Hi.
Did u ever notice that in RO some mappers uses things like bushes, grass,
or a cornfield for soldiers to take cover, but this often doesnt work ?
Its cause RO uses the old Unreal engine, its only possible to build a cornfield
by using flat surfaces with an cornfield texture on it.
So u cant hide in a cornfield, even when its build for the reason.
Cant there be a feature for mappers to set a box on a cornfield (same
proportions as the cornfield in XYZ) and mark it as "cover" or someting else.
Now all parts of soldiers that are in that box gets drawn partially invisible
by the engine ?
So its harder to locate soldiers in cornfields, only the parts outside would
be fully drawn, like the head when ure running.
Perhaps its useful to make soldiers in cornfields more invisivle to tank
crew men, or make proned soldiers nearly complete invisivle to tanks.
I think this feature woul be realistic and good for the gameplay cause the
mappers could decide to make fields to be used as cover and change their
maps gameplay - to the positive.
It helps to define the role of tanks and its the only way to build cover areas
without placing a lot of buildings or groundwaves.
thanks, JH
Did u ever notice that in RO some mappers uses things like bushes, grass,
or a cornfield for soldiers to take cover, but this often doesnt work ?
Its cause RO uses the old Unreal engine, its only possible to build a cornfield
by using flat surfaces with an cornfield texture on it.
So u cant hide in a cornfield, even when its build for the reason.
Cant there be a feature for mappers to set a box on a cornfield (same
proportions as the cornfield in XYZ) and mark it as "cover" or someting else.
Now all parts of soldiers that are in that box gets drawn partially invisible
by the engine ?
So its harder to locate soldiers in cornfields, only the parts outside would
be fully drawn, like the head when ure running.
Perhaps its useful to make soldiers in cornfields more invisivle to tank
crew men, or make proned soldiers nearly complete invisivle to tanks.
I think this feature woul be realistic and good for the gameplay cause the
mappers could decide to make fields to be used as cover and change their
maps gameplay - to the positive.
It helps to define the role of tanks and its the only way to build cover areas
without placing a lot of buildings or groundwaves.
thanks, JH