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For Create Texture Failed GPF Errors

Well, after one hour in XP, franatically joining different servers and maps all the time I haven't been able to provoke this error to pop up again. Hence it seems to be a Vista related issue somehow. The driver theory viable ;)

Strange thing is that there seem to be an issue with mapchanges in some (maybe all) of the source-based mods as well. DoD:s do after some testing show moderately cranky behavior when changing maps, it may crash and may not. CS:S seems fine, but not extensively testet it, BG2 crashes but much more rarely than DoD:S. I get no errormessages, I just get thrown back to the desktop. This is in Vista, no problems at all in XP.

Different graphic engine than Unreals yes I know, but a funny coincidence that the issue persist in another game when a similar operation is taking place. If I did not know better I'd start thinking of problems with my RAM etc, but as I've recently done some extensive testing on this matter (the Vista 64 + 4gb + SLI bug) I am certain this is not the explanation. There is definitely no physical problem with heat, defect hardware or anything in that lane.

I'll try the different rendering modes, even if I don't like degrading the visual quality ;) Other than that I guess I/we can only pray for healthier drivers.

/DFN
 
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X1950pro 512MB i get this randomly ...
sometimes happens after one map sometimes after 3-6 maps ...

most likely it happens on next map load but rarely also mid game ...

i remember hearing about this error from around last 6.8-10 drivers and all 7.x since X800 cards ...
but since i got in hands systems with X1650xt/x1950pro/xt cards i can say it happens quite often

rest of systems are Windows XP PRo SP2 32b, 2-3GB RAM, Intel C2D 1.8-3GHz, 7.6 WHQL Catalyst
all post SP2 updates installed, C2D microcode update from MS installed, latest June DX redist installed ...
 
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Hi.
I speak little English.
Excused.
From two months approximately, Red Orchestra has several problems. Me it seems after a modernization of some map. But they are not sure. It is introduced mainly on maps not of base of the game.
I explain the problem: Sometimes game the part and does not send to the desktop giving me to me this message:


Build RedOrchestra_Build_[2005-11-27_10.48]

OS: Windows XP 5.1 (Build: 2600)
CPU: AuthenticAMD Unknown processor @ 2012 MHz with 1023MB RAM
Video: NVIDIA GeForce 7800 GTX (9424)

ReadFile failed: Count=0 BufferCount=439 Error=Risorse di sistema insufficienti per completare il servizio richiesto.

Cronologia: LoadObject <- (Texture Characters_tex.ger_heads.Ger_face09 21677641==21677641/37759297 21677641 699294) <- ULinkerLoad::preload <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <- (Engine.Mesh Characters_anm.ger_greatcoat NULL) <- UObject::processEvent <- (ROGECombatEngineerGreatH ro-leningrad.ROGECombatEngineerGreatH0, Function ROEngine.RORoleInfo.PostNetBeginPlay) <- BeginPlay <- UGameEngine::LoadMap <- AttemptLoadPending <- TickPending <- UGameEngine::Tick <- Level Leningrad - January 1942 <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 0013FF18 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free


Other times while I am playing close or it jams and other message sends me this:

Build RedOrchestra_Build_[2005-11-27_10.48]

OS: Windows XP 5.1 (Build: 2600)
CPU: AuthenticAMD Unknown processor @ 2012 MHz with 1023MB RAM
Video: NVIDIA GeForce 7800 GTX (9424)

CreateTexture failed(D3DERR_NOTAVAILABLE).

Cronologia: FD3D9Texture::Cache <- FD3D9RenderInterface::CacheTexture <- FD3D9RenderInterface::HandleCombinedMaterial <- FD3D9RenderInterface::SetSimpleMaterial <- FD3D9RenderInterface::SetMaterial <- FCanvasUtil::Flush <- UCanvas:rawTile <- UCanvas: rawTileStretched <- UGUIMultiColumnListHeader: raw <- (GUIMultiColumnListHeader Package.GUIMultiColumnListHeader) <- UGUIMultiComponent: rawControls <- (UT2k4Browser_ServerListBox Package.UT2k4Browser_ServerListBox) <- GUIMultiComponent: raw <- (UT2k4Browser_ServerListBox Package.UT2k4Browser_ServerListBox) <- UGUListBox: raw <- (UT2k4Browser_ServerListBox Package.UT2k4Browser_ServerListBox) <- UGUIMultiColumnListBox: raw <- UGUIMultiComponent: rawControls <- (GUISplitter Package.GUISplitter) <- GUIMultiComponent: raw <- (GUISplitter Package.GUISplitter) <- UGUPanel: raw <- (GUISplitter Package.GUISplitter) <- UGUISplitter: raw <- (GUISplitter Package.GUISplitter) <- UGUIMultiComponent: rawControls <- (GUISplitter Package.GUISplitter) <- GUIMultiComponent: raw <- (GUISplitter Package.GUISplitter) <- UGUPanel: raw <- (GUISplitter Package.GUISplitter) <- UGUISplitter: raw <- (GUISplitter Package.GUISplitter) <- UGUIMultiComponent: rawControls <- (ROUT2k4Browser_ServerListPageBuddy Package.ROUT2k4Browser_ServerListPageBuddy) <- GUIMultiComponent: raw <- (ROUT2k4Browser_ServerListPageBuddy Package.ROUT2k4Browser_ServerListPageBuddy) <- UGUPanel: raw <- (ROUT2k4Browser_ServerListPageBuddy Package.ROUT2k4Browser_ServerListPageBuddy) <- GUITabControl: raw <- (GUITabControl Package.GUITabControl) <- UGUIMultiComponent: rawControls <- (ROUT2k4ServerBrowser Package.ROUT2k4ServerBrowser) <- GUIMultiComponent: raw <- (ROUT2k4ServerBrowser Package.ROUT2k4ServerBrowser) <- GUIPage:raw <- (ROUT2k4ServerBrowser Package.ROUT2k4ServerBrowser) <- GUIController::NativePostRender <- UInteractionMaster::MasterProcessPostRender <- FPlayerSceneNode::Render <- UGameEngine: raw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level Senza titolo <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 0013FF18 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free

I have tried this suggestion of the Forum:

Device Have you tried turning off the d3d9 rendering cache? Thats seems to be to where the problem started. In your RedOrchestra.ini under this section - [D3D9Drv.D3D9RenderDevice] Change this: UsePrecaching=True to: UsePrecaching=False

But it is not changed.
E' also changed the sonorous one and seems that the cases are within a bucket, is one strange echo.
Unystalled and cleaned up Register of XP, but no change.
Why it succeeds this?
Thanks.
 
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just thought id let you know , i was sufferring the same problem a while ago, i would get a build error and my pc would shut down completly.. it started doing it a few weeks ago. ( why it should start doing it after 6 months of no problems what so ever i will never know) it just seemed to do it once every 6 or 7 days .
I asked my pc shop too get the latest drivers for me , since they did this i have had no more problems .

My graphics card is nivida 6600..

i hope you all get it sorted out !!
 
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Every time I try to join a server running these maps Danzig or some newer ones I get kicked out here is the error message I get for them see below:
Thanks H8MSarge

Most all other maps run fine only started after the update

I am not running Vista I am running WinXP Home Service Pack 2
3.0 Mhz HT
2.5 Gigs of Ram
NVida 7300 /512mb

_______________________________________________________________

Erros that I get

Build RedOrchestra_Build_[2005-11-27_10.48]

OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 2995 MHz with 2047MB RAM
Video: NVIDIA GeForce 7300 GT (6371)

ReadFile failed: Count=0 Length=32609 Error=Data error (cyclic redundancy check).

History: ULinkerLoad::Serialize <- TArray<< <- TLazyArray::Load <- FStaticTexture::GetTextureData <- Danzig_T.ExteriorBuildings.trinitybuilding_fak <- FD3D9Texture::Cache <- FD3D9RenderInterface::CacheTexture <- FD3D9RenderInterface::HandleCombinedMaterial <- FD3D9RenderInterface::SetSimpleMaterial <- FD3D9RenderInterface::SetMaterial <- FBspDrawList::Render <- RenderLevel <- ro-danzig.myLevel <- FLevelSceneNode::Render <- RenderLevel <- ro-danzig.myLevel <- FLevelSceneNode::Render <- RenderLevel <- ro-danzig.myLevel <- FLevelSceneNode::Render <- RenderLevel <- ro-danzig.myLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level Danzig [Gdansk]
 
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System specifications: Core2Quad Q6600 2.4GHz, 4GB DDR2-800MHz, ATI HD2600XT 512MB, Windows Vista Ultimate 64-bit

I had the same error appearing suddenly, after one quite normal operating system crash (electrical failure). Well, now my problem seems to be fixed.

You know the ATI Catalyst Control Center icon on your systray, right? How about trying this: Right-click it, select your primary display, then 3D Settings, then Direct3D settings, and make sure you have "Support DXT texture formats" checked.

After turning this option on, I had no problems entering games. Without that setting, I experienced two different errors depending on graphics mode selected in game:

~ Direct3D 9.0: "CreateTexture failed(8007000E)" error.
~ Direct3D: Not enough virtual memory (which is really ridiculous due to system specs)

Hopefully this is helpful for some other players as well.
 
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Me also... I had no problems until the September update. The machine was brand new and uses Vista Home Premium, with a Dual Core 2.4, 2 gigs of RAM and an nVidia 8800 video card. Just the set up which should allow me to enjoy this game. I have tried upping the virtual memory to 4 gigs and lowered the resolution to 1024x768, but it doesn't fix the continual crashes on certain maps. Please take a look at this issue Tripwire!
 
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GPF with NVidia 6200

GPF with NVidia 6200

First off I'd like to say hello as I'm new here and also to the RO game :).

I am having some serious problems with GPF's and would like some advice, pretty pleeease!! I love this game and would very much like to be able to play for more than two minutes...

I have read the posts here and have actioned the following: Re-installed latest N-Vidia drivers // Ran a memory test // prayed to the almighty! :D

Sometimes (not often) the game will play for 30-40 minutes without problem, but mostly falls over with the same fault (see below) after a minute or two. It's always the same fault, however, sometimes my machine will just reboot.


Build RedOrchestra_Build_[2005-11-27_10.48]

OS: Windows XP 5.1 (Build: 2600)
CPU: AuthenticAMD PentiumPro-class processor @ 2194 MHz with 1535MB RAM
Video: NVIDIA GeForce 6200 (6921)

General protection fault!

History: FMallocWindows::Free <- FMallocWindows::Realloc <- 0012FF18 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
 
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This may not be quite in the right place.
It would get more attention in the real support thread, never mind.

Have you tried things like verifying your local game cache or even deleting your RO system file, don't worry its not as painful as it sounds.

Have a scout round the support forums below.
Good luck.
 
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Hi fiftyone,

Thanks for your reply, I have now verified my game cache... That didn't work, got the same problem.

I then deleted my RO system file, verified the cache, and ran RO again...

New problem!! :( When I start the game I get the front "Ostfront screen" then when you would normally be able to see the main RO screen "the one with multi-player etc." It now does not display this screen, my monitor goes into unsupport mode :confused: !! I can hear the music but am unable to see anything.

I checked that the RO system file had been re-written to the C: blah blah...

Any suggestions? Also if you no longer wish to deal with this please feel free to point me in another direction, but your help is very much appreciated :)

Regards

**UPDATE

I have now restored the original RO System file and I can now see stuff again. I've also tried re validating the cache several times but to no avial.
 
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What is your native screen resolution ?
I assume you have an LCD.
When you know that information go to the RO system folder and look for the ini. file, it should be next to the RO launcher icon.
Scroll down until you find the lines...

[WinDrv.WindowsClient].....
*
*
*
FullscreenViewportX=1680
FullscreenViewportY=1050

The resolution here concerns my 22" screen, yours maybe different, = that of your monitor resolution.
Note that UnrealE does not like switching between different resolutions.
Keep RO at the same that your desk top is set to.

Might help, might not.
 
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General protection fault

General protection fault

Hi,
I have following error

Build RedOrchestra_Build_[2005-11-27_10.48]

OS: Windows XP 5.1 (Build: 2600)
CPU: AuthenticAMD PentiumPro-class processor @ 2160 MHz with 1535MB RAM
Video: RADEON 9550 (6822)

General protection fault!

History: FMallocWindows::Free <- FMallocWindows::Realloc <- 0012FF18 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free

AMD Athlon XP 3000
ATI Radeon 9550 with driver 8.6
1,5 gB Ram
Windows XP
Thanks to all
 
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I was getting the 8007000E Problem too, So I went back to the 7.15.11.7516 nvidia drivers. This is for my BFG 8800 GTS 512. E8400 @ 3.0 GHZ. 4GB RAM. Vista Home Premium SP#1. Asus P5E. 1280X1024. at 75Hz. Pain In the you know What.
I still need to check on, or down load some of the newer maps to see if this fixed it. Please keep us upated............................................................................................................................................
 
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