I've been experimenting with emitters, trying to get the fog I want but need some help. I really like the low hanging fog in abusement park, specifically behind the player start. Its just real light grey barely visible low hanging fog. I've scoured the map and can't figure out how they did that. Anyone know how to use this effect or create a similar effect?
Yeah, I tried to take a screen shoot, but it wouldn't have looked right. Go to abusement park, spawn, turn around 180 degrees and move around a bit. It looks like wind really, fog on the wind. I need to figure out how to do that and similar stuff. For now, I just want to use existing similar effects, don't have time to create fresh ones.
My map looks too crisp, I need some pollution or fog or haze or something like that, but I can't find tutorials on it and unreal wiki just lists properties without definitions. Any help is appreciated.
Yeah, I tried to take a screen shoot, but it wouldn't have looked right. Go to abusement park, spawn, turn around 180 degrees and move around a bit. It looks like wind really, fog on the wind. I need to figure out how to do that and similar stuff. For now, I just want to use existing similar effects, don't have time to create fresh ones.
My map looks too crisp, I need some pollution or fog or haze or something like that, but I can't find tutorials on it and unreal wiki just lists properties without definitions. Any help is appreciated.
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