Flares

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HerrPorsche

FNG / Fresh Meat
Nov 21, 2005
102
40
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Scottsdale, AZ
I was wondering if this is something implemented in HOS? I do not recall many night maps for RO. I am sure the game engine for HOS could handle flares now. I believe this would add immersion to any night map. Perhaps automatic flares fired every minute etc. Has this been done in any other games?
 

CCCP

FNG / Fresh Meat
Jan 27, 2006
280
124
0
WOW great idea
Would be cool to see the light slowly disappear and fire slows down as soon as new one in the sky everyone is firing at new targets .
Hope somebody will do it.
 
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FlyXwire

FNG / Fresh Meat
Feb 1, 2006
589
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That's a cool idea HP!

Sorta an "ambient lighting effect" that could be scripted for night actions. Really neat possiblilities too.....can you imagine players scrambling under ther cover of darkness trying to avoid being caught in the open before the next illumination flare pops off overhead (especially if the intervals were random).

Thumbs up on this suggestion!
 
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skittlesareyum47

FNG / Fresh Meat
Jun 29, 2009
707
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This doesn't sound like a half-bad idea. It could almost take on the role of whether effects (lightning) where in some parts you do get that luminous light and such, I think it could even be eerie in darker maps, like the light coming through the window or something, just as long as it isn't constant and only lasts as long as a real one would.
 
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Mormegil

FNG / Fresh Meat
Nov 21, 2005
4,178
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Nargothrond
Can the Unreal Engine 3 handle dynamic lighting effects on maps to that extent?

Pretty cool if it could be done.
 

Bobdog

FNG / Fresh Meat
Nov 22, 2005
1,916
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Texas
Can the Unreal Engine 3 handle dynamic lighting effects on maps to that extent?

Pretty cool if it could be done.

Yeah, I'm wondering if UE3 can light a level dynamically at the same level of quality as it can with normal lighting.
 

Olivier

Grizzled Veteran
Jan 19, 2010
3,651
1,071
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That's a really great suggestion! Lets hope it can be possible to implement :)
 

Garbonzo

FNG / Fresh Meat
Feb 1, 2006
76
32
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West Coast
The problem with night time maps is

I turn my brightness up I can pwn you from three-four times further away then you can even see me

Its really cheap and wrong.....but ppl do it in many other games out there


:/ please no night maps PLEASE!

I would love them,but just cant be done correctly in game :(
 

sampsa

FNG / Fresh Meat
May 30, 2006
299
61
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Reserve
The problem with night time maps is

I turn my brightness up I can pwn you from three-four times further away then you can even see me

Its really cheap and wrong.....but ppl do it in many other games out there


:/ please no night maps PLEASE!

I would love them,but just cant be done correctly in game :(

Let's have night maps and Garbonzo is kicked out while by default? :D
 

Das Bose

FNG / Fresh Meat
May 8, 2009
1,572
867
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Sunny Scarborough
I can see it now......

" How the hell does he keep shooting me, it's pitch black "

Make way for the gamma rangers :rolleyes::rolleyes: The same tards who thought scrawling a crosshair on their monitors would be a good way to gain an advantage...

Edit: Of course, if you are talking about flared trousers, why the hell not! They would go well with the rolled up sleeves :IS2::IS2:
 
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hockeywarrior

FNG / Fresh Meat
Nov 21, 2005
3,228
1,982
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The RO Elitist's piano bar
www.youtube.com
I could really only see flares as a sort of Commander ability ... called in from the radio just like everything else. Of course, squad leaders can request illumination with their binocs. This would be really cool for a larger map, like a night version of Fallen Fighters, for instance.

This is also a great idea for Rising Storm -- both the US and Japanese armies used flares to great effect in the Pacific Campaign.
 

FlyXwire

FNG / Fresh Meat
Feb 1, 2006
589
65
0
I wish more people would love playing night maps. That's probably why you see little of them played or created because no one seems interested in them.
Hey Hans, in Stalingrad the Soviets used night attacks a lot (basically to neutralize German domination of the air). I would be very interested in fighting night ops, it's a large part of how the Soviets fought in the city. This idea by HP could almost form the basis for another MP mode (Night Ops with randomly-timed flare illumination).
 
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sampsa

FNG / Fresh Meat
May 30, 2006
299
61
0
Reserve
One of my best videogame memories is from Battlefield 1942 modification Finnwars's map called Murmansk. Night map with railwaybridge and dense forest. Dark so it's hard to see anything clearly and everywhere you look you can just see muzzle flashes of automatic weapons. Oh the chaos and immersion.
 
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Nimsky

FNG / Fresh Meat
Nov 22, 2005
4,190
945
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Elitist Prick Nude Beach
The problem with night time maps is

I turn my brightness up I can pwn you from three-four times further away then you can even see me

I can see it now......

" How the hell does he keep shooting me, it's pitch black "

Make way for the gamma rangers :rolleyes::rolleyes:

This is a common misconception. Just because it's a night map doesn't mean that the map should very dark. The correct way to do a night map is to use bluish lighting and not make the map very dark at all:

nelsonbay.jpg


As for the original suggestion, I'd love to see usable mortars in RO2 that can fire HE, WP, flares etc. Would make it easier for the RS team to add mortars to RS, too.
 

213

FNG / Fresh Meat
Jul 22, 2009
917
371
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that doesn't look like night. that looks like early dawn. also, what's the point of a night map if it's just going to be a day map with blue textures?
 

Nimsky

FNG / Fresh Meat
Nov 22, 2005
4,190
945
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Elitist Prick Nude Beach
Call it dusk or dawn, it's as close to night as you can get without getting the gamma problem.

Nights aren't always so dark and often have a bluish sky, especially with a full moon and fully-adjusted natural night vision.