I've used Gildor's umodel before to export static meshes (.pskx) before from the cooked TWI packages, but I only know how to export the base LOD meshes. Can someone explain to me how one should extract all the LODs?
why don't you use Meshlab and create your own lod's?
Unfortunately, I am trying to make better-optimized versions of the meshes in ENV_RS_Bamboo so LOD generation methods are out of the question. I just want to make a fourth LOD level which is just the bamboo stalks without any leaves. Bit of a wierd optimization, I know, but it suits my particular purpose well.