Jack said:Yes, I too don't see what the purpose of the numbers to the right is. You have the tick mark on the range scale to the right...isn't that sufficient enough? It was in real life anyway.
Overall though, that is an extreme nitpick, I mean, what other game has historically accurate WWII tank gunnery of that fidelity? I hope as well that the different range settings are an indicator that we will be able to select different ammo. It would be cool to have a fairly large number of PzGr39 for T-34s, and several PzGr40 to use against the IS-2 when things get desperate.
Then again, didn't one of the devs state a while ago that the tanks won't have limited ammo? How can you have ammo type selection with unlimited ammo count? Maybe they changed their mind.
As for the other screenshots, all I can say is a resounding "WOW." The uniforms, equipment, and weaponry are all rendered extremely well, and the bloom effect looks nice. I didn't expect to see a scoped SVT...maybe there is also a scoped G43?
Only nitpick I have with the Heer model is that his stick grenade doesn't appear to be thrust through his belt, but rather like it is stuck to the outside surface, which is strange because in some of the first screenshots of ROOST didn't the Heer soldier have two stick grenades thrust through his belt?
Also, while the prone animation looks very good for crawling, it looks a little strange for diving. What I mean is, it would be impossible to transition to cradling your weapon like that in mid-air, and it would be liable to bust your chin when you hit the dirt. I also worry that the diving to prone will look too linear, i.e. the man looks like he is already laying on a flat surface when he is in fact in mid-air.
Please don't take this as me being ungrateful for the work, I am sure diving to prone will work splendidly. What I am worried about is that the animation will look like a man laying on a board flying through the air instread of someone actually diving. Center of gravity would make it impossible for his legs and chest to be perfectly 180 degrees during the whole maneuver, especially since in diving, you dive downward and forward, not just forward linearly.
Frankly, now that I really think about it, was diving even common? I doubt it because it would be difficult to do with your weapon, and would be extremely painful without a roll at the end. I feel like this diving business is a hollywood addition to RO wich takes away rather than adds. I'm not saying it's not fun to do, but I can't imagine myself diving --especially plank-style like in the picture-- in a battle. I would leap and jump, sure, but dive? Why? To break my arms?
Can someone rationalise diving to me? Above all it seems incredible painful and a rare occurance.
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