Feedback about how TWI communicates with us and the consequences for the future of KF

  • Please make sure you are familiar with the forum rules. You can find them here: https://forums.tripwireinteractive.com/index.php?threads/forum-rules.2334636/

VastSpartan

FNG / Fresh Meat
Nov 3, 2015
958
0
0
Frankly, because it's on PS4 at all. I get that it's a big market, but can't you guys just ****ing play some Bloodborne and be happy with that. If you want to play a shooter, get on your PC.

Some people dont own a PC. Instead they have a console. Try not to be an elitist. It doesnt help.

Besides, the President himself is a PC master Race but knows that to make money you can port the game towards the best console in the market. People will be delighted to play. Hell, if they made the game cross playable it be a nice thing.
 
Last edited:

thefleshpound

FNG / Fresh Meat
Aug 27, 2010
147
17
0
I don't think it's elitist to say that the first Killing Floor required players to aim very precisely for small body parts like the head of ZEDs, while those were sometimes even running at them. If you don't want to remove that aspect or cheat around it, console players would have to attach a mouse and a keyboard to their console to properly play the game because, in terms of accuracy, a gamepad is simply inferior to a mouse-keyboard combination in a first-person shooter. If the majority of console players are able to play the game, then they either have aiming help specifically for the head or the gameplay of the whole title has been made easier to gather to the console audience. That would be what people either call 'dumbed down' or
 
Last edited:

VastSpartan

FNG / Fresh Meat
Nov 3, 2015
958
0
0
I don't think it's elitist to say that the first Killing Floor required players to aim very precisely for small body parts like the head of ZEDs, while those were sometimes even running at them. If you don't want to remove that aspect or cheat around it, console players would have to attach a mouse and a keyboard to their console to properly play the game because, in terms of accuracy, a gamepad is simply inferior to a mouse-keyboard combination in a first-person shooter. If the majority of console players are able to play the game, then they either have aiming help specifically for the head or the gameplay of the whole title has been made easier to gather to the console audience. That would be what people either call 'dumbed down' or
 
Last edited:

Gallic_Taffer

FNG / Fresh Meat
Mar 30, 2015
406
0
0
Alesia, Gaul
I've heard this everywhere, and frankly it irks me for reasons I cannot determine. How "finished is the game?" We don't friggin' know. They are adding features, brand new features that cannot even be factored into the whole percentage thing because we can't anticipate it. Example, the effects of metal parts on the zeds acting effectively (and annoying) as armor. Another example, the fleshpound's rage stance being much harder to attack.

Who knows what they're drafting up. We know from voice files they have three bosses planned total, an upgrade to the gorefast, all kinds of objective mode stuff, and who knows how many guns. Hell, they might even add a feature for all the perks to throw their starting knife or cook grenades (this is something the zerk REALLY needs, but the addition of On Contact pretty much guarantees it's a demo exclusive thing).

We simply don't know, and from what I've seen, this is a big source of unrest in the community, although I have to side with TWI in regards to secrecy. I've been among gaming communities where the development staff was way too open and mingled among the community, in short mixing friendship with business. It always ended very poorly.
 
Last edited:

JoelFig

FNG / Fresh Meat
Apr 25, 2015
571
0
0
I imagine the conception of this idea began something like this..

Spoiler!


On a serious note, it is indeed always nice to read information that is compiled instead of scattered all over the forums. Kudos for trying to do that OP. As for developer-community communication, well, it would go a long way to have more polls on popular suggestions. I have no idea how the development process works for a video game, but I imagine that if I ever came across a crossroads of sort and had to choose between implementing something one of two possible ways, I'd set up a simple poll on the forums and gauge community feedback beforehand. This assumes, of course, that I didn't already favor one or the other, which brings me to my next point..

My impression of the devs since I've been following KF2 is that they have the masterstrokes planned out and are only willing to tweak simple things that 1) are preferential, like aiming down the sights on pistols or the availability of flashlights; and 2) subjective concepts like balance and perk roles to some degree. Considering that most suggestions fall within those categories, I believe the devs, in time, will act on the most supported and reasonable feedback, but the core of this game will remain true to their own vision.
 

BJ Vynz

FNG / Fresh Meat
Nov 20, 2011
184
3
0
Earth.
Making an informative document, that was cool.

Complaining that tripwire isn't communicating with you like you're an intern, that is ridiculous.
The devs have no responsibility to share the production process with anyone outside of their staff.

You give suggestions and critiques, and that's where you stop. You don't earn a right to have an extensive (and subjective) design convo with the devs.
(Yes, they firstly address issues that the whole community complains about. That doesn't mean they don't take other issues seriously. They are very busy, especially with the huge update coming out soon.)

Tripwire isn't exactly doing bad in terms of communication. Most studios won't give you half.
 
Last edited:

VastSpartan

FNG / Fresh Meat
Nov 3, 2015
958
0
0
Making an informative document, that was cool.

Complaining that tripwire isn't communicating with you like you're an intern, that is ridiculous.
The devs have no responsibility to share the production process with anyone outside of their staff.

You give suggestions and critiques, and that's where you stop. You don't earn a right to have an extensive (and subjective) design convo with the devs.
(Yes, they firstly address issues that the whole community complains about. That doesn't mean they don't take other issues seriously. They are very busy, especially with the huge update coming out soon.)

Tripwire isn't exactly doing bad in terms of communication. Most studios won't give you half.

Most studios wont pay attention unless its a cheating bug.
 

Bigguns 93

FNG / Fresh Meat
Mar 9, 2011
83
2
0
Remember, we're real people, and we'll respond like real people. For instance if you went up to a friend and start screaming in their face about wanting them to change something, you'll like get them flying you the bird or punching you in the face. But if you go in and have a civil discussion with them about it, then you'll get consideration for your point and maybe even change.



I agree people should be civil, but I don't pay my friends. When I pay for a product or service I expect a level of service. I do not expect service from my friends. I still hold myself accountable to be polite in both situations.


If my car mechanic does something that it not satisfactory I bring the issue to him in a polite manner. If he ignores me and then continues to do it, the tone of the discussion may rise out of frustration and to get attention. On the internet it is much harder to get the attention and make a plea and have any idea that you are even heard when you don't even get a response saying we heard you but disagree.


We paying customers are just people. We are affected by how we are treated. Ignore us, talk down to us, we react like real human beings with real emotions. We would like to be respected just as much.


Ifyou feel that their are times people could be more polite, please know, we feel the very same way. Many forum discussions devolve into a battle with trolls, but often the OP is polite and there are polite arguments within those areas that deserve consideration. It doesn't have to be that way, it shouldn't be that way, but it is the current state of the internet.


Please communicate more. Please ignore the tone and hear the message. Please don't let groups feel ignored even if the issue is still being considered and there is no answer yet.
 
Last edited:

UserSD

FNG / Fresh Meat
Jan 8, 2012
424
14
0
Boy, this thread sure managed to stir up a great deal of feelings.

As long as we keep it civil (and courteous), I think there might be some value to this entire discussion to both TW and the community. Then again, keeping a thread like this civil is hard.

I liked confirmation from Yoshiro that balance changes might be more actively considered in the future, that is my main concern about the game at this point. Since content is for all intents and purposes time consuming to create even if rushed, keeping the game at least somewhat balanced will probably make the game have better player retention and feel better to play as well while content is underway.

Then again, I understand balance patches also take manpower. So ultimately, like everything in life, a balance will have to be struck.

Right now, I feel the completely stagnant phase between updates might be a little problematic for the community, especially during EA.

- Buying weapons at the trader sometimes doesn
 
Last edited: