Firing Range Map

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The_GAP_Trixie

FNG / Fresh Meat
Sep 6, 2011
18
8
0
There was a map for RO1 that I liked using as training for my unit. It featured a firing range that would announce hits on targets. Is anyone working on a similar map for RO2? One with moving targets as well would be very helpful.
 

verbii

FNG / Fresh Meat
Jan 13, 2011
81
4
0
I've no idea why more games dont have this kind of thing as standard tbh. Especially with pop-up, moving targets etc, just one more thing to keep you investing time in the game especially in something like RO2 which has bullet drop and larger maps.
 

Drecks

Grizzled Veteran
Nov 26, 2005
2,393
218
63
The Netherlands
I've no idea why more games dont have this kind of thing as standard tbh. Especially with pop-up, moving targets etc, just one more thing to keep you investing time in the game especially in something like RO2 which has bullet drop and larger maps.

It might be the fact you can learn your moving targets and such during gaming. Compared to real life where you would have to deal with Amnesty International as soon you start with living human moving targets on your firing range.
 

Witzig

FNG / Fresh Meat
Jan 16, 2006
2,189
52
0
Germany
There was a map for RO1 that I liked using as training for my unit. It featured a firing range that would announce hits on targets. Is anyone working on a similar map for RO2? One with moving targets as well would be very helpful.

I'd somethign along those lines for RO1, pondered to do something like that again. With a simple Grenade / Anti Tank /Small Arms Range and a Open Area with Tanks 100 to 1000m again. Just perhaps this time without an Elevator and using a simple portal or somthing.
Though i guess moving Targets should be doable (sp?) i'm not sure if it will be possible to use a system which tells you where you hit the target. Which should be doable (sp?) for the Small Arms range though.


How good is the physics engine? Could we put frying pans on ropes ala G-Mod?


Well the UT3 Engine is capable of it, i guess TWI didn't cut anything so it will be possible the load on the Server (or most likely your own PC) is unknown to me. A PhysX Capable Card or good CPU will probably be needed depending how much of that stuff is going on at once.



P.S.
I suck at Map Design, graphic Wise but it will be functionally okay :)


P.P.S.
My Map was the Lubjankow Schiessbahn
 

Viersbovsky

FNG / Fresh Meat
Aug 6, 2011
120
15
0
Austria
I once tried to make an electric target range for RO:Ost. It is possible to get the hit-location and the likes, the problem is getting the info to be displayed. I tried particle effects, GUI overlay... In the end, my skills with Unreal-Script were simply to limited for such a project.

It would be nice if someone with better skills could do something like that.

ATM we can
 

Witzig

FNG / Fresh Meat
Jan 16, 2006
2,189
52
0
Germany
@Witzig: Thanks for that map, I used it quite extensively.

Your welcome, though i'll be getting the game no earlier then end of this Week, since i ordered from the UK to circumvent the censoring. Its bad enough that i bought L4D2 over Steam. That one was horribly censored so i don't want to take chances with a game i care about.


SDk won't be out for a Week anyway so it's not a big deal.
 

Krazyxazn

FNG / Fresh Meat
Mar 23, 2009
407
117
0
Offline Challenges and Co-Op stuff will be added in later on. Check the Overview page, I believe it mentioned firing range.
 

Witzig

FNG / Fresh Meat
Jan 16, 2006
2,189
52
0
Germany
How dare you say that!!!;) they said 1-3 days at the most.


:D I'm taking a relaxed attitude hehe, won't play HoS anyway until beginning of next Week. I need a new GPU and my GF gets her new PC.

So no hurry here. I waited for RO2 for some years now a couple of Days won't kill me.
 

Frostedfire

FNG / Fresh Meat
Nov 21, 2010
1,055
153
0
oz
It might be the fact you can learn your moving targets and such during gaming. Compared to real life where you would have to deal with Amnesty International as soon you start with living human moving targets on your firing range.

come to oz, we have loads of man-sized fast-moving targets on the firing range all the time to practice on :cool:

also - would be nice if we could make a mutator (at least for the tanking maps) that shows up what damage we did to something when we hit it, would be VERY useful to know what my t-34 shots are not doing to the panzer IVs :D
 

The_GAP_Trixie

FNG / Fresh Meat
Sep 6, 2011
18
8
0
I'd somethign along those lines for RO1, pondered to do something like that again. With a simple Grenade / Anti Tank /Small Arms Range and a Open Area with Tanks 100 to 1000m again. Just perhaps this time without an Elevator and using a simple portal or somthing.
Though i guess moving Targets should be doable (sp?) i'm not sure if it will be possible to use a system which tells you where you hit the target. Which should be doable (sp?) for the Small Arms range though.





Well the UT3 Engine is capable of it, i guess TWI didn't cut anything so it will be possible the load on the Server (or most likely your own PC) is unknown to me. A PhysX Capable Card or good CPU will probably be needed depending how much of that stuff is going on at once.



P.S.
I suck at Map Design, graphic Wise but it will be functionally okay :)


P.P.S.
My Map was the Lubjankow Schiessbahn

Ahah, that was the name of the map! The Lubjankow Schiessbahn! The version my unit had of that map utilized a system that displayed hits on the targets in the middle of your screen with a text message that would come up, so if you hit the 8-ring, an 8 would show briefly in the middle of the screen. I don't know if you designed that or if someone put it in after.
 

Witzig

FNG / Fresh Meat
Jan 16, 2006
2,189
52
0
Germany
Ahah, that was the name of the map! The Lubjankow Schiessbahn! The version my unit had of that map utilized a system that displayed hits on the targets in the middle of your screen with a text message that would come up, so if you hit the 8-ring, an 8 would show briefly in the middle of the screen. I don't know if you designed that or if someone put it in after.

I made that too, was a variation of the original.
 

Witzig

FNG / Fresh Meat
Jan 16, 2006
2,189
52
0
Germany
So, why did you say this? I might be misreading this then.

"i'm not sure if it will be possible to use a system which tells you where you hit the target."

Thats refering to moving targets, on nonmoving ones it should be easily doable. But if the target is moving i dunno if the System can be as easily implemented.