I say there shouldn't be any decap bullcrap... its just ridicilously easy and boring, or if there must be, at least that they only can be decapped when less than 20% or 10% hp, 50% too much
Eh, 10 to 20% is a bit too low. The decapitation mechanic to remove specimen abilities is a cool mechanic that a lot of people enjoy. I still see tons of teams wipe to fleshpounds, and it's mainly clans and organized groups that ezmode decapitate the fleshpound. I really think that 50% is reasonable, as fleshpounds eat up LAW rounds, grenades, bullpups, and handcannon rounds like breakfast cereal. 50% means it still takes quite a bit of coordination to drop the health by that much before the decapitation can occur on hard/suicidal. I know a lot of you guys here on the forums are members of KF clans and whatnot, but you also have to take into consideration the pubs who play the game too. Make it too hard and they get discouraged from trying. I'm sure TW doesn't want to alienate the casuals too.