Extend KFPawn & KFGUI with Mutator

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-=Ivan=-

FNG / Fresh Meat
Oct 27, 2009
235
105
0
As nearly everyone knows Jack and Me are working on a weaponpack. Now nearly everything is finished expect some script bug.
Ok to solve the problem with the dual pricing of the mk23 i have to add some code to the KFPawn and to the KFBuyMenuSaleList and KFBuyMenuInvList script. Also i have to modify the veteran scripts. But I don
 

YoYoBatty

FNG / Fresh Meat
Dec 17, 2009
3,459
2,502
0
Canada
It's a very complicated process to replace KFHumanPawn with your new pawn the has the new code. The engine automatically knows to use that new code. You don't put any of this into a mutator btw. My suggestion is to ask marco for help with the dualmk23 bug.