Finally - news from the front line in 2006!

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Cleft_Asunder

FNG / Fresh Meat
Nov 24, 2005
162
0
0
Jack said:
Yes, I too don't see what the purpose of the numbers to the right is. You have the tick mark on the range scale to the right...isn't that sufficient enough? It was in real life anyway.

Overall though, that is an extreme nitpick, I mean, what other game has historically accurate WWII tank gunnery of that fidelity? I hope as well that the different range settings are an indicator that we will be able to select different ammo. It would be cool to have a fairly large number of PzGr39 for T-34s, and several PzGr40 to use against the IS-2 when things get desperate.
Then again, didn't one of the devs state a while ago that the tanks won't have limited ammo? How can you have ammo type selection with unlimited ammo count? Maybe they changed their mind.


As for the other screenshots, all I can say is a resounding "WOW." The uniforms, equipment, and weaponry are all rendered extremely well, and the bloom effect looks nice. I didn't expect to see a scoped SVT...maybe there is also a scoped G43?

Only nitpick I have with the Heer model is that his stick grenade doesn't appear to be thrust through his belt, but rather like it is stuck to the outside surface, which is strange because in some of the first screenshots of ROOST didn't the Heer soldier have two stick grenades thrust through his belt?

Also, while the prone animation looks very good for crawling, it looks a little strange for diving. What I mean is, it would be impossible to transition to cradling your weapon like that in mid-air, and it would be liable to bust your chin when you hit the dirt. I also worry that the diving to prone will look too linear, i.e. the man looks like he is already laying on a flat surface when he is in fact in mid-air.

Please don't take this as me being ungrateful for the work, I am sure diving to prone will work splendidly. What I am worried about is that the animation will look like a man laying on a board flying through the air instread of someone actually diving. Center of gravity would make it impossible for his legs and chest to be perfectly 180 degrees during the whole maneuver, especially since in diving, you dive downward and forward, not just forward linearly.

Frankly, now that I really think about it, was diving even common? I doubt it because it would be difficult to do with your weapon, and would be extremely painful without a roll at the end. I feel like this diving business is a hollywood addition to RO wich takes away rather than adds. I'm not saying it's not fun to do, but I can't imagine myself diving --especially plank-style like in the picture-- in a battle. I would leap and jump, sure, but dive? Why? To break my arms?

Can someone rationalise diving to me? Above all it seems incredible painful and a rare occurance.
 

Jack

FNG / Fresh Meat
Nov 24, 2005
752
0
0
Maschine Pistole-38 said:
New media is PurePwnage and may I suggest a stfu snack for the nitpickers.

Stfu snack? :rolleyes:

Ok, no one needs to get upset here...all I was saying is that as it looks to me from the pictures, the guy's body stays 180 degrees during the dive. Maybe in motion it doesn't do this, but in the series of pics we have it sure does. People can make valid observations if they want, we don't need to "stfu." I mean, is anyone seriously going to deny that the guy isn't laying 180 degrees in the dive?

Like Cleft said, diving like that would give massive injuries. As I pointed out earlier, holding your weapon and diving like that, especially that sharp of a dive, woudl split your chin right open. Even my little sister, who knows nothing of infantry movement or war, came into my room, saw the pic of the guy diving and said "That guy is going to break his chin when he hits..." It's just physics.

Of course, maybe this is all still a work in progress, which is why the diving animation looks more like a prone crawling animation, but I doubt it, or else the devs would not have shown it publically.



MP38 and anyone else in here needn't attack me or anyone else who makes these observations, they are perfectly valid. Besides, I praised everything else in the pics, its just that I don't want to be in the middle of an intense ROOST match, with all this realistic atmosphere, and then see 3 bounding Germans coming my way running one moment, then flying through the air perfectly parallel to the ground like superman, and if the diving is effecive (which I am sure it is) you will see them doing this over and over again: it will kill the immersiveness.

Can anyone who has play-tested confirm if I am worrying unnecessarily: is the diving more fluid in game?
 

Cleft_Asunder

FNG / Fresh Meat
Nov 24, 2005
162
0
0
Maschine Pistole-38 said:
New media is PurePwnage and may I suggest a stfu snack for the nitpickers.
I'm sure a lot of improvements and ideas get shared when the community (of any game) feed on "stfu snacks." What an intelligent suggestion.
 

Jack

FNG / Fresh Meat
Nov 24, 2005
752
0
0
No one is getting ulcers. I'm just saying that with everything else so realistic and authentic, why would we want guys flying through the air like boards? It would be worse than the diving animation from BF2, which few people seemed to have problems ridiculing.
 

Maschine Pistole-38

FNG / Fresh Meat
Nov 23, 2005
683
0
0
34
Oregon
Well, I just pointed the fact that you two seem to be the only people who have a problem with it. Besides the fact that I would do anything possible to not die, if it means diving, jumping, or hurling my self over a stone wall.
 

Necro

FNG / Fresh Meat
Jan 9, 2006
121
0
0
Some_God said:
Good news.. but none on release date and price... those are the $62,000 dollar newsbits.

i read end of january somewhere :>

as for the info i'm liking the new effects!
 

TheBeagle

FNG / Fresh Meat
Nov 23, 2005
389
0
0
Southern California
OMFG!!


perfectly... accurate.... tank.. sights.....*cries*

Man you guys went to town on this thing. Absolutely incredible looking. Words cannot express the awesomeness. Look at the snowflakes!

A well deserved round of applause for the dev team!! Hip Hip, hoorah!
 

Ghad

FNG / Fresh Meat
Nov 21, 2005
1,057
6
0
Bergen, Norway
www.battlefield.no
Jack said:
Also, while the prone animation looks very good for crawling, it looks a little strange for diving. What I mean is, it would be impossible to transition to cradling your weapon like that in mid-air, and it would be liable to bust your chin when you hit the dirt. I also worry that the diving to prone will look too linear, i.e. the man looks like he is already laying on a flat surface when he is in fact in mid-air.

While i do agree with you that his stance in the air is somewhat superman-like, it feels very realistic to be able to do a diving motion to avoid being shot. I am willing to forgive some graphical details to be able to dive into cover.

Also, i have a litt question about diving: Obviosly, he will not be able to use ironsight during the dive, (his weapon is not up). Is he also hindered from freeaim? (hopefully he is)

I would like a period of seconds after the dive before being able to shoot again. The soldier would be busy checking his chin after landing ;)
 

Jack

FNG / Fresh Meat
Nov 24, 2005
752
0
0
Maschine Pistole-38 said:
Well, I just pointed the fact that you two seem to be the only people who have a problem with it. Besides the fact that I would do anything possible to not die, if it means diving, jumping, or hurling my self over a stone wall.

I wasn't saying the idea of "diving, jumping, or hurling" is bad, I agree that under duress you would probably dive into cover.

You are changing it to sound as if we have a problem with the concept of diving: I don't. I just was saying it looks a little akward in execution. The point being that for everything else to look so professional and polished, the akward "prone flying" looks a little out of place, more like it belongs in the mod.

Besides, just because only two people voice something doesn't mean they are the only people to have noticed a particular feature, it might just mean they are the only two who are going to do so regardless of others telling them to have a "stfu snack."
 

Mormegil

FNG / Fresh Meat
Nov 21, 2005
4,178
574
0
Nargothrond
Cleft_Asunder said:
Can someone rationalise diving to me? Above all it seems incredible painful and a rare occurance.


Diving to prone hurts far less than being shot.


How's that for rationalising?


Actually just tried diving to prone, and it's really not that bad. First of, when I did it, I wasn't quite as horizontal as that guy was. I think that's artificial since he's on a wall. The Devs told us they won't be "dolphin diving."

You (or at least I), kind of hit knees/legs first, then pelvic area, then forearms, holding my head up. Basically, your forearms absorb most of the shock that you head would, so you shouldn't slam your chin to the ground. You'll likely knock the wind out of yourself, or bang yourself up a bit, but it's still better than being shot.
 

[-project.rattus-]

FNG / Fresh Meat
Nov 21, 2005
3,036
371
0
39
Austria
www.youtube.com
Jack said:
I wasn't saying the idea of "diving, jumping, or hurling" is bad, I agree that under duress you would probably dive into cover.

You are changing it to sound as if we have a problem with the concept of diving: I don't. I just was saying it looks a little akward in execution. The point being that for everything else to look so professional and polished, the akward "prone flying" looks a little out of place, more like it belongs in the mod.

Besides, just because only two people voice something doesn't mean they are the only people to have noticed a particular feature, it might just mean they are the only two who are going to do so regardless of others telling them to have a "stfu snack."

You also have to take into account that the screens are just a snapshot. I wouldn't judge the animation until i've seen all of it. It might aswell be that at the next one or two frames, the arms would be extended to catch the drop...
 

TheBeagle

FNG / Fresh Meat
Nov 23, 2005
389
0
0
Southern California
About fluidity and other nitpicks, keep in mind that is is still the same engine from the mod. If they can do all this cool stuff on that, imagine what they will do with UE3. I'm still totally blown away.

They'll be plenty of time for nitpicking later. :p
 
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Jack

FNG / Fresh Meat
Nov 24, 2005
752
0
0
Mormegil said:
Diving to prone hurts far less than being shot.


How's that for rationalising?


Actually just tried diving to prone, and it's really not that bad. First of, when I did it, I wasn't quite as horizontal as that guy was. I think that's artificial since he's on a wall. The Devs told us they won't be "dolphin diving."

You (or at least I), kind of hit knees/legs first, then pelvic area, then forearms, holding my head up. Basically, your forearms absorb most of the shock that you head would, so you shouldn't slam your chin to the ground. You'll likely knock the wind out of yourself, or bang yourself up a bit, but it's still better than being shot.

Yes but Mormegil like you said it hurst less than being shot, which means it is something you would do out of duress. It wouldn't be something you would do over and over again. In the game, with no pain, there is no reason to not have players doing this again and again. I think that is what Clef meant by it being inconsistent or unrealistic: you will get players diving over stuff when in reality you would see this more rarely. Of course, only actual playing will tell, but I have a feeling it will be pretty prevalent in matches.


Secondly, I am in full agreement with your desription of diving to prone, with knees hitting first, etc.

However, what you are describing is the class "hit the dirt" from a standing position. This is not describing what the guy in the pic is doing: leaping headlong over a wall, in which case his head, not his knees, will hit first.

Lastly, I was not talking about breaking your chin on the ground, I meant if you cradled your weapon like the guy in the pic, you would bust your chin on the rifle, also, you would stand a greater chance of losing the rifle. The cradling with the rifle in the knook of the arms is for crawling, for diving you would hold it with both hands, like the guy is doing when he first begins the dive.
 

[TW]Wilsonam

VP, Tripwire Int.
Oct 17, 2005
4,060
2,618
113
63
Roswell, GA
www.tripwireinteractive.com
On the gunsights...

1. The little number in white is the range the sight is set to, not some laser-range-finder; that may well vanish in the final version, or stay as an option for those who struggle to read the sights.
2. You don't want to know where we got the data on some of the sights - it has been quite a hunt!