Here's my $.02, take it for what it's worth.
C&D unlock together, all the other caps are single. I'm trying to simulate Allied pushing towards the Unimag and having to control the square to do it and Axis holding them back and last standing it in F. I'm a noob with spawn placement and such though, so keep that in mind.
The spawns are indicated by what cap is the objective atm, Allied A is for A cap, etc.
My thoughts are it's a straightforward grind until C&D are unlocked with an additional B spawn opening for Axis in the sewers of the park. Once C&D are open, the park will become more important by providing line of fire to restrict the enemy movement towards the caps. Keep the caps in the front of the buildings and it will keep entering from the park side a valid tactic.
Once C&D fall, Allies get a sewer spawn for E in the park, once E goes, since they control the entire park, they get another on the south end and Axis enters Siege mode for F.