Here's just a few suggestions, up for discussion of course. Things noticed through 300+hrs of gameplay.
Weapon bug
When purchasing dual Handcannons, why does the player have to reload for the ammo value to change to full instead of the equiv. of a single HC? (tiny I know).
Weapon suggestions
When a weapon is totally empty, why not move it to the bottom of the weapon stack? E.g. Support Specialist lvl6. AA12+ Hunting, the AA12 is out, but you go to switch to the Hunting by pressing 4, you were previously healing yourself just, the delay of pressing 4 twice can sometimes result in trouble with Zeds.
Suggestion from Yuki: If not permanent, atleast make it an option in the settings.
Mentioned a lot, for good reason; Pipe Bomb expense. It is a little steep for a weapon that is purely conditional; I can understand due to it's power, but not it's appliance.
Another possible option for the settings could be pairing weapons to their perks in the weapon stack. Say for instance you're Commando, you have an AK or Bullpup + an M79; make the paired weapon at the top of the stack, at the moment the M79 would be at the top of the stack. Thank TheJimTimMan for that clever one.
Server admin suggestion
Also, an suggestion for all server admins; what about blocking people based on their Steam hash? Because IP can be difficult with most users having dynamic IP's and users with special symbols in their names often failing to be kicked/banned e.g. 乂 or Я which appear as code of some sort. This could be in Access Policies of the server, or a protocol for the command "kick" and "kickban", surely it wouldn't be hard to decipher a Steam Hash from a Steam Name.
Also, there is making the symbols elligible in the first place; for those cool characters who use them.
If the blocking system could integrate the reading of the 64-bit user hashes, that'd be great. Or the Steam ID's in the format of STEAM_0:0:0000000, since we imagine that'd be easier to code in with the "STEAM_0" prefix. Yuki again with the latter.
Yeah, they're all fairly small things, but they would improve some areas a fair amount. Any more suggestions, ideas, modifications or feedback greatly appreciated.
EDIT: When spectating over players after death, you can view them in 3rd person, sticking to their character, why not have first person view of their screen aswell? Could possibly be pinned to F4, the usual 3rd person toggle. by default watch their 3rd person, pressing F4 would move you to their first person view.
Weapon bug
When purchasing dual Handcannons, why does the player have to reload for the ammo value to change to full instead of the equiv. of a single HC? (tiny I know).
Weapon suggestions
When a weapon is totally empty, why not move it to the bottom of the weapon stack? E.g. Support Specialist lvl6. AA12+ Hunting, the AA12 is out, but you go to switch to the Hunting by pressing 4, you were previously healing yourself just, the delay of pressing 4 twice can sometimes result in trouble with Zeds.
Suggestion from Yuki: If not permanent, atleast make it an option in the settings.
Mentioned a lot, for good reason; Pipe Bomb expense. It is a little steep for a weapon that is purely conditional; I can understand due to it's power, but not it's appliance.
Another possible option for the settings could be pairing weapons to their perks in the weapon stack. Say for instance you're Commando, you have an AK or Bullpup + an M79; make the paired weapon at the top of the stack, at the moment the M79 would be at the top of the stack. Thank TheJimTimMan for that clever one.
Server admin suggestion
Also, an suggestion for all server admins; what about blocking people based on their Steam hash? Because IP can be difficult with most users having dynamic IP's and users with special symbols in their names often failing to be kicked/banned e.g. 乂 or Я which appear as code of some sort. This could be in Access Policies of the server, or a protocol for the command "kick" and "kickban", surely it wouldn't be hard to decipher a Steam Hash from a Steam Name.
Also, there is making the symbols elligible in the first place; for those cool characters who use them.
If the blocking system could integrate the reading of the 64-bit user hashes, that'd be great. Or the Steam ID's in the format of STEAM_0:0:0000000, since we imagine that'd be easier to code in with the "STEAM_0" prefix. Yuki again with the latter.
Yeah, they're all fairly small things, but they would improve some areas a fair amount. Any more suggestions, ideas, modifications or feedback greatly appreciated.
EDIT: When spectating over players after death, you can view them in 3rd person, sticking to their character, why not have first person view of their screen aswell? Could possibly be pinned to F4, the usual 3rd person toggle. by default watch their 3rd person, pressing F4 would move you to their first person view.
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