6-7 second reload times? Insanity and we all know it. Does anyone realise how long that is? Just try counting 6 seconds in your head, its essentially reloading in slow motion like Squad did. It sucks, if I'm in the middle of a warzone within 100ft of my enemy I'M NOT going to be taking my time to grab ammo, and slowly load it, and slowly cock it - I have adrenaline rushing through me and I'm rushing everything.
Making reload times very long DO NOT MAKE THE GAME MORE REALISTIC and it will not change the way we play the game, Squad has relatively long reload times and its not something people think about, its a NON FACTOR. Changing it for RS 2 will not make people think about ammo or ammo management anymore than they already do.
Can you imagine the frustration that players will feel due to 7 second reload times when the enemy is a few feet away? I mean just imagine it for a moment an enemy is near you when your gun clicks, you click the R button and it takes 7 SECONDS TO RELOAD. It takes all the adrenaline out of the encounter because you know you have no chance, so you're just accepting your fate. Currently ingame, you know you have a chance to still kill the enemy so your adrenaline and fun levels spike during those encounters.
I could be wrong about real world reload times but I don't care, we have to keep in mind that this is a video game and not even a highly realistic one. If you want people to actually care about ammo management then there's a much better way - Give players only 3-4 clips when they spawn. Having this little ammo will actually force players to go "I have to make every shot count".
If you guys want to up the reload time go ahead but at-least don't make it something unbearable, keep the game fun, its why RS has a fan base. Do people really think anyone would play on the Jap team if it wasn't for Banzais?