First Ro Server I've tried to do

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Lameth

FNG / Fresh Meat
Mar 14, 2006
2
0
0
Ran the update tool like i normally do for dod and dod:s, all the server files downloaded fine but when i try to run the server i get errors, no idea what it is as this is my first attempt at a ro server, here the log, any help would be appriciated.

Log: Log file open, 03/14/06 21:52:27
Init: Name subsystem initialized
Init: Detected: Microsoft Windows XP 5.1 (Build: 2600)
Init: Version: 3339 (128.29)
Init: Compiled: Mar 13 2006 12:03:03
Init: Command line: RO-Konigsplatz.rom?deathmessagemode=3?FriendlyFireScale=1?FFPunishment=1?PreStartTime=60?RoundLimit=3?WinLimit=2?TimeLimit=0?FFKillLimit=3?FFDamageLimit=300?VACSecure=true?game=ROEngine.ROTeamGame?MinPlayers=0? -log=ServerLog.log
Init: Character set: Unicode
Init: Base directory: C:\RO\system\
Init: Ini:RedOrchestra.ini UserIni:User.ini
Init: Build label: Build RedOrchestra_Build_[2005-11-27_10.48]
Init: Object subsystem initialized
Log: Executing Class Engine.ServerCommandlet
Log: Browse: RO-Konigsplatz.rom?Name=ROPlayer?Class=Engine.Pawn?Character=G_Heer1?team=1?Sex=M?deathmessagemode=3?FriendlyFireScale=1?FFPunishment=1?PreStartTime=60?RoundLimit=3?WinLimit=2?TimeLimit=0?FFKillLimit=3?FFDamageLimit=300?VACSecure=true?game=ROEngine.ROTeamGame?MinPlayers=0?
Log: Collecting garbage
Log: Purging garbage
Log: Garbage: objects: 48213->48211; refs: 924033
Log: Game class is 'ROTeamGame'
Log: STEAMAUTH : Steam auth system activation successful
Log: Bringing Level RO-Konigsplatz.myLevel up for play (20) appSeconds: 10.449000...
Log: (Karma): Autodetecting CPU for SSE
Log: (Karma): Using SSE Optimizations
ScriptLog: Loading Admins & Groups
ScriptLog: Kick and Ban Privileges Loaded
ScriptLog: Maps & Game Privileges Loaded
ScriptLog: Admins & Groups Management Loaded
ScriptLog: Extra Privileges Loaded
ScriptLog: GameInfo::InitGame : bEnableStatLogging False
ScriptLog: RoundLimit: 3
ScriptLog: WinLimit: 2
ScriptLog: PreStartTime: 60
ScriptLog: DeathMessageMode: 3
ScriptLog: FFDamageLimit: 300
ScriptLog: FFKillLimit: 3
ScriptLog: FFPunishment: 1
ScriptLog: UdpServerQuery(crt): Port 7767 successfully bound.
Log: Resolving master0.gamespy.com...
Log: Defaulting to false
Log: Defaulting to false
Log: SendTo: 255.255.255.255:11757 returned -1: 10022
Log: MasterServerUplink: Resolved 207.135.144.11 as 207.135.144.11.
WebAdmin: Loading Available Maps
WebAdmin: Loading Game Types
WebAdmin: xWebAdmin.UTServerAdmin Initialized on port 8075
Log: MasterServerUplink: Connection to 207.135.144.11 established.
Log: Resolved master0.gamespy.com (207.38.11.34)
ScriptLog: UdpGameSpyUplink: Master Server is master0.gamespy.com:27900
ScriptLog: UdpGameSpyUplink: Port 7768 successfully bound.
Log: UdpGamespyUplink RO-Konigsplatz.UdpGamespyUplink (Function IpDrv.UdpGamespyUplink.Timer:0017) SentText: sendto failed: WSAEINVAL
ScriptLog: Failed to send heartbeat to master server.
Log: STEAMAUTH : Trip_SteamAuth::OnLogonSuccess
Log: STEAMAUTH : Sending updated server details - RO: My Test Server 0 | 16
Log: Approval APPROVED
Log: Master server requests heartbeat 0 with code 2212
Log: SendTo: 207.135.144.11:28902 returned -1: 10022
Log: Master server requests heartbeat 1 with code 2212
Log: SendTo: 207.135.144.11:28902 returned -1: 10022
Log: Master server requests heartbeat 2 with code 2212
Log: SendTo: 207.135.144.11:28902 returned -1: 10022
Log: Master server requests heartbeat 0 with code 2212
Log: SendTo: 207.135.144.11:28902 returned -1: 10022
Log: Master server requests heartbeat 1 with code 2212
Log: SendTo: 207.135.144.11:28902 returned -1: 10022
Log: Master server requests heartbeat 2 with code 2212

I have no idea what i'm doing wrong, any ideas?
 

Tront

FNG / Fresh Meat
Feb 27, 2006
11
0
0
I got that same:


Log: Log file open, 03/17/06 09:04:14
Init: Name subsystem initialized
Init: Detected: Microsoft Windows 2000 5.0 (Build: 2195)
Init: Version: 3339 (128.29)
Init: Compiled: Mar 13 2006 12:03:03
Init: Command line: RO-Konigsplatz.rom?game=ROEngine.ROTeamGame?deathmessagemode=DM-All?FriendlyFireScale=1?FFPunishment=FFP-None?PreStartTime=60?RoundLimit=3?WinLimit=2?TimeLimit=0?FFKillLimit=3?FFDamageLimit=300?VACSecure=true?MinPlayers=0? -multihome=217.158.150.42 -log=ServerLog.log
Init: Character set: Unicode
Init: Base directory: c:\games\ro1\system\
Init: Ini:RedOrchestra.ini UserIni:User.ini
Init: Build label: Build RedOrchestra_Build_[2005-11-27_10.48]
Init: Object subsystem initialized
Log: Executing Class Engine.ServerCommandlet
Log: Browse: RO-Konigsplatz.rom?Name=ROPlayer?Class=Engine.Pawn?Character=G_Heer1?team=1?Sex=M?game=ROEngine.ROTeamGame?deathmessagemode=DM-All?FriendlyFireScale=1?FFPunishment=FFP-None?PreStartTime=60?RoundLimit=3?WinLimit=2?TimeLimit=0?FFKillLimit=3?FFDamageLimit=300?VACSecure=true?MinPlayers=0?
Log: Collecting garbage
Log: Purging garbage
Log: Garbage: objects: 48213->48211; refs: 924033
Log: Game class is 'ROTeamGame'
Log: STEAMAUTH : Steam auth system activation successful
Log: Bringing Level RO-Konigsplatz.myLevel up for play (20) appSeconds: 14.207000...
Log: (Karma): Autodetecting CPU for SSE
Log: (Karma): Using SSE Optimizations
ScriptLog: GameInfo::InitGame : bEnableStatLogging False
ScriptLog: RoundLimit: 3
ScriptLog: WinLimit: 2
ScriptLog: PreStartTime: 60
ScriptLog: DeathMessageMode: 0
ScriptLog: FFDamageLimit: 300
ScriptLog: FFKillLimit: 3
ScriptLog: FFPunishment: 0
ScriptLog: UdpServerQuery(crt): Port 7767 successfully bound.
Log: Resolving master0.gamespy.com...
Log: Defaulting to false
Log: Defaulting to false
Log: SendTo: 255.255.255.255:11757 returned -1: 10022
Log: MasterServerUplink: Resolved 207.135.144.10 as 207.135.144.10.
WebAdmin: Loading Available Maps
WebAdmin: Loading Game Types
WebAdmin: xWebAdmin.UTServerAdmin Initialized on port 8075
Log: MasterServerUplink: Connection to 207.135.144.10 established.
Log: Resolved master0.gamespy.com (207.38.11.34)
ScriptLog: UdpGameSpyUplink: Master Server is master0.gamespy.com:27900
ScriptLog: UdpGameSpyUplink: Port 7768 successfully bound.
Log: UdpGamespyUplink RO-Konigsplatz.UdpGamespyUplink (Function IpDrv.UdpGamespyUplink.Timer:0017) SentText: sendto failed: WSAEINVAL
ScriptLog: Failed to send heartbeat to master server.
Log: Approval APPROVED
Log: Master server requests heartbeat 0 with code 2272
Log: SendTo: 207.135.144.10:28902 returned -1: 10022
Log: Master server requests heartbeat 1 with code 2272
Log: SendTo: 207.135.144.10:28902 returned -1: 10022
Log: Master server requests heartbeat 2 with code 2272
Log: SendTo: 207.135.144.10:28902 returned -1: 10022
Log: Master server requests heartbeat 0 with code 2272
Log: SendTo: 207.135.144.10:28902 returned -1: 10022
Log: Master server requests heartbeat 1 with code 2272
Log: SendTo: 207.135.144.10:28902 returned -1: 10022
Log: Master server requests heartbeat 2 with code 2272
Log: SendTo: 207.135.144.10:28902 returned -1: 10022
Log: Master server requests heartbeat 0 with code 2272
Log: SendTo: 207.135.144.10:28902 returned -1: 10022
Log: STEAMAUTH : Trip_SteamAuth::OnLogonSuccess
Log: STEAMAUTH : Sending updated server details - RO: Ostfront Server ~ Powered by dod-servers.com 0 | 32
Log: Master server requests heartbeat 1 with code 2272
Log: SendTo: 207.135.144.10:28902 returned -1: 10022
Log: Master server requests heartbeat 2 with code 2272
Log: SendTo: 207.135.144.10:28902 returned -1: 10022
Log: Master server requests heartbeat 0 with code 2272
Log: SendTo: 207.135.144.10:28902 returned -1: 10022
Log: Master server requests heartbeat 1 with code 2272
Log: SendTo: 207.135.144.10:28902 returned -1: 10022
Log: Master server requests heartbeat 2 with code 2272
Log: SendTo: 207.135.144.10:28902 returned -1: 10022
Log: Master server requests heartbeat 0 with code 2272
Log: SendTo: 207.135.144.10:289
 

Ian

FNG / Fresh Meat
Mar 14, 2006
17
0
0
Hiya, hard to say as most things aren't really errors in there and can't see the config.

One thing though, make sure the gamespy port is exactly 10 more than your gameserver port (so if you use 7757, it should be 7767) in the config, otherwise it can cause problems.
 

Tront

FNG / Fresh Meat
Feb 27, 2006
11
0
0
Here's the server config which is mainly what comes with the server files from steam:

Protocol=RedOrchestra ProtocolDesc...tServerOnPortSwap=False bDebugPortSwaps=False
 

Ian

FNG / Fresh Meat
Mar 14, 2006
17
0
0
Is this running through a router or anything and any ports blocked? Most of it looks ok apart from the master server update errors I think? Can you ping 207.135.144.10 ?

Is the actual problem its just not showing in browsers? (Can it be queried direct or can you connect direct? Can't remember if you'd be able to)
 

Tront

FNG / Fresh Meat
Feb 27, 2006
11
0
0
Ian said:
Is this running through a router or anything and any ports blocked? Most of it looks ok apart from the master server update errors I think? Can you ping 207.135.144.10 ?

Is the actual problem its just not showing in browsers? (Can it be queried direct or can you connect direct? Can't remember if you'd be able to)

I can ping the master 207.135.144.10 now but not the other day when I tried, I can not see the server in the browser or connect direct. The box it is running on is in a data centre for gaming servers and other UT2004’s are running OK (not one of mine)
 

Lameth

FNG / Fresh Meat
Mar 14, 2006
2
0
0
I managed to get mine working about 20 mins after i posted, could not figure out why it would not connect on that port, I see your with uk gamer aswell, try setting your server port to 30150 instead of 7757 that should get you going.
 

GS_Schimpf

FNG / Fresh Meat
Nov 21, 2005
426
0
0
You should check if you already had another server running on port 7757!!!
adding "-multihome=IPadress" to your commandline can also help sometimes!

If you are behind a firewall or router, try changing " ServerBehindNAT=False " in the ini file toi true.