Feeling of RS with Auto-Weapons? Realistic Reloading and Ammo Management

  • Please make sure you are familiar with the forum rules. You can find them here: https://forums.tripwireinteractive.com/index.php?threads/forum-rules.2334636/

Patu.Kuovi

Member
Aug 19, 2007
249
14
18
If anything maybe allow some sort of toggle in the server settings to increase reload times, for those who prefer a longer reload time. But increase the reload time, will most likely turn off casual player, and scare off the more competitive players.

I personally hate it when servers differ too much from each other. It just divides the playerbase and makes it harder to find a server suitable for you.

On the other hand, I don't think it is a bad thing to aim the game for a specific group of players. RO1 didn't try to please everybody. RO2 was a step to that direction. There are better games for "casuals" and "competitive players".
 

NorthDumpling

Grizzled Veteran
Jul 13, 2013
1,076
49
48
24
Russia, Saint-Petersburg
I'm not in support of increasing the reload animation time at all. If anything maybe allow some sort of toggle in the server settings to increase reload times, for those who prefer a longer reload time. But increase the reload time, will most likely turn off casual player, and scare off the more competitive players.

Exactly that we need, to turn off casual players. RS2 is a tactical shooter man, so it must be realistic, no one cares about you CoD people , who tend to reload in 1 second using glitches for it.
 

oscar.nein

Administrator
Jan 1, 2006
316
151
0
I appreciate the level of enthusiasm for reload speeds in this thread.

1) Guns aren't going to take 8 years to reload.
2) Modifications were mainly made to magazine fed weapons
3) Reload speeds in general vary based on the weapon and its real life reloading procedures
4) Reload speeds differ depending on the type of reload being performed - reload mag vs. reload mag + charge weapon
5) Reload lengths, for the weapons that were changed, received an additional 0.7-1.2 seconds
6) Reload completion happens somewhere around 80-90% of the way through the animation - depends on the weapon - this functionality is apart of ro2, btw. Essentially this cuts out having an un-initiative delay from when you see the magazine seated into the weapon and when you're allowed to fire the gun. You are allowed to fire the weapon without having to wait for the left arm to make its way from the magazine to the foregrip of the weapon.
7) Please don't jump to conclusions. :) We'll have a beta soon enough and we can then provide some hands-on feedback.
 

Lemonater47

Grizzled Veteran
Sep 25, 2014
2,370
144
63
27
All game communities jump to conclusions. People discuss things, people have theories, those theories then become "fact" in the eyes of the community even if a dev hasn't said anything. Or one person will interpret what a dev said wrong, state their interpretation, everyone believes them and **** hits the fan.
 

oscar.nein

Administrator
Jan 1, 2006
316
151
0
Definitely a closed beta to start. Don't expect anything before Gamescon (August 17-21) as we are still developing our plan for how we want to roll the beta out.
 

Jagdwyre

Active member
Sep 2, 2011
564
69
28
6) Reload completion happens somewhere around 80-90% of the way through the animation - depends on the weapon - this functionality is apart of ro2, btw. Essentially this cuts out having an un-initiative delay from when you see the magazine seated into the weapon and when you're allowed to fire the gun. You are allowed to fire the weapon without having to wait for the left arm to make its way from the magazine to the foregrip of the weapon.
Very glad to hear this. Always drove me nuts to see the mag seat in an Mkb.42 and start running before the animation fully "completed" only to find out a few seconds later in a firefight it still only had 5 rounds left in the weapon.
 

Devil_Inside

FNG / Fresh Meat
Mar 7, 2007
690
122
0
Moldova
I hope the access to the alpha/beta will take your forum registration time in account, lol :D

Back to the subject though. I think animation times shouldn't be to long. And with everyone yelling the "you have to put your mag back into the pouch, do you know how long it takes?"... when there's an enemy charging at you 20 meters away, you won't be putting your mag back into the pouch. You'll be reloading and squeezing that trigger as fast as you can. I don't know if different types of reloads are possible, but I hope reload times will be adequate and take into account situations where you need your gun reloaded right here and RIGHT NOW!
 

NorthDumpling

Grizzled Veteran
Jul 13, 2013
1,076
49
48
24
Russia, Saint-Petersburg
Meh, animations in RO2 were pretty much good, not too fast and not too slow. In RS2 animations must be produced like we suggested, who the hell would be reload his AK47 or M16 "RIGHT NOW" in front of the enemy in 20m? This is dumb, I would better take my pistol or moreover will go melee with a bayonet attached.
So yes, it makes sense of making animations longer like person actually putting his mag back into the pouch. Its only a CoD style to reload right in the face of an enemy, serious guys counting bullets and think twice before enemy will reach them.
 

Devil_Inside

FNG / Fresh Meat
Mar 7, 2007
690
122
0
Moldova
If you want to charge with your bayonet when you're out of ammo, no one's stopping you, it's your choice. If I want to reload in front of the enemy in 20m, then that's my choice and I should be able to.

In real life you CAN reload slowly and put your used mag back into the pouch, and you CAN reload super fast. If the game won't have options to reload both ways, then IMHO the time should be averaged.

P.S. There is not proof that changing reload times will in any way affect the game. Just because you think it will, doesn't mean it will. All it might do, is piss off players that are already getting into cover before starting to reload.
 
Last edited:

Jagdwyre

Active member
Sep 2, 2011
564
69
28
NorthDumpling;n2256906 said:
Meh, animations in RO2 were pretty much good, not too fast and not too slow. In RS2 animations must be produced like we suggested, who the hell would be reload his AK47 or M16 "RIGHT NOW" in front of the enemy in 20m? This is dumb, I would better take my pistol or moreover will go melee with a bayonet attached.
So yes, it makes sense of making animations longer like person actually putting his mag back into the pouch. Its only a CoD style to reload right in the face of an enemy, serious guys counting bullets and think twice before enemy will reach them.
CoD style? You mean emergency reload drills people do in the real world all of the time? In the real world you aren't going to be counting your rounds out of a 30 round mag in the middle of a firefight either.

Not saying RO2 reloads were overly slow, but it wouldn't exactly be any less realistic if they were slightly faster either.
 

NorthDumpling

Grizzled Veteran
Jul 13, 2013
1,076
49
48
24
Russia, Saint-Petersburg
Jagdwyre;n2256952 said:
CoD style? You mean emergency reload drills people do in the real world all of the time? In the real world you aren't going to be counting your rounds out of a 30 round mag in the middle of a firefight either.

Not saying RO2 reloads were overly slow, but it wouldn't exactly be any less realistic if they were slightly faster either.

CoD style is to reload in one second, and if you are talking about realism of reloading very fast in the battle, why wouldnt a man, who's panicing and 21 year old would not reload an empty mag instead of used one? Seems fair to me. And we are not talking about veterans or somewhat SOG, as everyone will be in the game being a newbie, which makes him a usual private, its pretty realistic to represent it by slowly reloading, rather than quick mag swapping.
And also 50% of all soldiers were afraid to shoot at enemy, I'm not taking in attention, that the most of the people were firing at flashes.
No one would be so nuts, to reload his gun right at the enemy, modern wars arent going like that, its rather melee or sidearm. Even if in real life you will prefer to reload right at enemy's face, you will rather lost all your mags and will get killed.
I agree to have veterancy level, which lets you to keep subordination and because of it you can easily reload your weapon with an eenmy next to you, but not a freeking dogface.
 
Last edited:
  • Like
Reactions: mrsirr

Devil_Inside

FNG / Fresh Meat
Mar 7, 2007
690
122
0
Moldova
Awesome idea! Let's add a chance to pull out an empty mag due to being 21 years old! This will absolutely make this game more realistic (not another stupid CoD) and will make people be more responsible and play more tactically and strategically! Not like they do in stupid CoD where you can't reload with an empty mag.