On behalf of everyone who supported this project, i'm trying to gather a group of people with KF modding knowledge who are interested in putting this female fleshpound specimen into the game.
Concept art
3D model
(Original Female Fleshpound thread here http://forums.tripwireinteractive.com/showthread.php?t=49120)
The model has been done in blender 2.64. It is fully textured and rigged. I'm fairly new to animating organic models and have no experience coding for UT.
The 'project' currently needs:
> Animations (skeleton changed, cannot use default animations)
> Coding
> Mutator
> Voices (Could really use a custom speechpack)
> Gibs (probably derives from the model.)
I can provide further modeling and texturing if needed.
The idea is to make it an independent zed, not a reskin
Something like...
Female Fleshpound
-------------------------------------
Appearance:
> Starts on wave 8. (leaving wave 7 with all vanilla FPs)
> Has a chance to replace vanilla Fleshpounds on waves 8+ and will spawn on their own on waves 9+.
Stats:
-Has less health than Vanilla FP (Dies to two lvl6SS Xbow Headshots on 6man HoE)
-Does less damage than Vanilla FP
+Moves Faster than vanilla FP
Rage:
> DPS to rage is lower than Vanilla FP. Will rage against a Alt fire axe to the face.
> Rage meter does not reset upon breaking line of sight
> Rage meter does not reset when attacking
> If she doesn't deal damage before the rage is over she will rage again immediately afterwards.
EDIT:
Work files : Model and textures (light textures are incomplete)
http://www.mediafire.com/?99uhihg9i92uwcz
If anyone is interested in helping out, i would truly appreciate it.
Let's make it happen people!
Lets see some boobies in KF!
Concept art
Spoiler!
3D model
Spoiler!
(Original Female Fleshpound thread here http://forums.tripwireinteractive.com/showthread.php?t=49120)
The model has been done in blender 2.64. It is fully textured and rigged. I'm fairly new to animating organic models and have no experience coding for UT.
The 'project' currently needs:
> Animations (skeleton changed, cannot use default animations)
> Coding
> Mutator
> Voices (Could really use a custom speechpack)
> Gibs (probably derives from the model.)
I can provide further modeling and texturing if needed.
The idea is to make it an independent zed, not a reskin
Something like...
Female Fleshpound
-------------------------------------
Appearance:
> Starts on wave 8. (leaving wave 7 with all vanilla FPs)
> Has a chance to replace vanilla Fleshpounds on waves 8+ and will spawn on their own on waves 9+.
Stats:
-Has less health than Vanilla FP (Dies to two lvl6SS Xbow Headshots on 6man HoE)
-Does less damage than Vanilla FP
+Moves Faster than vanilla FP
Rage:
> DPS to rage is lower than Vanilla FP. Will rage against a Alt fire axe to the face.
> Rage meter does not reset upon breaking line of sight
> Rage meter does not reset when attacking
> If she doesn't deal damage before the rage is over she will rage again immediately afterwards.
EDIT:
Work files : Model and textures (light textures are incomplete)
http://www.mediafire.com/?99uhihg9i92uwcz
If anyone is interested in helping out, i would truly appreciate it.
Let's make it happen people!
Lets see some boobies in KF!
Last edited: