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Will the foliage work differently in RS2 compared to the other RO games?
Because these are my suggestions to better the hiding in the foliage and really make players want to camp in bushes a lot more in the jungles of Vietnam.
If a player is camping in a bush or something the bush should become mildly transparent just to the player in it. I always hated how in RS1 when I wanted to camp deep in a bush and do some sniping it wasn't that effective with all the leaves and stuff blocking my vision completely. I think just making the bushes a player is in lightly transparent would be a huge game changer in how effective bush/foliage sniping could be. and if Im right to assume that RS2 will be a game that has a lot more fully automatic weapons then being able to have effective bush cover could be an interesting thing that players would try spamming some shots into the bushes to get rid of snipers and such.
Also another issue I see a lot in RS1 is how bad hiding in bushes actually was for players, not in an offensive sense but in a defensive sense. Whenever I was in bushes and would move players could see me even if they were over 100 meters away. Sometimes I would be still be easy to notice even when I didn't move at that distance. My suggestion for that would be to find a way to turn the bushes into some kind of billboard effect (UE4 term) that pretty much completely blocks the players hiding in them. or maybe find some way for the visual of the bush and the player to somehow morph together their color schemes that makes it hard to see if there is a person in the bush or foliage. Maybe even somehow figure out a way to slightly blur the vision of player from far off distances that muddle the diffrence between players and foliage.
Its probably not possible to do but its just an idea and a request I guess that hiding in bushes and be able to crawl around in them and not be spotted so easily would be a dream come true. I think it would really be interesting for gameplay in helping to keep that slow action pace that RO was known for if players felt that they should approach slowly in foliage cover.
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