Faces/Bodies with emotion + voice icon above head

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HodlPu

FNG / Fresh Meat
May 17, 2009
148
2
0
RO is a fun game with intense battles and fun coop play. The game touches realism the most than any other FPS iv'e played so far.

Therefore, my suggestions are quite small since I'm already having fun with
RO1. If Tripwire already planned on implementing these ideas, please inform me since I could not find anything. If already implemented, you can use my thread to expand on the idea's or just lock it.

Distinct Facial Expressions
- A small suggestion just for graphical improvement. Rather than have
emotionless soldiers, perhaps have their facial expressions match
based on the percentage of their health.
- 100% - Focused and steady
- 75% - A tad nervous
- 50% - Paranoid and injured
- 25% - Weak
- It just adds a bit more to the atmosphere amongst your comrades.
- Does not affect players view, but players character model for others to see.

Distinct Body expressions
- So that not everyone is standing upright and healthy
- To add a bit more variation in who's running on the field depending on their condition.
- Perhaps people who are hurt stagger, limp, or walk a bit more funny.
- Similar to facial ideas up above, but with body language.
- Paranoid people bend over more, etc.
- Doesn't affect players view, just character model for other players to see.
- Give a sense of pain and injury on the the battlefield


Icon above head when voice activation is used
- A simple exclamation mark above a players head when using the
default voice commands, or microphone.
- Pops up for a few seconds and disappears when the person stops using the mic, or default voice commands stops.
- The purpose is so people can recognize someone close to their area on their team if using voice commands or microphone.
- Reading names is sometimes out of the question under battle.
- Icon above head could help determine who's talking easier.
- Can only be seen by your team and must be within a certain amount of distance to see the exclamation mark.
- Icon not too big to the point where it's distracting.
- Slightly transparent so unrecognizable if not looking, but easy to find
if expecting someone to talk to you within your group.



Yes? No? Any answer is fine, just thinking of ways to help the game :)
 

LogisticEarth

FNG / Fresh Meat
Sep 24, 2007
831
132
0
Pennsylvania, USA
I like the first two suggestions a LOT, although there's some extra work in there for animators. The third one, with the voice com indicator, I'm not so hot on. I know it would be really usefull, but I think it would break up the "clean" view that RO 1 has. Less HUD and artificial screen indicators = better experience.
 

Futuristic_WarMachine

FNG / Fresh Meat
Jun 20, 2009
20
0
0
North America
Yeah I would like too see the AI have Human Qualities Im tired of shooting the same bot over and over with no reward. I want to see fully animated Character models with teeth, mouths that are synched to lines that they will grunt or say! :D

TW is using the UE3 which opens alot of possibility to additions and gameplay.

I want them to trip, get scared when the pressure is on.

I want lots of different voices to be heard while playing against bots offline and online.

I also want them to hold their weapons right and not always shoot from the hip.

When they die I want to hear them in pain and see it on their face.

This is a hardcore Realistic Game, TW please spend alot of time to assure it. :)