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Flamethrowers in RO2 after release of RisingStorm?!

Capt.Cool

Grizzled Veteran
Jan 5, 2010
777
167
Sky high
We know that Flamethrowers will be in the expansion Rising Storm:

[url]http://www.freeimagehosting.net/newuploads/qhgb1.jpg[/URL]

The question is: will they now be included in the regular RO2 game, too?


Wilsonam told me the devs thought about adding them in the RO2 inventory.
They canceled it because of coding/balance/resources problems.
Now that they are included in RS these problems are gone. If they work in RS, they should work in RO2!


any official comment to this issue?
 
Wolfenstein Enemy Territory had mortar as one weapon class. Not that many excelled on it but those who did, it usually ended up to spamming the same spot or spawn killing.

Thus it would need really good map desing, some kind of spawn protection and only one slot for that weapon etc. But really good idea... think about some huge and intense rainforest map with hills, where visibily is almost at zero. Almost like in RO1 Kurland Kessel, but with random mortar fire there and there.
 
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i hope there will be a bayo and scope unlock for the flamethowers

j/k:IS2:

What do you mean just kidding? A scope would be a great way to get a better view of the poor bugger you're barbecuing. And who doesn't want a bayonet that's also on fire? At the worst, you can stick smokies on the end of it, and with the squeeze of the trigger, PRESTO! Cooked smokies.
 
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Wolfenstein Enemy Territory had mortar as one weapon class. Not that many excelled on it but those who did, it usually ended up to spamming the same spot or spawn killing.

Thus it would need really good map desing, some kind of spawn protection and only one slot for that weapon etc. But really good idea... think about some huge and intense rainforest map with hills, where visibily is almost at zero. Almost like in RO1 Kurland Kessel, but with random mortar fire there and there.

they had it in the later versions of darkest hour too. Same problem as you described, spamming area denial while effective tactically was a largely thankless job score-wise so you had to spam chokepoints or spawns to get kills :(
 
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