Flamethrower, or Trenchgun?

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Flamethrower, or Trenchgun?

  • Flamethrower

    Votes: 59 50.4%
  • Trenchgun

    Votes: 58 49.6%

  • Total voters
    117

kcmartz

FNG / Fresh Meat
Dec 29, 2010
59
4
0
The WWW
I'm actually playing around with it ingame right now as a Support, 'course I'm doing Solo. I might have to try this in a 6man game.

Thanks for the info. :)



^ This. Flamethrower might help you level faster, sure, but at the risk of pissing off everyone on your team unless you have your own corridor to defend? No thank you. :p

[EDIT: Meh, I'm not really all that impressed with the Trenchgun as a Support. I'd rather just use Support shotties to kill things instead of killing a few things, setting the rest on fire, and then waiting them for them to burn out while they're still able to attack me before death. Might be something fun to do as Lv6 but since I'm still climbing back up the ladder (lv4 right now) I just don't really see the point. But hey.. options are good. :)]

Try a map on workshop called testmap 6p which allows you to simulate a 6 player game of your chosen difficulty.
 

Malhaven

FNG / Fresh Meat
Jan 11, 2010
219
0
0
35
IL, USA
Try a map on workshop called testmap 6p which allows you to simulate a 6 player game of your chosen difficulty.

I already have it, but testmap in not capable of replicating the chaos of an actual 6man game.
 
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Nnnarekkk

Member
Nov 17, 2012
329
0
16
Huskgun (fully charged shot) + Dual flare revolvers (spam all 12 shots in face/chest) allows FBs to take on a 6player HoE Scrake. It's that powerful of a loadout.
Or you could get one fully charged headshot and one almost fully charged.
 

Ek_

FNG / Fresh Meat
Oct 19, 2012
96
0
0
USA
Flamethrower.

A good FB can us it without blinding the team and can take out groups quicker than one with a TG. Don't get me wrong, the TG has it's advantages (although few...) with its high spike damage. I just prefer th FT b/c it focuses on the FB's intended role: crowd control.
 

|WC|Capt.525

Member
Oct 14, 2012
938
0
16
Hiding from Drop Bears; Aus
My biggest issue with the trenchgun is that now I see a lot more firbugs trying to kill Scrakes and Fleshpounds, rather than focusing on trash and crowd control. Also makes the sharps job hard as hell when the firebug dies, leaving a burning and raging Fleshpound charging towards him/her.
 

HoopleDoople

FNG / Fresh Meat
Feb 28, 2012
172
0
0
My biggest issue with the trenchgun is that now I see a lot more firbugs trying to kill Scrakes and Fleshpounds, rather than focusing on trash and crowd control. Also makes the sharps job hard as hell when the firebug dies, leaving a burning and raging Fleshpound charging towards him/her.

Any competent Firebug should (and hopefully would) not be trying to solo Scrakes and Fleshpounds with the Trenchgun. It should only be used to chip in on the FP along with everyone else or help drop a raging Scrake.A Firebug that wants to be effective against Scrake/FP should definitely be using the Husk Fireball Launcher. Do note a Firebug should only be using this weapon if crowd control is adequately covered and/or anti-Scrake is lacking.

Even with the Husk Fireball Launcher, Sharpshooters are far preferable for Scrakes; FPs should still be attacked with the team to minimize its lifespan. Sharpshooters can kill Scrakes much quicker as they don't have to charge. And, if the Sharpshooter has figured out the hit-box, the faster projectile speed makes the second headshot easier. I find when I play Firebug that I am most helpful as a backup for Scrakes. When the Sharpshooter is dead, occupied, or nonexistant, I can get the job done. If the Sharpshooter has difficulty with the second headshot I can charge up my gun upon sighting a Scrake and be ready to kill or at least stun the Scrake should he rage.
 
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Nnnarekkk

Member
Nov 17, 2012
329
0
16
Yeah but the flarespam method is easier, if you don't feel like dealing with the legendary stunned scrake hitbox.
Well if you're upclose and personal it pretty much is the same aimin as with the crossbow..
 

Islidox

FNG / Fresh Meat
Dec 8, 2011
252
29
0
NJ, USA
TBH, if the FB isn't expected to fight SCs, the Trenchgun and Mac10 combo is simply the best. Mac-10 for little stuff like clots, crawlers, and stalkers and Trenchgun for gorefasts, husks, and sirens. Mac-10 is also great for semi-auto for tight-controlled headshots, and the flare revolver in this case is simply not needed.
 

HoopleDoople

FNG / Fresh Meat
Feb 28, 2012
172
0
0
TBH, if the FB isn't expected to fight SCs, the Trenchgun and Mac10 combo is simply the best. Mac-10 for little stuff like clots, crawlers, and stalkers and Trenchgun for gorefasts, husks, and sirens. Mac-10 is also great for semi-auto for tight-controlled headshots, and the flare revolver in this case is simply not needed.

Flare Revolver(s) are significantly better than the MAC-10, and it isn't even close. When one has access to Flare Revolvers the MAC-10 is primarily attractive for its efficiency on lower difficulties (where it is phenomenal for decapping trash) or to use WITH the Flare Revolver (e.g. Trenchgun, MAC-10, single Flare Revolver).

The Flare Revolver deals 125 initial damage compared to 35 for the MAC-10. Additionally the flare has a small AoE, lightly damaging and igniting nearby enemies (only 25 initial damage for the AoE). The damage over time is higher for the Flare Revolver and unlike the MAC-10, Flare DoT scales with perk level. It appears that at level 6 a flare does almost twice the DoT of a MAC-10.

So what does this extra damage mean in practice? On Suicidal/HoE the MAC-10 loses the ability to decap weak specimens in one headshot; the Flare Revolver always can. In fact the Flare Revolver can always kill a crawler on bodyshot, can kill Sirens on bodyshot with sufficient level (lvl 4 needed for 6 man HoE), and with sufficient level will kill clots on the first tick of afterburn damage (or outright on lower difficulties). Gorefasts are far less prone to bodyshotting; they'll die after one hit but it'll take a long time for them to burn to death. However, a single headshot will instantly kill a Gorefast (possible level requirement for higher difficulties); this can be difficult particularly with duals, but when the Gorefast is in your face it's relatively simple even firing from the hip. And starting at level 5 the Firebug gains the ability to flinch lock Scrakes with Flare Revovlers.

The reason that dual Flare Revolvers + Husk Fireball Launcher is probably the best overall loadout is because the Flare Revolvers are plenty effective against trash. If the team is heavily relying on the Firebug for trash control it's still better to have Flamethrower or Trenchgun. But this usually isn't an issue; if I can excel against trash with the Flare Revolvers alone why not take the Husk Fireball Launcher and be ready to help with Scrake/FP when needed? Scrakes may not be the Firebug's job but when the designated Scrake killer(s) are occupied, sucking, or dying it's really nice to have someone ready to step up. In almost all cases the reason I forgo the Husk Fireball Launcher is price - if going cheap and feeding cash to my teammates increases our chance of success I'm happy to do so.
 
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redjoker

FNG / Fresh Meat
Dec 4, 2012
169
0
0
castle oblivion
the flamethrower is nice, but at the same time its more of a screw everyone you can feeling kinda weapon. the trenchgun is a nice addition, but again the main problem is people try to take a scrake and fp with it. as for the flare revolvers well so far they are my favorite weapon for the firebug, that and the husk gun make me a very happy firebug
 

cazxstan

FNG / Fresh Meat
Mar 2, 2012
15
0
0
Brisbane, Australia
Personally I find the trenchgun a much better gun as it is effective as a support as well as a firebug, and it is quite an effective weapon, giving larger immediate damage than the flamethrower.

However, the flamethrower is a much more useful weapon to deal with the trash and support the team by allowing them to focus on more powerful targets.
 

Th4n

FNG / Fresh Meat
Nov 30, 2012
40
0
0
I just love that perk and the weapons it received well.... :megusta:

I usually keep FT for rounds 1-4/5, buy dual flares on round 2 (and try to find ammo boxes instead of buying some) and at wave 6, i'm going trench gun and rely heavily on incendiary grenades for extreme trashmob cleaning!

I neglected the huskgun til now (thought it was useless and expensive) but some of you like it, so i'll give it a try!
 
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Th4n

FNG / Fresh Meat
Nov 30, 2012
40
0
0
The husk cannon is great for Scrakes if your team doesn't have a Sharpshooter or a Support that can take them down.

But that's quite seldom on the games I play on. And there is often a zerk to take care of scrakes. So how can you use it effectively?

On FP, i didn't dare trying it...
 

beermattuk

FNG / Fresh Meat
Oct 30, 2012
18
1
0
If people are shooting Scrakes/FPs with the trenchgun that's their own fault not a fault of the gun! I haven't not noticed many ppl doing it. It's a clunk-click, surely it's obvious that a pump-action isn't going to give very high DPS! :confused:

What I personally like about the trenchgun over the flamethrower is that spike of damage. Aside from it's normal operation, sometimes you just need to blast one of the lightweight zeds out of ur path so u can run away or reposition yourself. I find the FT too slow for this whereas TG does it instantly. Not a great use of ammo but there are times it's necessary.

Dunno if it's my imagination but the TG ammo seems to last a lot longer.

Then there's the visual noise and Frames Per Second hit of the FT as others already mentioned.

Trenchgun for me everytime.