I seem to be stuck on small player numbers once the rotation has passed RedOctoberFactory which has the setting so it plays small maps.
My map cycle starts with Apartments which will run full size, then RedOctFactory which will run small size if there are less than 14 players and then it goes to Station which i would expect to be full size.
Once past RedOctFactory all the maps are run in small size even though the mutator is not asking for small size.
Also, my server capacity is 52 players and if i go over that number, it shutsdown or does something terrible (I think a unicorn gets slaughtered). Should I have changed MaxPlayercount to 52 ? Secondly in the RedOctFactory string should I change MaxPlayers to 52 or will that impact on what size version of the map I get.
This is my .ini file and I have attached what my map cycle looks like.
[DynamicMapRotator.DynamicMapRotator]
bRandomOrder=false
bAlsoCountBots=false
AdditionalUrlVariables=?mutator=Antilag.Antilag,TankTweak.TankTweak
LastMapIndex=5
MapFilters=(MinPlayerCount=0,MaxPlayerCount=52,MapURL="TE-Apartments")
MapFilters=(MinPlayerCount=0,MaxPlayerCount=52,MapURL="TE-Barracks")
MapFilters=(MinPlayerCount=18,MaxPlayerCount=52,MapURL="TE-CommissarsHouse")
MapFilters=(MinPlayerCount=32,MaxPlayerCount=52,MapURL="TE-FallenFighters")
MapFilters=(MinPlayerCount=0,MaxPlayerCount=52,MapURL="TE-GrainElevator")
MapFilters=(MinPlayerCount=0,MaxPlayerCount=52,MapURL="TE-Gumrak")
MapFilters=(MinPlayerCount=18,MaxPlayerCount=52,MapURL="TE-PavlovsHouse")
MapFilters=(MinPlayerCount=12,MaxPlayerCount=52,MapURL="TE-Spartanovka")
MapFilters=(MinPlayerCount=0,MaxPlayerCount=52,MapURL="TE-Station")
MapFilters=(MinPlayerCount=0,MaxPlayerCount=14,MapURL="TE-RedOctoberFactory?MaxPlayers=16")
MapFilters=(MinPlayerCount=18,MaxPlayerCount=30,MapURL="TE-RedOctoberFactory?MaxPlayers=32")
MapFilters=(MinPlayerCount=31,MaxPlayerCount=52,MapURL="TE-RedOctoberFactory?MaxPlayers=64")
[IniVersion]
0=1328884072.000000
My map cycle starts with Apartments which will run full size, then RedOctFactory which will run small size if there are less than 14 players and then it goes to Station which i would expect to be full size.
Once past RedOctFactory all the maps are run in small size even though the mutator is not asking for small size.
Also, my server capacity is 52 players and if i go over that number, it shutsdown or does something terrible (I think a unicorn gets slaughtered). Should I have changed MaxPlayercount to 52 ? Secondly in the RedOctFactory string should I change MaxPlayers to 52 or will that impact on what size version of the map I get.
This is my .ini file and I have attached what my map cycle looks like.
[DynamicMapRotator.DynamicMapRotator]
bRandomOrder=false
bAlsoCountBots=false
AdditionalUrlVariables=?mutator=Antilag.Antilag,TankTweak.TankTweak
LastMapIndex=5
MapFilters=(MinPlayerCount=0,MaxPlayerCount=52,MapURL="TE-Apartments")
MapFilters=(MinPlayerCount=0,MaxPlayerCount=52,MapURL="TE-Barracks")
MapFilters=(MinPlayerCount=18,MaxPlayerCount=52,MapURL="TE-CommissarsHouse")
MapFilters=(MinPlayerCount=32,MaxPlayerCount=52,MapURL="TE-FallenFighters")
MapFilters=(MinPlayerCount=0,MaxPlayerCount=52,MapURL="TE-GrainElevator")
MapFilters=(MinPlayerCount=0,MaxPlayerCount=52,MapURL="TE-Gumrak")
MapFilters=(MinPlayerCount=18,MaxPlayerCount=52,MapURL="TE-PavlovsHouse")
MapFilters=(MinPlayerCount=12,MaxPlayerCount=52,MapURL="TE-Spartanovka")
MapFilters=(MinPlayerCount=0,MaxPlayerCount=52,MapURL="TE-Station")
MapFilters=(MinPlayerCount=0,MaxPlayerCount=14,MapURL="TE-RedOctoberFactory?MaxPlayers=16")
MapFilters=(MinPlayerCount=18,MaxPlayerCount=30,MapURL="TE-RedOctoberFactory?MaxPlayers=32")
MapFilters=(MinPlayerCount=31,MaxPlayerCount=52,MapURL="TE-RedOctoberFactory?MaxPlayers=64")
[IniVersion]
0=1328884072.000000
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