First impressions from an old warhorse

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Stephen

FNG / Fresh Meat
Mar 25, 2011
568
242
0
53
Ch
I say old, I'm only six (nearly seven) but I'm 'very astute for my age.'

Anyway, basically I like the premise very much but it feels very blocky. Clearly there's a lot left to be done, but overall I like the feel of the game despite it seeming quite alien to RO1 in parts.

My initial criticisms are thus:

- The game seems to clip a lot - people with people and people with walls (especially when ducking behind them in cover). This is probably my main issue with the game at this stage, and if it's not a huge amount of work I really do suggest turning it off entirely. I've heard that the main reason for it is people getting blocked in doorways and suchlike - well, that happened, and people will have died by being gunned down in narrow hallways. I don't mind that (it'd be frustrating, but realistic) and it would certainly look better than being able to see/move through people and walls.

- Make it so the ESC key exits chat (which I set to the T key) like in RO1 and other similar games. Having to remember to press T again is quite annoying, and I'm so used to it being like that it becomes frustrating and can get me killed because obviously when in chat you're vulnerable.

- There are several graphical glitches, particularly when you press ESC and go to the menu screen. I imagine these have been noted and fixed, though.

- Sprinting. A popular complaint I think; overall the game just wants slowing down a notch. I remember RO1 being noticeably slower, but you sort of got the idea that all that equipment and weaponry combined with general fatigue made it sort of realistic. I don't mind RO2 speeding things up a bit overall, but I think somewhere between the two would be better.

- Sprinting needs to be nerfed; you can run too quickly and too far before feeling tired, and there appear to be few if any negative effects.

- I got in a tank and was very confused. I actually have too many individual issues here; basically I had no idea what I was doing, the bots seemed to be going insane (both physically and verbally) and my friend couldn't get in the tank even though I distinctly remembered allowing humans to do so. Maybe the manual will solve this - I don't know.

Out of interest, I hope DDE owners (now I own it :D) get .PDF files with map/tank/weapon info - I remember the old RO1 tank charts and I found them useful and pretty cool. I know there's only two right now, but having those charts released alongside each new vehicle would be really nice. I'm sure everyone would agree with that.

I think that's about it. I'm sure most of these issues will get sorted over time, but the game feels very beta-ish right now, and I'm just sceptical as to how much better it will be in a week or two. Don't shoot me down for this, but on balance so far I actually feel Christmas would have been a better release date. I think the devs probably agree too. :IS2:
 

hekuball

FNG / Fresh Meat
Mar 13, 2006
563
202
0
Most unconvincing six year old ever....but I see you still belive in Father Christmas
 
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breadtruck

Active member
Nov 21, 2005
770
84
28
Wisconsin, USA
- Make it so the ESC key exits chat (which I set to the T key) like in RO1 and other similar games. Having to remember to press T again is quite annoying, and I'm so used to it being like that it becomes frustrating and can get me killed because obviously when in chat you're vulnerable.

Ive been annoyed with this as well. :(
 

Stephen

FNG / Fresh Meat
Mar 25, 2011
568
242
0
53
Ch
Yeah the age was a joke. It's been in my profile since I joined, I think.

Another thing: please let us change the apostrophe key for the console. It makes chat very, very difficult.

And I don't think the Mauser is selectable. I've chosen it twice as the AT soldier but I keep getting the P38.
 

heady89

FNG / Fresh Meat
Aug 6, 2007
630
236
0
Sweden, Linkoping/Mjolby
Clipping is a major issue that is true, both through walls and other placers.
Currently you can also utilize the fov90 to see through walls by rotating your shoulder into it(might even work for lower fov).