a piece of constructive criticism and approval,
the approval
-graphics are a lot nicer than what i've dreamed to see from such a dated engine. I'm a genuine graphicswhore by heart, but despite it's age i'm very impressed and satisfied with KF's graphics.
-Admittingly, this is the part i fear the most in contempory shooters. The problem of weak sounds effects. However Killing Floors weapon sounds have a punch that tells you "yarr, i'm a dangerous weapon, now use me to kill freaks of nature!" .Absolutely no remark here.
-Gameplay wise i am, again, impressed with the somewhat "risky" choices made by tripwire. One being not to include crosshairs. You actually need skill to fire a weapon and get used to using iron sights, rather than just aim your illusionary crosshair over an enemies head 1km away and head shot him without actually aiming.
Another good thing is that you can't see the other players if they're too far. That kind of relieves the supernatural aspect of L4D (seeing survivors bright silhouet from miles away). It's not necessary either since the maps aren't That huge. It promotes extra teamwork to keep together and stay alive.
-The SDK! I hope to see heaps of weapon/gamemode/monster mutators from the community along with a nice amount of new maps.
For people who are not aware, the SDK is not being released through Steam, but is your steam folder in the "yourname/common/Killingfloor/system/KFed.exe"
-ZED-time. It's not annoying and it's not "holy cows that is epic", i have no objections for it being in the game. For the time i have played, i noticed ZED time always happens when i'm just about to reload though. Someone doesn't like me ...
the criticism
-The general HUD is a bit confusing at first. Mainly due since it took me 3x to end up without ammo amidst the fray that i noticed your overall ammostack is displayed in clips, rather than a total amount of bullets. I have no problem a clip-indiciation, if only it was made a bit more clear where to look for ammo stats. Overall, the HUD could use a bit of rework to make it more subtile and user friendly.
-The font has given me mixed feelings, while the chat font and message font is perfectly readable, i would like to see a diffirent font. Especially when "NEXT WAVE INBOUND!" is displayed, it looks plain ugly. Eventhough it's a the least important aspect of the game, would be nice to see it more subtily displayed. Ideas to even replace the message as a whole is simply by alerting the players that a wave is imminent by sounding a grunt/warcry/... from the Patriarch. Imo, it would add up to the overall theme: perfect silence after a wave followed by a shout from the optimus specimen to initiate another wave.
-The connection issues are currently the worst of the issues. No need to eleborate on this since im assuing tripwire is already aware of this and it'll get patched out soon enough. Not so much a long term issue anyway.
The conclusion
I have no regrets from paying up 13 euros to support this project. Despite the launch problems yesterday and currently the server problems i find Killing Floor to be a good investment that i hope to see evolve into something bigger. Be it through Tripwire itself or the modding community.
Eitherways, very well done Tripwire
the approval
-graphics are a lot nicer than what i've dreamed to see from such a dated engine. I'm a genuine graphicswhore by heart, but despite it's age i'm very impressed and satisfied with KF's graphics.
-Admittingly, this is the part i fear the most in contempory shooters. The problem of weak sounds effects. However Killing Floors weapon sounds have a punch that tells you "yarr, i'm a dangerous weapon, now use me to kill freaks of nature!" .Absolutely no remark here.
-Gameplay wise i am, again, impressed with the somewhat "risky" choices made by tripwire. One being not to include crosshairs. You actually need skill to fire a weapon and get used to using iron sights, rather than just aim your illusionary crosshair over an enemies head 1km away and head shot him without actually aiming.
Another good thing is that you can't see the other players if they're too far. That kind of relieves the supernatural aspect of L4D (seeing survivors bright silhouet from miles away). It's not necessary either since the maps aren't That huge. It promotes extra teamwork to keep together and stay alive.
-The SDK! I hope to see heaps of weapon/gamemode/monster mutators from the community along with a nice amount of new maps.
For people who are not aware, the SDK is not being released through Steam, but is your steam folder in the "yourname/common/Killingfloor/system/KFed.exe"
-ZED-time. It's not annoying and it's not "holy cows that is epic", i have no objections for it being in the game. For the time i have played, i noticed ZED time always happens when i'm just about to reload though. Someone doesn't like me ...
the criticism
-The general HUD is a bit confusing at first. Mainly due since it took me 3x to end up without ammo amidst the fray that i noticed your overall ammostack is displayed in clips, rather than a total amount of bullets. I have no problem a clip-indiciation, if only it was made a bit more clear where to look for ammo stats. Overall, the HUD could use a bit of rework to make it more subtile and user friendly.
-The font has given me mixed feelings, while the chat font and message font is perfectly readable, i would like to see a diffirent font. Especially when "NEXT WAVE INBOUND!" is displayed, it looks plain ugly. Eventhough it's a the least important aspect of the game, would be nice to see it more subtily displayed. Ideas to even replace the message as a whole is simply by alerting the players that a wave is imminent by sounding a grunt/warcry/... from the Patriarch. Imo, it would add up to the overall theme: perfect silence after a wave followed by a shout from the optimus specimen to initiate another wave.
-The connection issues are currently the worst of the issues. No need to eleborate on this since im assuing tripwire is already aware of this and it'll get patched out soon enough. Not so much a long term issue anyway.
The conclusion
I have no regrets from paying up 13 euros to support this project. Despite the launch problems yesterday and currently the server problems i find Killing Floor to be a good investment that i hope to see evolve into something bigger. Be it through Tripwire itself or the modding community.
Eitherways, very well done Tripwire