Right guys, we are getting there, animations are near complete. Voice actors are applying, sound effects are being done (sooo much fun! Bring me more DRILLS!) And code isn't breaking (much).
So far gameplay tests are proving good so now it the time to talk details!
Now I've only discussed this with a handful of people so far so I'm looking at getting a bigger consensuses. This is an intellectual exercise, not long from now we'll be looking at releasing a public beta for better feedback.
Damage resistances.
ATM the FFP takes 50% damage from normal guns (35% on HoE.)
Nades, Pipes and medic nades do 200% and M79,M32,etc do 125%
Should she inherit these buffs\debuffs? She has less health than the FP but better armour. (The most armour thinking about it.) Maybe switch it round a bit? The amour protects her from shrapnel but not so much from bullets?
Health
1300 (600*) Female FP
1500 (700*) FleshPound
*Head health.
Speed
She currently has a ground speed of 140 and when raged it's 322 (For comparison the FP is 130 and 299 respectively) This is base btw, so normal difficulty numbers, these increase as you go up in difficulty. It does mean her charge can be quiet spectacular. On hard and suicidal she covers ground REALLY quick. HoE I think she's going to rival the Shiver's teleport XD I like this but I think it might be to much for most.
Damage
Less than FP. More than Scrake. (30 for the number guys.)
Raging
Rages at 300 (FP - 360) Currently behaves the same as FP. Looking at changing this so breaking line of sight and missed hits don't cause a reset. (This combined with her speed is going to eat kiting zerkers alive I think.)
Spawn Rates
One FFP with squad 26 (two husks)
One FFP replaces Gorefasts in squad 14 (2 clots, 3 gorefasts and 1 scrake)
Waves - Long 8, 9, 10 - Med 7 - Short 4
Did I miss anything?