After extensive testing of the 9mm with Commando's fallback skill, it seems to me that the damage boost is more about compensating for terrible aim than it is about actually making the 9mm a viable sidearm a la the HMTECH-101 Medic Pistol, especially when the 9mm already deals similar damage to the Medic Pistol, albeit with much less ammo. Maybe this would be a better way to approach 9mm skills?
Fallback: Increase 9mm ammo capacity by 140% and knife damage by 110%. Also increase weapon switching speed 50%
Close Combat Training: Increase 9mm ammo capacity by 200% and knife damage 110%. Also begin the game with dual 9mm pistols
The reason why SWAT gets a larger 9mm ammo increase than Commando is due to the SWAT having a much faster rate of fire with the dualies since well, he spawns with two 9mm pistols instead of one..
TODO: Suggest a Bone Breaker rework. I consider this to be Gunslinger's 9mm skill since before the Summer 2018 update, Bone Breaker was required to allow a Gunslinger to decapitate clots with a 9mm.
Fallback: Increase 9mm ammo capacity by 140% and knife damage by 110%. Also increase weapon switching speed 50%
Close Combat Training: Increase 9mm ammo capacity by 200% and knife damage 110%. Also begin the game with dual 9mm pistols
The reason why SWAT gets a larger 9mm ammo increase than Commando is due to the SWAT having a much faster rate of fire with the dualies since well, he spawns with two 9mm pistols instead of one..
TODO: Suggest a Bone Breaker rework. I consider this to be Gunslinger's 9mm skill since before the Summer 2018 update, Bone Breaker was required to allow a Gunslinger to decapitate clots with a 9mm.