My community is in need of a coder to fix two servers that error spam the consoles and causing warp on the other servers resulting from it as well.
We'd be willing to pay someone $100 usd if they can do this. PM me if you think you can do this.
An example is the SCRN errors, some others, and the Machine dual pistols for Sentry & Engineer perk(based off of Sentry). The Machine Dualies are the ones that have to be the worst of them all.
Out of a 20,000 line logfile, it will be 15,000 of just machine dualies. When these thousands of errors occur at once, it freezes it the consoles. I've never been able to get either perk into SCRN balance(index portion shows up, but spawn inventory never works) to be able to get it so I can edit spawn inventory to just remove them.
I can't get rid of the two perks, people like them too much.
We run it on a Windows 2008 dedi(32gb RAM, 3.2Ghz, 64bit).
We'd be willing to pay someone $100 usd if they can do this. PM me if you think you can do this.
An example is the SCRN errors, some others, and the Machine dual pistols for Sentry & Engineer perk(based off of Sentry). The Machine Dualies are the ones that have to be the worst of them all.
Spoiler!
Warning: ZombieClot_STANDARD KF-Arcade-Gas-Station-V1.ZombieClot_STANDARD (Function KFMod.KFMonster.TakeDamage:02FC) Accessed None 'LastDamagedBy'
Log: Octree Warning (RemoveActor): NetKActor7 moved without proper hashing
Log: Octree Warning (AddActor): NetKActor7 Outside World.
Warning: xTeamRoster KF-BioticsLab.xTeamRoster (Function Engine.TeamInfo.AddToTeam:016D) Accessed None 'PlayerReplicationInfo'
ScriptLog: CHOOSEATTACKSERIAL in state ZombieHunt enemy Blim old enemy NONE CALLING BYTE 5
Error: ScrnGameType KF-Winter-Village.ScrnGameType (Function ScrnBalanceSrv.ScrnGameType.ShowPathTo:00BF) Accessed array 'TelList' out of bounds (0/0)
Error: Teleporter KF-Winter-Village.Teleporter14 (Function Engine.Teleporter.PostTouch:00D8) Accessed array 'Dest' out of bounds (16/16)
Warning: ShopVolume KF-Winter-Village.ShopVolume0 (Function KFMod.ShopVolume.Touch:01F7) Accessed None 'Other'
Warning: MachineDualiesFire KF-Arcade-Gas-Station-V1.MachineDualies.MachineDualiesFire0 (Function EngineerWeap.MachineDualiesFire.ModeDoFire:0011) Accessed None 'Weapon'
Log: Octree Warning (RemoveActor): NetKActor7 moved without proper hashing
Log: Octree Warning (AddActor): NetKActor7 Outside World.
Warning: xTeamRoster KF-BioticsLab.xTeamRoster (Function Engine.TeamInfo.AddToTeam:016D) Accessed None 'PlayerReplicationInfo'
ScriptLog: CHOOSEATTACKSERIAL in state ZombieHunt enemy Blim old enemy NONE CALLING BYTE 5
Error: ScrnGameType KF-Winter-Village.ScrnGameType (Function ScrnBalanceSrv.ScrnGameType.ShowPathTo:00BF) Accessed array 'TelList' out of bounds (0/0)
Error: Teleporter KF-Winter-Village.Teleporter14 (Function Engine.Teleporter.PostTouch:00D8) Accessed array 'Dest' out of bounds (16/16)
Warning: ShopVolume KF-Winter-Village.ShopVolume0 (Function KFMod.ShopVolume.Touch:01F7) Accessed None 'Other'
Warning: MachineDualiesFire KF-Arcade-Gas-Station-V1.MachineDualies.MachineDualiesFire0 (Function EngineerWeap.MachineDualiesFire.ModeDoFire:0011) Accessed None 'Weapon'
Out of a 20,000 line logfile, it will be 15,000 of just machine dualies. When these thousands of errors occur at once, it freezes it the consoles. I've never been able to get either perk into SCRN balance(index portion shows up, but spawn inventory never works) to be able to get it so I can edit spawn inventory to just remove them.
I can't get rid of the two perks, people like them too much.
We run it on a Windows 2008 dedi(32gb RAM, 3.2Ghz, 64bit).
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