Favorite new RO2 feature poll

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Favorite new RO2 feature poll

  • 1st person cover system/suppression

    Votes: 76 27.3%
  • Bullet Penetration/destructible terrain

    Votes: 61 21.9%
  • Campaign/Improved AI

    Votes: 13 4.7%
  • New Game Modes (Countdown, Firefight, Skirmish)

    Votes: 11 4.0%
  • Adjustable Sights/Iron sights for snipers

    Votes: 13 4.7%
  • Tank interiors and damage models

    Votes: 40 14.4%
  • Mods released sooner/Support for Rising Storm

    Votes: 16 5.8%
  • Multiplayer unlock/progression system

    Votes: 14 5.0%
  • Streamlined MG use/deployment

    Votes: 16 5.8%
  • New wounding/bandaging/slow death system

    Votes: 8 2.9%
  • Something else

    Votes: 10 3.6%

  • Total voters
    278

SnowyOak

FNG / Fresh Meat
Jun 17, 2011
444
145
0
Chicago, USA
Cover and suppression. I love that cover fire actually means something now, where I can lay down some bullets on an enemy location so my allies can reposition. It feels so tactical and realistic, too me.
 

teemu92

Grizzled Veteran
May 31, 2011
1,050
140
63
Finland
www.youtube.com
There were so many good ones to choose from :) i like them all really but i chose the rank up system becouse its is fun to work for something & unlock stuff.
 

Tweek

FNG / Fresh Meat
Jun 10, 2006
84
14
0
For me it has got to be the cover system, it could radically change the way some maps are played. Imagine Zhitomir with blind fire and blind nades, it would certainly change things towards more realism.
My second choice would be the new game types, they sound very interesting, especially countdown and skirmish.
 

dogbadger

FNG / Fresh Meat
Aug 19, 2006
3,230
553
0
here to kill your monster
difficult to say excited as such, but i think the russians 2 hands / german 1 hand weapon carrying is the cleverest idea introduced in this game.

I like the idea of full tank interiors like you would find in a sim such as tiger vs t-34, only downside is that it will be 5 times the amount of work for 3rd parties (or devs) to introduce new armour into the game -
Although unlike the Soviet war effort, quality over quantity in this case isn't a bad thing at all.
 

TheDude101

FNG / Fresh Meat
Aug 15, 2011
65
15
0
Good poll. It was a hard choice between bullet penetration, cover system, bleeding, and the progression system(Because it was done somewhat real instead of unlocking scopes for sub machine guns, ect.) I went with bullet penetration in the end, with bleeding and progression close behind, in that order.

Edit: Tanking was never bearable in RO for me, except in combined arms. But now im more willing to try it and I probably won't be leaving the server when a pure tanker map comes on now.
 
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Gudenrath

FNG / Fresh Meat
Aug 23, 2011
2,135
313
0
I am not quite sure what "first person cover system" means (the Fact Thread seems very vague on that one), but so far I am going for the bullet penetration feature. It is really going to change the way this game is played in comparison to RO.
 

Von_Mannheim

FNG / Fresh Meat
Jan 21, 2011
108
36
0
1942
I selected bullet penetration, but in general what I'm excited about is being stationed in a building and told to hold my ground despite hearing the amazing indoor audio of guys on the lower level fighting and dying, and knowing that all too soon it will be my turn as bullets fly through the walls. To me, that's Stalingrad. Tripwire seems to have captured it beautifully.