. I may have a ping of 40 @ an empty server, but when it's 32/32 it will probably be around 100.
And I can assure you it's not because of "my s***ty internet".
Lastly, this game doesn't have a sufficient amount of players to just up and host new servers and expect them to fill.
Also, why are you raging?
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