I decaped the Fleshpound with a bullpup before. LONG RANGE. Exact same scenario.
I have done it too, about twice or 3 tim,es
it just isnt easy though, you gotta be really really lucky
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I decaped the Fleshpound with a bullpup before. LONG RANGE. Exact same scenario.
Maybe the reason you fail to see how this could be intentional is because you have never tried it on the harder difficulties. I can almost guarantee if you tried it on suicidal on a regular map without mutators (where the FP isn't the only thing charging at you that can kill you fast)you would change your mind. yea it seems easy when you look at someone running up to a single FP with nothing around it (pre auto enrage buff) and decapitating it.. but i would love to see someone try to run up to a FP(when it auto enrages) that is surrounded by sirens, gorefasts, clots, crawlers, bloats, and scrakes with a knife and make it out alive... 99 times out of 100(if you don't have a fair amount of experience doing it on suicidal) you will die. Also...if you have played this game before you would have noticed other mobs bug out the movement of the FP making him turn and sometimes charge with his back facing you which means he doesn't do his "head bob" attack he just starts flailing his arms which means on suicide you get killed in 2 hits....maybe 1 but I guess we don't look at things like this when talking about the weak point of the FP because the only thing that matters is 1v1 they are lol easy. Another thing, if it is a bug then why hasn't it been fixed yet. you would think if tripwire knew the most powerful zed (not including pat) can be one shot by a lev 0 perk with a knife they would of done something to fix it by now?I honestly don't get how some of you can even try and defend this as if its a feature and not a bug. Theres a dfiference between a 'weakspot' and an 'on/off' switch. It would be a weakspot if it occured only after he's taken a bit of damage which could lead you to believe something was exposed. But 1 hit killing a Fleshpound using a 9mm or the knife from full health? I fail to see how that could be intentional, get yourself a rapid fire weapon and you'll basically never fail to decap it when it comes in close if you keep your cool.
This turns the Fleshpound from a powerful killing machine to be feared into nothing more than a gimmick who is only deadly if your allies rage him while your trying to get close.
If the zed have the "Durable Head" property set it will require quite a lot of damage taken before you can decapitate it.... It would be a weakspot if it occured only after he's taken a bit of damage which could lead you to believe something was exposed. ...
var() bool bDurableHead; // if true, the zombie's health comes into play when determining a decap.
if (bDurableHead)
{
if( bIsHeadShot && Damage>(Health / 15) && Health<(Default.Health/1.85) )
RemoveHead();
}
bDurableHead = true
bDurableHead = true
Are you implying that it's possible and easy to decapitate the Patriarch in one hit?Only two zeds have this property set. Scrake and Siren.
All other zeds, including, but not limited to, the fleshpounder, can be decapitaded from full health using one single attack.
He didn't say anything about it being easy.Are you implying that it's possible and easy to decapitate the Patriarch in one hit?
Are you implying that it's possible and easy to decapitate the Patriarch in one hit?
Did i say that? Please read the post i quoted.Mono, it's true that what you've posted accounts for critical headshots, in no way does it show that it's (Fleshpound "bend" headshot) a feature.
...weakspot if it occured only after he's taken a bit of damage...
BleedOutDuration=7.0
if (!bDecapitated && TwoSecondDamageTotal > RageDamageThreshold && !bChargingPlayer)
StartCharging();
Correct. Patriarch override RemoveHead() and does not call the original code. In short - he can not be decapitated, ever. Even if the killing blow was a headshot.It's not possible because the RemoveHead procedure is left blank for the Patriarch, rather than doing the usual routine of whatever happens when removing the head.Are you implying that it's possible and easy to decapitate the Patriarch in one hit?
Good question. There must be specific code for this. Havnt found it yet though.And if it is intentional for the Flesh Pound to be possible to decapitate, why can it only happen when he bows his head, when there's no specific code to handle this?
Maybe the reason you fail to see how this could be intentional is because you have never tried it on the harder difficulties. I can almost guarantee if you tried it on suicidal on a regular map without mutators (where the FP isn't the only thing charging at you that can kill you fast)you would change your mind. yea it seems easy when you look at someone running up to a single FP with nothing around it (pre auto enrage buff) and decapitating it.. but i would love to see someone try to run up to a FP(when it auto enrages) that is surrounded by sirens, gorefasts, clots, crawlers, bloats, and scrakes with a knife and make it out alive... 99 times out of 100(if you don't have a fair amount of experience doing it on suicidal) you will die. Also...if you have played this game before you would have noticed other mobs bug out the movement of the FP making him turn and sometimes charge with his back facing you which means he doesn't do his "head bob" attack he just starts flailing his arms which means on suicide you get killed in 2 hits....maybe 1 but I guess we don't look at things like this when talking about the weak point of the FP because the only thing that matters is 1v1 they are lol easy. Another thing, if it is a bug then why hasn't it been fixed yet. you would think if tripwire knew the most powerful zed (not including pat) can be one shot by a lev 0 perk with a knife they would of done something to fix it by now?
PS: I know my spelling and grammar is bad its almost 10am and still haven't slept
<BE CHAMPIONS!>
So what your saying is, because a Fleshpound needs some extremely good teamwork to take down on Hard and Suicidal without deaths... this glitch is obviously intentional to make it easy for noob teams? Since i generally play public games on KF i've been stuck with Hard as the highest difficulty, if i could get in close and decap the FP before the idiots behind me (i was playing Zerker) started raging it we were fine. If the idiots behind me raged it without any plan, they got maimed. Should this team, that was quite obviously full of fail, deserve to reach the end because of a glitch and not because they worked well together? NO!
Other examples of this teams awesome teamwork. Zerker w/ Chainsaw covering the 1 side, occasionally 1 or 2 others would join in, rush to kill as much as possible... and ignore the Crawlers, the only thing a Zerker can't handle with his melee weapon. I get taken down to 30hp and i request heal.... nothing. I ended up having to heal myself while my 5 teammates did nothing to help. In the end 4 of them were killed and it was just 2 of us running round to finish off the Scrakes and the last few things... he STILL didn't heal when i asked. Not good when your Chainsaw was the only thing stopping this noob from dieing.
Why should that team be allowed to reach the Patriarch thanks to an 'easy mode Fleshpound' glitch?