Is this feedback available somewhere publicly to read?
I too would like to read this if it becomes available.
Is this feedback available somewhere publicly to read?
Yes, it was by courtesy. Since several people have asked for it however, I simply removed names from the document, except my own.I don't think there's anything legally keeping you from publishing them anonymized, unless you of course wanna be courteous. If you do publish, maybe put them somewhere outside of the forums too.
Hello KF2 players! Here is the document that some of you have asked for.
Please be mindful of the context in which it was made. It was done in late august and early september (around v1009). Since then, the metagame evolved considerably and if this document was to be made today, it would have been different on some topics. We currently consider some of the suggestions listed below as outdated and recognize that better options are available in light of what the community learned and how the general playstyle improved.
Of course, any such changes would have been communicated to TWI if they were open to such a communication in the first place. But it wasn
Neat! Most of these are easy for anybody to agree to, especially mixing up the perks would be great IMO.Yes, it was by courtesy. Since several people have asked for it however, I simply removed names from the document, except my own.
https://docs.google.com/document/d/1eE3uuRWco0yO4Ugx_ivzpAqoZ4FnGVq_Wx7AnoucTSQ/edit?usp=sharing[url]https://docs.google.com/document/d/1eE3uuRWco0yO4Ugx_ivzpAqoZ4FnGVq_Wx7AnoucTSQ/edit?usp=sharing[/URL]
I added an introduction to the document which I will copy here as well, and which I think everyone should keep in mind when reading the whole document:
Well that's great to hear.We haven't done as much balance work as we intended so far. Between our lead designer being out of the office due to having a kid and a focus on getting new content out as fast as we could (a community demand I might add), we have only had a chance for a couple small changes here and there and the Beserker overhaul.
We are hoping to spend some cycles early in the new year dedicated to a few waves of balance work but the production schedule is still being finalized so I don't know where everything will land.
But the community feedback has been gathered up and documented.
Thank you for your answer. Most of us always understood that serious balance work on TWI's part will only come later, so your answer doesn't come as a surprise. What I was trying to bring attention to however was the serious lack in transparency and communication, which we think is one of the root causes of why the game is imbalanced in the first place, and why we have to live with it for months. In 8 months, all such communication from TWI has been sparse and unfulfilling.We haven't done as much balance work as we intended so far. Between our lead designer being out of the office due to having a kid and a focus on getting new content out as fast as we could (a community demand I might add), we have only had a chance for a couple small changes here and there and the Beserker overhaul.
We are hoping to spend some cycles early in the new year dedicated to a few waves of balance work but the production schedule is still being finalized so I don't know where everything will land.
But the community feedback has been gathered up and documented.
The only things we ever get are replies such as
That's cool man, I can get behind that.Lots of reasonable stuff
Perhaps you guys can actually indicate you are listening from time to time. If I'm being entirely honest, it does not appear anyone on reddit or the steam forum believes you guys really are listening. All communication is almost completely one sided, amounting to basically press releases.But the community feedback has been gathered up and documented.
We haven't done as much balance work as we intended so far. Between our lead designer being out of the office due to having a kid and a focus on getting new content out as fast as we could (a community demand I might add), we have only had a chance for a couple small changes here and there and the Beserker overhaul.
We are hoping to spend some cycles early in the new year dedicated to a few waves of balance work but the production schedule is still being finalized so I don't know where everything will land.
But the community feedback has been gathered up and documented.
I personally have not much hope for this game being properly balanced even after Early Access, and why I think any efforts such as what we did and were about to do in the future are futile. I don't see an easy solution to the problem, my previous post was written quickly to convey the spirit of what I am frustrated with, it wasn't intended as real solutions to the core problem here.
Even if TWI do their best, and I am actually quite sure that they are doing so, it will always end up with even small balance issues finding their way into the game, issues that will inevitably have large unpleasant consequences that spread to many areas of gameplay because of how intertwined the metagame always is.
If anyone has good suggestions, that's what I'm here for.
There were somewhere around 25 people involved, the best players from NA, SA, EU, RU, KOR, JP and HK, and it took a lot of time to manage to get their opinions on all of the topics.
This would very much help keep the player base active between content updates, IMO.That's a real shame. Even very small balance hotfixes every couple weeks would really soothe the pain that is the long 3-5 month wait time for the large updates. The game is pretty unplayable at the highest level of play now, as I'm sure you know.
are (sorry) just a slap to the face. Why?Yoshiro said:But the community feedback has been gathered up and documented.
Yoshiro said:in the new year dedicated to a few waves of balance work