1. HRG Head Hunter's wave damage (150, 300 or 500, depending on amount of the stacks) is applied to ZED's body damage. Head remains intact, only primary attack (50 damage) damages it.
2. HRG Head Hunter has upgrade data to reduce its alt-fire recharge time (5s default) - Stat=EWUS_HealFullRecharge - however, it only works with medic weapons. Probably a leftover.
3. Reducto Ray kills via shrinking ZEDs to critical sizes, time that it takes to kill a ZED only depends on its affliction vulnerability. So 1p and 6p FP will be killed within same interval. Not a bug, just a questionable decision.
4. Again, not really a bug. You can upgrade Sentinel to do a bit more damage, which is intended. If you have few independant Remote Controllers, say one is upgraded and the other is not, when you be switching between them, currently active Drone will be changing its base damage back and forth. Survivalist's Make Things Boom does not increase its explosion radius.
5. When you bash while holding Sentinel in your hands, if you have no ammo for every attack it will play empty "click" sound and a remote controller in your left hand will disappear and reappear briefly.
6. Throw 50 ZEDs Over Board challenge works with dead ZEDs, from what it showed here https://steamcommunity.com/app/232090/discussions/0/5154944131320103683/
Edit: it is intended to work with dead ZEDs. I think the description have to mention that you'd need to thow down corpses or limbs.
7. New Inferno's DOT spreading mechanic. Not sure if this is intended or not. Right now all nearby ZEDs don't really take as much DOT damage as your prime target.
For example, HRG Scorcher does 333 damage and has DOT scale of x0.12 so your initial target takes 40 damage / tick. However the way it works, for all nearby ZEDs 40 (not 333) is now a base value and it gets multiplied by DOT scale once again, so they take only 40 x 0.12 = 5 damage / tick. Generally the smaller DOT scale is the less damage ZEDs take.
2. HRG Head Hunter has upgrade data to reduce its alt-fire recharge time (5s default) - Stat=EWUS_HealFullRecharge - however, it only works with medic weapons. Probably a leftover.
3. Reducto Ray kills via shrinking ZEDs to critical sizes, time that it takes to kill a ZED only depends on its affliction vulnerability. So 1p and 6p FP will be killed within same interval. Not a bug, just a questionable decision.
4. Again, not really a bug. You can upgrade Sentinel to do a bit more damage, which is intended. If you have few independant Remote Controllers, say one is upgraded and the other is not, when you be switching between them, currently active Drone will be changing its base damage back and forth. Survivalist's Make Things Boom does not increase its explosion radius.
5. When you bash while holding Sentinel in your hands, if you have no ammo for every attack it will play empty "click" sound and a remote controller in your left hand will disappear and reappear briefly.
6. Throw 50 ZEDs Over Board challenge works with dead ZEDs, from what it showed here https://steamcommunity.com/app/232090/discussions/0/5154944131320103683/
Edit: it is intended to work with dead ZEDs. I think the description have to mention that you'd need to thow down corpses or limbs.
7. New Inferno's DOT spreading mechanic. Not sure if this is intended or not. Right now all nearby ZEDs don't really take as much DOT damage as your prime target.
For example, HRG Scorcher does 333 damage and has DOT scale of x0.12 so your initial target takes 40 damage / tick. However the way it works, for all nearby ZEDs 40 (not 333) is now a base value and it gets multiplied by DOT scale once again, so they take only 40 x 0.12 = 5 damage / tick. Generally the smaller DOT scale is the less damage ZEDs take.
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