Anyone know how good (or not good) the netcode in Crysis 3 engine is as far as multiplayer goes? Server-side hit detection possible? etc. Are there actual projectiles or is it hit-scan type thing? etc.
Judging by the state Mechwarrior Online(Cryengine 3) is in, server-side hitdetection is just horrible.
It looks like it doesn't have built-in anti-lag measures so you have to lead ridiculously to land your hits. MWO team is currently hard at work trying to rewrite the netcode and introduced state-rewinding for some weapons, but it'll take months before it's fully implemented.
Client side should be fine though?(Anybody played the Crysis 3 multiplayer?)