I'm interested to see if there's much support for this idea.
I'd like to see class roles be opened up by squad, as more players join the server and full up a squad, the next squad opens up. America's Army 3 did out this way and it worked very well. Just include the support slots within each squad and you're good to go.
As a suggestion, you could scale the squads on a 64 player server something like this:
Starting slots:
1 x platoon commander (SMG) + 1st squad with:
1 x squad leader (rifle or SMG)
1 x LMG
1 x AT rifle
1 x assault (SMG)
1 x elite rifleman (assault rifle, semi-auto or rifle)
6 x rifleman
When those slots are all full, open up the 2nd squad with:
1 x squad leader (rifle or SMG)
1 x LMG
1 x pioneer (rifle)
2 x assault (SMG)
7 x rifleman
When those slots are all full, open up the 3rd squad with:
1 x squad leader (rifle or SMG)
1 x LMG
1 x AT rifle
1 x elite rifleman (assault rifle, semi-auto or rifle)
4 x rifleman
In maps with tanks, I would replace a rifleman and an assaulter in second squad with tank roles for the first tank, and replace the elite rifleman and an assaulter in third squad with rules for the second tank.
By only opening slots in a squad once the squad before it is full, you should find that some people with fast load times are put into rifle slots on the first squad, instead of just taking all the specialist slots in squads 2 and 3 as is currently the case. Folk with longer load times will have a good chance at getting a specialist slot in squad 2 or 3 as these are opening up as they join.
The basic idea could be tweaked to improve the way it works once player behaviour is taken into account:
- players joining but holding off picking a class until second squad specialist slots are available: fix by automatically allocating players to an open slot within 5 or 10 seconds of selecting a team
-players joining and picking rifle to open up second squad, then switching as soon as it becomes available: only let players change slot once all players on the team have made their initial slot selection
I'd like to see class roles be opened up by squad, as more players join the server and full up a squad, the next squad opens up. America's Army 3 did out this way and it worked very well. Just include the support slots within each squad and you're good to go.
As a suggestion, you could scale the squads on a 64 player server something like this:
Starting slots:
1 x platoon commander (SMG) + 1st squad with:
1 x squad leader (rifle or SMG)
1 x LMG
1 x AT rifle
1 x assault (SMG)
1 x elite rifleman (assault rifle, semi-auto or rifle)
6 x rifleman
When those slots are all full, open up the 2nd squad with:
1 x squad leader (rifle or SMG)
1 x LMG
1 x pioneer (rifle)
2 x assault (SMG)
7 x rifleman
When those slots are all full, open up the 3rd squad with:
1 x squad leader (rifle or SMG)
1 x LMG
1 x AT rifle
1 x elite rifleman (assault rifle, semi-auto or rifle)
4 x rifleman
In maps with tanks, I would replace a rifleman and an assaulter in second squad with tank roles for the first tank, and replace the elite rifleman and an assaulter in third squad with rules for the second tank.
By only opening slots in a squad once the squad before it is full, you should find that some people with fast load times are put into rifle slots on the first squad, instead of just taking all the specialist slots in squads 2 and 3 as is currently the case. Folk with longer load times will have a good chance at getting a specialist slot in squad 2 or 3 as these are opening up as they join.
The basic idea could be tweaked to improve the way it works once player behaviour is taken into account:
- players joining but holding off picking a class until second squad specialist slots are available: fix by automatically allocating players to an open slot within 5 or 10 seconds of selecting a team
-players joining and picking rifle to open up second squad, then switching as soon as it becomes available: only let players change slot once all players on the team have made their initial slot selection