First impressions thread!

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asukhama

FNG / Fresh Meat
May 11, 2009
17
1
0
a piece of constructive criticism and approval,

the approval
-graphics are a lot nicer than what i've dreamed to see from such a dated engine. I'm a genuine graphicswhore by heart, but despite it's age i'm very impressed and satisfied with KF's graphics.

-Admittingly, this is the part i fear the most in contempory shooters. The problem of weak sounds effects. However Killing Floors weapon sounds have a punch that tells you "yarr, i'm a dangerous weapon, now use me to kill freaks of nature!" .Absolutely no remark here.

-Gameplay wise i am, again, impressed with the somewhat "risky" choices made by tripwire. One being not to include crosshairs. You actually need skill to fire a weapon and get used to using iron sights, rather than just aim your illusionary crosshair over an enemies head 1km away and head shot him without actually aiming.
Another good thing is that you can't see the other players if they're too far. That kind of relieves the supernatural aspect of L4D (seeing survivors bright silhouet from miles away). It's not necessary either since the maps aren't That huge. It promotes extra teamwork to keep together and stay alive.

-The SDK! I hope to see heaps of weapon/gamemode/monster mutators from the community along with a nice amount of new maps.
For people who are not aware, the SDK is not being released through Steam, but is your steam folder in the "yourname/common/Killingfloor/system/KFed.exe"

-ZED-time. It's not annoying and it's not "holy cows that is epic", i have no objections for it being in the game. For the time i have played, i noticed ZED time always happens when i'm just about to reload though. Someone doesn't like me ...

the criticism
-The general HUD is a bit confusing at first. Mainly due since it took me 3x to end up without ammo amidst the fray that i noticed your overall ammostack is displayed in clips, rather than a total amount of bullets. I have no problem a clip-indiciation, if only it was made a bit more clear where to look for ammo stats. Overall, the HUD could use a bit of rework to make it more subtile and user friendly.

-The font has given me mixed feelings, while the chat font and message font is perfectly readable, i would like to see a diffirent font. Especially when "NEXT WAVE INBOUND!" is displayed, it looks plain ugly. Eventhough it's a the least important aspect of the game, would be nice to see it more subtily displayed. Ideas to even replace the message as a whole is simply by alerting the players that a wave is imminent by sounding a grunt/warcry/... from the Patriarch. Imo, it would add up to the overall theme: perfect silence after a wave followed by a shout from the optimus specimen to initiate another wave.

-The connection issues are currently the worst of the issues. No need to eleborate on this since im assuing tripwire is already aware of this and it'll get patched out soon enough. Not so much a long term issue anyway.


The conclusion
I have no regrets from paying up 13 euros to support this project. Despite the launch problems yesterday and currently the server problems i find Killing Floor to be a good investment that i hope to see evolve into something bigger. Be it through Tripwire itself or the modding community.

Eitherways, very well done Tripwire
 
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Murphy

FNG / Fresh Meat
Nov 22, 2005
7,069
743
0
34
liandri.darkbb.com
My first impressions:

Pro:
-The 9mm got to be one of the coolest feeling pistols in any game, ever (I would underline this, if I knew how)
-the levels look very, very good for UnrealEngine 2.5!
-runs butter smooth on my trusty old rig
-weapon graphics and animations are outstanding!
-pulling the dual wielded pistols closer together for "iron sights" works out great
-enemies (except for the patriarch) look oustanding!
-runs butter smoother on my old rig
-the gore looks great
-the stalkers blend in more than in the mod where they were a tad too visible. Now you can still easily see them, but you can also easily over-look them in the heat of action
-perks work offline too! w00t!
-the voices are hilarious

Bad:
-a little buggy
-default difficulty is way too easy (matter of settings)
-all the trader-help got on my nerves (matter of settings on my end)
 
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HaYHaYHaY

FNG / Fresh Meat
Mar 22, 2007
109
2
0
the only problem i have now is... friendly fire off... and that most of hte servers i got into are all in easy diffculty... which is dead boring...

and when i tried to host listhening servers... even with all ports openned... no one ever joinned...

the rest is good~ i think given time, this game is gonna end up really good~ i wasn't into RO back in the days... but after a long period of support... i came to love RO so much~ i'm sure tripwire will make KF good also~ (or so i hope~)
 
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despondent

FNG / Fresh Meat
May 15, 2009
5
0
0
Loving it, I feel like I got what I paid for and more...plus gore! The weapons feel perfect to me, and they sound very powerful. The sounds and ambience of the game and the music could not get any better in my opinion. Looking forward to bug fixes and new content in the future!
 

M3tabolic

FNG / Fresh Meat
Mar 23, 2009
116
4
0
9. Crosshairs anyone? Even when zoomed in your aiming is hokie and not accurate. When shooting your essentially spamming everywhere to bring something down.


Lol... the weps are fine.... you just need to learn to aim. ;)

Also what's with the graphics whoring? The engine might be a relatively old one, but the artwork is stunning. I would have thought being a community host you'd care more about gameplay than that?

I think the artwork is very nice the guns are almost poetic in their perfect feel/sound/aim etc and are very well balanced too, and the game is fun as hell! Crosshairs are for wimps.

I'm still getting over the first time I decapitated a zombie with a Machete, watched it's head roll off, and blood fountaining out of his neck, all in Slo-mo, then watched it stagger around for a bit, then collapse from loss of blood. That was amaaazing.

Seriously if you don't want to host this then don't.... but I really think you're doing your community a disservice.
 

NayC

FNG / Fresh Meat
May 14, 2009
12
0
0
So far loving this game. The slow-mo in multiplayer is annoying, apart from the odd time it helps you.

Stuck at work atm, but soo looking forward to returning for a true sesh and building up some lvl's in the different classes... just hope some of the servers and connectivity issues have been sorted, or more servers are running.

Other than that, loving the game. Never played any of the previous mod's or wherever this originated from, but I'd like to find out, maybe get an insight into what this game is all about.

Some minor improvements I would make, I would definately have an "autoconnect" button that finds a game to connect to, but that may not be necessary once the whole server situation kicks off. I would also add a "pause refresh" button in the server menu as well (i couldn't see on) as you can loose servers your trying to look at quite quickly..

For the record, the Crossbow is amazing and picking fodder off with the Handcannon makes for some entertaining gameplay.

The "welding" ability is kind of amusing, but equally annoying. 3 of us at one point on the farm level were welded in by someone and another 3 where stuck outside. No way in or out... kind of annoying in both situations, stuck outside getting battered, or stuck inside whilst the others outside are racking up the kills before they die... I know theres an anti-weld thing to help you get out, but its pointless to use when others want to lock themselves inside...

Still, Thumbs Up!
 

Macavelli

FNG / Fresh Meat
May 15, 2009
42
0
0
Do you know why the Audio and the Feel of the Guns is so god damn amazing!?

Its cos Trip Wire are Gamers at Heart. They started off as gamers and modded the original KF.

Most people screw up when it comes to the feeling of guns and audio.

BAre with me on this now. Treyarch got the gun handling right i feel as the bolt actions and other semi rifles are so nice to use but their Audio so so pants!!! SO SO SO Pants!! and whats with the nades going through trees! Infinity ward are my favourite dev at the moment as they smacked the hell out of Modern Warfare and they deserve all their success BUT the weapons are rubbish. The only weapon that feels good to use is that MASSIVE LMG! but no one uses it cos its pants.

I think tripwire have got these two aspects spot on, hopefully creating a winner hear, but we shall see.
 

Cr@zY-$HeeP

FNG / Fresh Meat
Mar 21, 2009
197
15
0
New York
www.darkrepublicstudios.com
I think the height of excitement hit me on Farm, when suddenly, through the tall grass, I see a dozen or so silhouettes of Fleshpounds, chest-lamps ablaze, come marching towards me. The atmosphere is unmatched by any other game I've played.

TWI has done KF the justice it deserves, and I for one am very pleased! :D

Only gripe is with the HUD being a little bare-bones in terms of graphical quality and layout, but aside from that the game is top-notch in my book.

Another interesting little tidbit, zooming in with the Xbow and walking results in the view shaking, but the target acquisition remaining constant?
 

LadyV

FNG / Fresh Meat
May 12, 2009
8
0
0
Leeds
I only have one very minor request... Can you make the names of players bigger? I can't tell which of my friends is which (uless they have a name less than 6-7 characters long!

QFT. It's really hard to tell who's who.
 

Murphy

FNG / Fresh Meat
Nov 22, 2005
7,069
743
0
34
liandri.darkbb.com
Second impressions:
Pro:
HOLY ESS, you can shoot a whole row of specimens with one bolt from the crossbow!:eek:
The flame thrower makes the skins of burnt enemies, well, burnt! Awesome weapon overall too, even if it has recoil. :p

I am constantly thinking "oosm" whenever I find something new in the game. Like the little bent zoom in the corners of the crossbow scope.:D
 

Niz

FNG / Fresh Meat
May 15, 2009
1
0
0
My first impressions:

Pro:
-The guns have a real feel to them, as you can feel the weight and power through the sound given and the design of them.
-the levels look very, very good for UnrealEngine 2.5!
-runs butter smooth on my trusty old rig
-weapon graphics and animations are outstanding!
-pulling the dual wielded pistols closer together for "iron sights" works out great
-the stalkers blend in more than in the mod where they were a tad too visible. Now you can still easily see them, but you can also easily over-look them in the heat of action
-perks work offline too! w00t!

Bad:
-The game blur's too much when you get hit, (Extremely annoying when you are helping out your teamates in the front and you get hit from behind once and now you can't do anything but move around and get in your teamates way in order for the blur to go away, this is very anoying, would rather prefer blood splats on the screen rather than blurring, completely redicous how anoying this is.)
-The voice chat is very low, I had to disable all other sounds just to hear the people so now I can't play this game with music.
-The gun doesn't reload when you get to 0/15 ammo, you have to either press r or have to click shoot one more time in order for the system this was built on to automatically reload you, very very anoying.
-The endings lasted tooo long, I would have to wait a minute in order for it to finally go to the next map. (Heard this was on the bug list and got fixed, I'll find out later today.)
-Spectating mode is rediculously retarded, I can only view in third person and I can go free roam, I'm sorry but as a hardcore gamer, I would like to see how my teamates shoot in first person rather than guessing how they are doing it. (When you are trying to look in front of the person you are view and they are backed up to a wall, you have to look at the front of them rather than form behind cause their head keeps getting in the way, extremely anoying, make it so you can view first person, I really don't see why not, makes your game look like it had no interest on allowing players to enjoy better players play the game so they can learn.)
-I like the fact your able to change the font size for the text, but why can you do so for the names? Just put a bar there for the names as well, cause it hurts my eyes for the fact I have to look closesly at someones name in order to read it (Barely if they have a really long and huge name, those one's I can never read until they talk ingame.)
-When you die, you get to watch your teamates in a gritty type of video situation, It's very boring and dumb, I would like to just have the gritty video when I die, but when I go into spectators, I would like a clean cut version instead of this crap.

Overall, game gets a 7/10 from me, needs alot of fixing in order for me to up my score. (I'm not nit picking, I'm just a hardcore gamer that notices the annoying crap in the games that I play that will bother other people over long periods of time. *If none of these have bothered you yet, go back in the game realizing what I experienced and you'll know exactly what I mean.)
 

BlackLabel

FNG / Fresh Meat
Jan 9, 2007
3,137
1,063
0
Churmany
What exactly is a hardcore gamer ?

Oh wait...now i remember

steams.jpg
 

gautrek

FNG / Fresh Meat
Apr 3, 2007
331
101
0
Leicester UK
I'm not nit picking, I'm just a hardcore gamer that notices the annoying crap in the games that I play that will bother other people over long periods of time. *If none of these have bothered you yet, go back in the game realizing what I experienced and you'll know exactly what I mean
WHAT

Did you find anything interesting while you had you head stuck up your own arse mate?
 

Ron

FNG / Fresh Meat
Feb 9, 2006
910
0
0
Lol give him a break sure his choice of words is unfortunate a tad egotistical, but he is largely positive about kf most of his cons were minor things aka not game breakers:).
 

=GG= Mr Moe

FNG / Fresh Meat
Mar 16, 2006
9,794
890
0
55
Newton, NJ
Lots of fun, but a couple more quick comments.

Doors:

- First suggestion is purely cosmetic. If you can weld the door shut, perhaps make its texture metal instead of wood (Farm...)

- Second suggestion, while I really like the idea of welding doors shut, perhaps some of the more powerful "creatures' can actually destroy the doors instead of just breaking the welds. Then those doors would be stuck permanently open during that current wave. It already seems that other players and I are already holing up in the same old rooms, welding the same old doors shut, etc etc... I feel this may just add a bit more interest, possibly forcing players to run to another area after their safe haven has been comprimised.

Edit~~~ One more thing. Reloading for some of the weapons is rather lengthy, especially when you are in a melee. If there was some way to interrupt the process, or have the ability to switch weapons, that would be great. About 75% of my deaths are probably from being meleed while I am stuck in the middle of reloading.
 
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