for map makers--

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crystaldragons

FNG / Fresh Meat
Jul 7, 2010
163
7
0
www.trevorsstuff.webs.com
maybe make a portable version of the SDK? not all of us have the option of using our laptops :/ i have both SDK and UDK but i just use the SDK for smaller projects just for killing floor. and it would be nice if i could work on my maps while at a friends house or out of state.
 

[UIT] Akame

FNG / Fresh Meat
May 5, 2009
1,280
129
0
My own personal hell
If you load the developer's kit files from your steam folder on to a flash drive and take it to another computer, then log on to your steam account (you have to install steam), you can use the dev. kit on another computer within minimal time after first loading it on (steam may have to check integrity of files).
 
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mikeloeven

FNG / Fresh Meat
Jul 5, 2010
97
22
0
i think that is his primary issue the need to log into steam to use dev tools is a bit overboard.
 
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J.D.*

FNG / Fresh Meat
Jan 26, 2010
378
63
0
At one point I had steam installed on 3 different computers. You can also launch the KFed from the system folder without having to log onto steam.
 
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[UIT] Akame

FNG / Fresh Meat
May 5, 2009
1,280
129
0
My own personal hell
I guess I never tried. I was basing my assumptions on my own steam use and working with software. Are all the resources for the editor in one place? If so, you should just be able to dump the files to a flash drive and run it directly from there.
 

ro_sauce

FNG / Fresh Meat
Sep 26, 2007
3,134
329
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bwhgaming.com
the resources are throughout the killingfloor directory tree.
animations, textures, staticmeshes, actor classes, all the stuff is needed.
so basically just copy the entire killingfloor directory to a flash drive (or external drive) amd rum it from there, thats what i used to do, work on maps off of my external usb drive at the library and upload from there.
 

crystaldragons

FNG / Fresh Meat
Jul 7, 2010
163
7
0
www.trevorsstuff.webs.com
the resources are throughout the killingfloor directory tree.
animations, textures, staticmeshes, actor classes, all the stuff is needed.
so basically just copy the entire killingfloor directory to a flash drive (or external drive) amd rum it from there, thats what i used to do, work on maps off of my external usb drive at the library and upload from there.
that's what i was gonna do but i just want the basics. what is required to start the tools and make a map with what i save. its hard to figure out what you need when you have over 500 maps w/ statics,sounds,textures,etc....so just copying the directory is not an option. i would have to do a ton of sorting.
 

[UIT] Akame

FNG / Fresh Meat
May 5, 2009
1,280
129
0
My own personal hell
You could copy everything in the killing floor directory(.../program files/steam/steamapps/[some user or common]/killing floor) except the maps folder. You would likely have to generate the folder again if that's where the dev kit saves the files. All the textures and whatnot are in their respective folders so they will be present even if the maps they are used in are not.

The editor can be run from the .exe file.