Also, which maps allow you to drop artillery fire into spawn? I know you can drop them on the edge of spawn, but I've never been hit by it in the spawn area itself.
Oh, I've been hit by it on commissars while in spawn. Trust me on that one
Also, which maps allow you to drop artillery fire into spawn? I know you can drop them on the edge of spawn, but I've never been hit by it in the spawn area itself.
stuff
But that doesn't change the fact that the Russians spawn is exposed.
When it comes to spawn camping and general snipey-ness overall, you can't blame the players for doing what the game allows. It's the developer's job to make sure this basic stuff isn't possible. Admins have some responsibility, if their server rules specifically forbid such things. Even then, that's a voluntary action taken by admins that they honestly shouldn't have to enforce in the first place.I agree with you. I play mostly as MG'er in that map. I have a perfect view of the spawn and I can shoot ruskies while they're spawning, sometimes I mow down the whole wave before they have any chance. It's not a good way of play, I know. But If it's not a glitch and the maps allows me to do it, I could argue that it's a valid tactic. That's why that map need a fix ASAP.
And about smoke, when you play as MG, you learn to shoot small bursts constantly to smoked areas, becuase obviously where you have smoke, there's a soldier trying to cross. Not always works, of course, but I lost account of how many kills I scored that way (which contrary to the spawn issue I spoke before, is a viable and legal tactic)
Porta,
Why do you even bother ranting about these things, when you aren't specific enough?
Explain why you think that the current situation is wrong and what you would do to improve it. Tripwire can't really do much with "half of the maps need a serious overhaul".
Well the developers do acknowledge that RO2 was rushed, or was released far too soon damaging the reputation of TWI.If Tripwire plays their own game then they already know about specifics. No need for me to write a wall of text.
RO2 is an unfinished game. The problems are several. Ordinary bugs - cant be avoided really. Mapflaws - tells me the game was not beta tested enough. Important features implemented in a very, very bad way - for example the squadsystem.
I can agree to your first point if that is the case. Like I said, I haven't seen a spawn where you could directly shoot into.
To your second point. Well that is indeed pretty lame. Isn't there any cvar check for pb to get rid of this?
If Tripwire plays their own game then they already know about specifics. No need for me to write a wall of text.
RO2 is an unfinished game. The problems are several. Ordinary bugs - cant be avoided really. Mapflaws - tells me the game was not beta tested enough. Important features implemented in a very, very bad way - for example the squadsystem.
It's true, but we all knew that this would happen from the start. They released the game because everyone begged for it, and those who played the beta were fully aware of the state the game was in.
In the next few months, we'll probably see most of the players sugestions come to life, both officially and through the SDK.
It IS the fault of the game if people don't have a chance to ****ing defend themselves a millisecond after they spawn, which is an issue on many of RO2's maps. It's unacceptable.
Also, smoke is rather worthless when a pretty solid chunk of the playerbase I've encountered seems to have turned off smoke in their games.
Seems most people are missing the point of the OP. He should have been more exact (what to change, what spawn he's talking about, and so on), but right now all the Germans need to do is send a Panzer to D3 of Commissar's House and hit the wall of Russian Spawn 1 with HE. It kills literally everyone inside. By the time everyone learns not to use Spawn 1, that's twenty or thirty Russian tickets gone. And good luck trying to take out the tank, because if the aimbot gunner doesn't defeat you, the lack of cover certainly will.
There 2 or 3 maps this happens for both sides
Some of the maps are just a joke sorry to say
Some Severs have taken off the tanks to help fix this
but the problem is still there
It hard to believe that TWI played some of these maps
with out seeing the problems they have