I was looking at ZombieGorefastMix and I thought it would be neat to make a special gorefast using the frosty scrake model, and it works except for the sound effects somehow. Whatever I try it seems to get stuck with Xmas gorefast sound effects, in the end I tried extending from zombiegorefast and reusing sound-related properties from _STANDARD, still stuck with those sound effects.
Here's what I got:
When trying to replace the sounds with the frost scrake sounds, lots of them we're working, notably what I think are ChallengeSounds but whenever he swings (what I thought was MeleeAttackHitSound) we can hear the xmas gorefast.
Here's what I got:
Spoiler!
Code:
class ColdCutter extends ZombieGorefast;
#exec OBJ LOAD FILE=KF_Specimens_Trip_XMAS_T.utx
simulated function BeginPlay()
{
LinkSkelAnim(MeshAnimation'GoreFast_Anim');
Super.BeginPlay();
}
function RangedAttack(Actor A)
{
Super.RangedAttack(A);
if( !bShotAnim && !bDecapitated && VSize(A.Location-Location)<=1000 ) //700
GoToState('RunningState');
}
defaultproperties
{
Mesh=SkeletalMesh'KF_Freaks_Trip_Xmas.ScrakeFrost'
Skins(0)=Shader'KF_Specimens_Trip_XMAS_T.ScrakeFrost.scrake_frost_shdr'
KFRagdollName="Scrake_Trip"
DetachedArmClass=class'SeveredArmScrake_XMas'
DetachedSpecialArmClass=class'SeveredArmScrakeSaw_XMas'
DetachedLegClass=class'SeveredLegScrake_XMas'
DetachedHeadClass=class'SeveredHeadScrake_XMas' // end of GorefastMix copy/paste
MenuName="Cold Cutter"
MeleeDamage=10 //lowered a bit
MeleeRange=25.0 //lowered a bit
GroundSpeed=200.0 //150.000000
WaterSpeed=180.000000
HeadHealth=30 //25 // end of copy pasted and slightly changed properties from ZombieGorefastbase
AmbientSound=Sound'KF_BaseGorefast.Gorefast_Idle'
MoanVoice=Sound'KF_EnemiesFinalSnd.Gorefast_Talk'
JumpSound=Sound'KF_EnemiesFinalSnd.Gorefast_Jump'
MeleeAttackHitSound=sound'KF_EnemiesFinalSnd.Gorefast_HitPlayer'
HitSound(0)=Sound'KF_EnemiesFinalSnd.Gorefast_Pain'
DeathSound(0)=Sound'KF_EnemiesFinalSnd.Gorefast_Death'
ChallengeSound(0)=Sound'KF_EnemiesFinalSnd.Gorefast_Challenge'
ChallengeSound(1)=Sound'KF_EnemiesFinalSnd.Gorefast_Challenge'
ChallengeSound(2)=Sound'KF_EnemiesFinalSnd.Gorefast_Challenge'
ChallengeSound(3)=Sound'KF_EnemiesFinalSnd.Gorefast_Challenge' //sounds copy-pasted from zombiegorefast_Standard
}
When trying to replace the sounds with the frost scrake sounds, lots of them we're working, notably what I think are ChallengeSounds but whenever he swings (what I thought was MeleeAttackHitSound) we can hear the xmas gorefast.
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