For the love of all things sacred....

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murderous_eagle

FNG / Fresh Meat
Nov 21, 2005
297
17
0
oh

21. Allies on Stalingrad Kessel: Despite EVERYTHING you may believe, you're in for more pain than dentistry with rusty hooks if you blow up the WH doors right away. Believe me, there's about 4 angry SMG/nade wielding Germans on the other side that will horribly exit camp you and flank around to exterminate all your friends elsewhere in the objective. You blow up that door, you kill us all.
 

Plaid13

FNG / Fresh Meat
Apr 22, 2006
532
0
0
Its amazing how many people dont take the time to think while playing.
wont bother to add these to the list but my little pet peeves are people that shut off voice chat instead of just muting the annoying people. Nothing like not working as a team on purpose by blocking out 90% of the communication.

Then the real topper. People that name themselves vassilli or sniperbob or some other sniper name then take the sniper class and cant shoot at all. If you cant think up a more personal name you better at least live up to the one you steal from a real person. or if you describe yourself as a sniper you better be able to pick off a still target at 300meters.

So many times i have watched people throw nades at places where yeah they might kill a enemy but... they just watched 3 or more friendlys run in that direction basicly hitting a teamate with a nade. Everyone throws a bad nade from time to time no big deal if you accedently tk someone. i do it myself all the time but... dont throw nades blocking the path into the cap zone your supposed to take when you know half your team is running through there and you havnt seen any enemies. It just dosnt make sense,
 

Solo4114

FNG / Fresh Meat
May 12, 2006
1,608
38
0
23. CLOSE THE DAMN DOOR BEHIND YOU if you're defending. What, were you raised in a barn?? Door openings often act as audio cues so you know, hey, someone's nearby. If you're a defender, keep the doors SHUT. The enemy will have to open the door, but you'll already be waiting for him. If the door's behind you and closing off an approach, an attentive player will be able to tell when it opens and be ready for the enemy.

I see this happen most often on Krasnyi Oktabr where it actually really counts. The Construction Hall is a sieve with about 5 different entries, 3 of which are only accessible through doors.
 

Hummer9120

FNG / Fresh Meat
Sep 8, 2007
526
1
0
Krasnyi Construction defense is just unfair if the defenders keep the doors closed.

/me locks the doors
 
Isaak Johnson-
Happened to me this weekend also.

My event was pretty depressing too. (I can't remember the maps name for the life of me. But it was a winding path through a gray city, Germans defending, and Russians had two tanks. Lots of ordered objectives.) It was on the 2Manny server and we were all doing fine, I was on the German team, and even though we lost the last two games, all the players on my team didn't care because we were all having so much damn fun.

Now I want to say his name so badly, so others can learn to avoid and ignore him, but I cant because of forum rules. (So if you want to know who he is then just PM me.)

After he came in, I tried to peacefully reason with him multiple times, and tried to urge him to be more polite to the rest of us, but he wouldn't have it. According to him we all sucked and he was a master at this map. It was about the third and last game he was on when I finally blew up at him, which I don't regret since no one else in the server was going to do anything. In hindsight I could have handled myself a little better, but overall I got my points across and I stayed quiet once I was finished. After that he pretty much kept on track, more useless orders, didn't accomplish anything, most of the times I did see him he was hiding around some corner away from the fight, his score got to 22 in the first game and was still at 22 when he left. But the part that bugs me the most is that he sounded like he was in his twenties or thirties, I know some children with more respect and common sense than he had. Because of guys like this, a great game can go bad pretty quickly, and it's when stuff like this happens that I wish I had a real voting system so we can remove people like him quickly and easily.

Despite EVERYTHING you may believe, you're in for more pain if you blow up the Warehouse doors right away.

You might have to explain a little more for me, I was always under the impression that blowing the two Assembly Hall doors, the one in the rubble and the other in the alleyway, would be more likely to be useful to a German counterattack. Which is why I always blow the Warehouse door first so we have more ways into the cap area, and then the far southern Assembly Hall door for Soviet flanking tactics.

23. CLOSE THE DAMN DOOR BEHIND YOU!

I can't agree with you more on this one Solo, I always close doors behind me because the subtle creak of it's hinges and the time the player has to take to open it first, is MORE than enough to put you at a huge advantage.

By closing the doors you can really turn the tables in a map like Krasnyi (Construction Hall) or Odessa (Apartments).
 
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EvilHobo

Grizzled Veteran
Dec 22, 2005
2,613
192
63
Germany, NRW
My event was pretty depressing too. (I can't remember the maps name for the life of me. But it was a winding path through a gray city, Germans defending, and Russians had two tanks. Lots of ordered objectives.) It was on the 2Manny server and we were all doing fine, I was on the German team, and even though we lost the last two games, all the players on my team didn't care because we were all having so much damn fun.

Did the map involve a bridge at the end?
 

EvilHobo

Grizzled Veteran
Dec 22, 2005
2,613
192
63
Germany, NRW
Ah well, just checking.

Still, in relation to Isaak's problem, those people exist unfortunately. I won't name names, but I've come across more than a few, and it just becomes tiresome having to deal with them. Sometimes, I feel, these people need to understand that they either can't lead or their subjects simply do not want to be led by them. In pubs, I am silent. In Iron Crescendo, I served as a General and had to be issuing orders and conducting battles for hours on end, but I and the people under me can attest to me knowing my stuff. The average pubber may not realize this, and as such, I see no reason to impose myself upon them.

Though, with the release of my map and talking with a lot of my "former officers," we figured that we would try to use VOIP more on the map to open people up to teamplay. However, being an arrogant know-it-all isn't the way to do that.
 
Did the map involve a bridge at the end?

Nah, it was like a rail station of some kind at the end. But overall the map had at least three bridges in it total.

In pubs, I am silent. In Iron Crescendo, I served as a General and had to be issuing orders and conducting battles for hours on end, but I and the people under me can attest to me knowing my stuff. The average pubber may not realize this, and as such, I see no reason to impose myself upon them.

I kind of work along the same lines, because I feel that just being IN the server isn't enough for someone to try and lead a group of random people. Before I try and lead my team I always make sure I have a decent score, I have played in the server for at least two games, and that most of my major team members already trust me. Even after that I always form my commands as requests or suggestions because I know from experience that many players are more likely to do something for you if you ask them instead of order them. :cool:

And so I'm not disrupting the original thread:

24. When you go up to a full Panzerfaust crate, don't pick up all three of them unless you know that your the only guy on your team who knows how to shoot them. Three guys with one Panzerfaust each can be a lot more dangerous than one guy with three Panzerfausts. That and most average players die before they use all of them anyway, which becomes a waste and gives those weapons to the enemy.
 
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Alkoholiker

FNG / Fresh Meat
Jul 31, 2006
7
0
0
8. Tell your comrades what spot you are calling artillery on, or else you will be spectating do to a friendly fire violation after only 40secs into the first round.

errm... NO! you got the overview map, you have ears and eyes. anybody whos running straight into an ongoing artillery strike is a complete idiot. its the players fault not the squad leader's one!

ive seen so many t34 on konigsplatz who are rushing the siegessaule when the russians dont even have konigsplatz west. surprise surprise theres artillery....

25. do not ask the squad leader to stop the artillery strike. HE ****ING CANT DO IT!
 

Solo4114

FNG / Fresh Meat
May 12, 2006
1,608
38
0
26. Save your ammo and please don't pop off random rounds in the spawn. I know you're waiting for that halftrack/UC to spawn. I know you're bored and your ADD requires that you be constantly stimulated. But hey, save your ammo, man. Don't pop off rounds in the spawn, don't pretend to "almost" hit me and then miss and then OOPS! accidentally TK me or whatever. Just don't do any of it. Take a Ritalin and chill.
 

Oi!Oi!Oi!

FNG / Fresh Meat
Jun 25, 2006
575
0
0
Don't pop off rounds in the spawn, don't pretend to "almost" hit me and then miss and then OOPS! accidentally TK me or whatever. Just don't do any of it. Take a Ritalin and chill.

I usually TK people who do that to me.
 

Solo4114

FNG / Fresh Meat
May 12, 2006
1,608
38
0
I just try to avoid them because it'll inevitably devolve into a TK war at the spawn and then NO ONE has any fun.
 

agamemnon_b5

FNG / Fresh Meat
Sep 3, 2007
15
0
0
USA
errm... NO! you got the overview map, you have ears and eyes. anybody whos running straight into an ongoing artillery strike is a complete idiot. its the players fault not the squad leader's one!

So if I'm in a spot that the squad leader just called arty on it's my fault if I get killed because the squad leader couldn't do something simple like typing in "arty called on bridge" or something like that? Am I'm supposed to chat over to the other side "stop firing while I look to see if my spot just got arty called on it" Running into a barrage is one thing, but moving into a position that has just been radioed in is another. The squad leader needs to let people know over comms that he is about to call in arty on a specific location just incase someone is about to move in. It was done in WWII and it is done today (I know from first hand experience.)
 

murderous_eagle

FNG / Fresh Meat
Nov 21, 2005
297
17
0
You might have to explain a little more for me, I was always under the impression that blowing the two Assembly Hall doors, the one in the rubble and the other in the alleyway, would be more likely to be useful to a German counterattack. Which is why I always blow the Warehouse door first so we have more ways into the cap area, and then the far southern Assembly Hall door for Soviet flanking tactics.


Well for one, there's always a force behind the door that will kill whoever was even thinking about going through the hole for the first minute. When the axis kill everyone there (oh, they will) they will push through and deny the allies one of their entrances into WH. You blow it thinking you gain 2 access points into the objective, but you end up making one that was very safe very dangerous. Much of the time you lose that entrance all together and walking through it just gives the axis more points.
 

LogisticEarth

FNG / Fresh Meat
Sep 24, 2007
831
132
0
Pennsylvania, USA
Well for one, there's always a force behind the door that will kill whoever was even thinking about going through the hole for the first minute. When the axis kill everyone there (oh, they will) they will push through and deny the allies one of their entrances into WH. You blow it thinking you gain 2 access points into the objective, but you end up making one that was very safe very dangerous. Much of the time you lose that entrance all together and walking through it just gives the axis more points.

I've played that map alot, and I've run into this happening about twice. A semi-organized squad of Russians can easily break any germans who decide to come up that far, if only because the Russians can get there twice as fast as the Germans. The only time the Germans beat the Russians there is if the attackers are being run-and-gun morons and just keep pouring through without any rhyme or reason.