Failure to fire, failure to eject, failure to feed weapons jams?

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Mobius One

FNG / Fresh Meat
Jun 10, 2006
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Will this be implemented in any way in the game? Would add a level of realistic tension regarding the state of firearms at the time, and the necessarily immediate (slapping the receiver to get rid of a stovepipe or FTE) or remedial actions (taking out the magazine, racking the bolt, and inserting the magazine in) in order to bring the firearm back into play? Obviously, with things like bolt-action firearms, they would have very little issues other than perhaps failure to fire, which is ammunition-related, but what about firearms like open-bolt sub machine guns or machine guns?
 

Xendance

FNG / Fresh Meat
Nov 21, 2005
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I think that in the end it would only be annoying (like it is in real life), also it's out of the scope of the game. Or else we'd have guard shifts during nights where you could clean your rifle etc :rolleyes:
 

Hohenstaufen

FNG / Fresh Meat
Jan 21, 2010
8
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Yeah that would be a cool feature, it's should be kinda rare like once in every 1-2 rounds?
EDIT-by rounds I mean game rounds :p
 
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Poerisija

FNG / Fresh Meat
May 15, 2009
617
800
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All games that have had gun jams have been good. Except maybe far cry 2, where it was done badly.

So I say why not? It could be togglable by the server.
 

Galslacht

FNG / Fresh Meat
Jan 5, 2010
376
103
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I think that in the end it would only be annoying (like it is in real life), also it's out of the scope of the game. Or else we'd have guard shifts during nights where you could clean your rifle etc :rolleyes:
Could be a cool feature in a mod (yours maybe?), but that it only occurs in 1 in a 800 shots orso, or 1 in a 20 reloads.
 
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RedGuardist

FNG / Fresh Meat
Jun 14, 2006
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Jams and malfuctions would be understanable and reasonable only then, if those would happen because of your own actions. Like for example crawling in the mud etc.

Othervise I second Xendance.
 

Hirmuinen

FNG / Fresh Meat
Nov 24, 2005
513
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Finland
All games that have had gun jams have been good. Except maybe far cry 2, where it was done badly.

So I say why not? It could be togglable by the server.

Are those multiplayer games?

Woudn't be really fair if the game has too many random features that you have no control over.
 

heady89

FNG / Fresh Meat
Aug 6, 2007
630
236
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Sweden, Linkoping/Mjolby
Are those multiplayer games?

Woudn't be really fair if the game has too many random features that you have no control over.

Well said +1,
Even if it occurs from time to time it's too much of a random element to put in and it would only be annoying. Weapon jamming is rare, yet common in the same way but nothing that belongs in a Multiplayer game in my opinion.

In a mod maybe.
 

Leopardi

FNG / Fresh Meat
Apr 6, 2010
637
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I think that in the end it would only be annoying (like it is in real life), also it's out of the scope of the game. Or else we'd have guard shifts during nights where you could clean your rifle etc :rolleyes:
It was a cool feature in America's Army. Brings immersion. Just imagine being attacked by a swarm of russians, blind firing at them behind cover and you get a jam, then you have to clear the jam quickly or you will die. And it literally happened like once in a few months so it doesn't interrupt with gameplay. It would just give cool survival moments like those.
 
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Mormegil

FNG / Fresh Meat
Nov 21, 2005
4,178
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Nargothrond
I could imagine you'd get mroe jams as a rookie, as you'll A) be less experienced, and B) won't have that shiny rifle Hero rifle.


Note: This should probably be in Suggestions.
 

SheepDip

FNG / Fresh Meat
Nov 21, 2005
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I remember (back on the old forums I think) when we were having a similar discussion about jams etc Ramm came on and laid out the stats on the likely hood of jams etc and it was basically determined to not be worth implementing considering...
 

FlyXwire

FNG / Fresh Meat
Feb 1, 2006
589
65
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B) won't have that shiny rifle Hero rifle

Some of these prototypes, like the full-auto-exploding AVT-40 might be more curse than reward.
 

A-tree

FNG / Fresh Meat
Oct 3, 2006
370
11
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UK
Might be nice to tie it in with the rookie to hero progression thing. Inexperienced soldier, doesn't know how to maintain his crap rifle, more jams etc. Could be another factor in rank progression.
 

heady89

FNG / Fresh Meat
Aug 6, 2007
630
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Sweden, Linkoping/Mjolby
Might be nice to tie it in with the rookie to hero progression thing. Inexperienced soldier, doesn't know how to maintain his crap rifle, more jams etc. Could be another factor in rank progression.

You make it sound like armies throw people out on the battlefield without education in general. When you're going into battle you're already a soldier, you just don't have real combat experience.. your not an idiot.

(Oh yes spare me the details on last resort manpower aka Russian and also German rookies when both the sides were on the brink of defeat, but in general..)
 

hockeywarrior

FNG / Fresh Meat
Nov 21, 2005
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Well I think the biggest issue with jams is that they're too rare to see on a scale that makes sense in this game. That, and the fact that I don't like features that both hold back the player, and are things that the player is unable to prevent.

... Kind of like an overbearing suppression system. I don't like it when games (especially "realism" ones) try to take away too much control from the player by forcing overtly annoying systems on them based on what the developers think the "average" person would experience.
 

Mobius One

FNG / Fresh Meat
Jun 10, 2006
351
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0
From what I can understand from the gameplay videos, they seemed to have modeled weapons like the PPSh-41 pretty well as an open-bolt sub machine gun, so their attention to detail is there.

Weapons jams and failures aren't as uncommon as most of you may think, much of the problems may derive from poor worksmanship from the factory, faulty magazines or improperly inserted magazines, rough handling in the battlefield, dirt and grit that may enter the action that may assist in stoppages, etc.

My point is that weapon stoppages *do* happen, while it is "uncommon", they are not 100% reliable by any means. Any weapons system can fail, the AK series included. While I think it'd probably satisfy most people if weapons stoppages were a togglable option for server hosts, I still think that it'd be nice if this game did incorporate this in a manner that is both realistic (and the way to clear weapon stoppages and misfires appropriately rather than simply reloading the gun like most games do) and immersive.
 

LemoN

FNG / Fresh Meat
Feb 26, 2006
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What I'd like to see is have faulty cartridges for MG's as those fire off the most rounds in any game.

It would be really interesting to have one out of 200 cartridges fail to go off, with your avatar automatically jerking the bolt handle back to eject it and clear the failed round of of the chamber.

TWI could simply reuse this part of the reload animation.
 

Ermac

FNG / Fresh Meat
Jul 19, 2007
591
106
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As a firearms buff, I'm not sure this is really even a feature I would want. I don't like the idea of random jamming, it should happen for a reason, not because the game says "You fired X amount of rounds, time for a jam ***hole"