judging by the poly distribution and the fact that one of the devs stated that the video was taken in-engine, I think it's a safe bet that Fallout 3 will not be an isometric-view game.
The clip is definitely in-engine, but the quality of the textures and props is abysmal.
Could be the fact they are creating a sandbox game on the Source engine.but the quality of the textures and props is abysmal.
Isn't it that you should create high-res textures which are rescaled later, so they can be used in future projects?Any texture artist who put high res textures on the ceiling brackets of a level prop would be beaten to death by the project leader lol
It's it that you should create high-res textures which are rescaled later, so they can be used in future projects?
Could be the fact they are creating a sandbox game on the Source engine.
It's in pre-alpha phase if I recall correctly, and perhaps the engine isn't optimized for this type of rendering.It's it that you should create high-res textures which are rescaled later, so they can be used in future projects?
Oh ****, damn.What the hell are you talking about? Source? It's using gamebryo.
Oh ****, damn.
You're right...
I confused it with Postal 3 lol.
Ok, lets ignore the sprite-bracket as being insignificant and look at something a little more meaningful. Look at the side of the bus. The entire thing is a single brush with an alpha mapped texture over it. It has no depth, i.e. it's a 2D surface with transparencies rather than a 3D object with edges, holes, etc. For a first person game, it's very 1999, so as per my last post, it would lean towards the view being from a different perspective where it is difficult to see and doesn't affect the game.
I quite like Bethesda games and think this might be fun